Asked Opus 5.5 to make me an SDF warrior frog using Unbound Loop MCP -> real-time AI augment -> Tripo Smart Mesh P2 output.
Cool workflow if you need everything to stay editable and iterate on those assets.
This is midjourney + minimax H3, it's quite beautiful but forget slop or non-slop for a second.
Imagine you make an image yourself, then use video-gen to explore what you want your game visuals to look like BEFORE there's even any code or asset 🤯
I'm having a hard time focusing today, I'll be honest.
Head spinning as I see an endless scroll of absurdly good looking stuff made with Opus 5.5. Not one thing looking like the other, no vanilla styles either, just bangers. WTF is going on.
Me, a couple of days ago: Astra will change everything, we need to get ready in a couple of months by the time it becomes default and it's in everybody's hands.
Reality, a couple of days ago: Opus 5.5, everyone one-shotting entire playable worlds.
🫠
Old scene from @andreintg running in the browser with GI. He set a lot of things to minimally emissive for style back then and I did not change anything :-)
🏠Cotton City is a casual city builder where houses, roads, trees and tiny vehicles look as though they have been crocheted onto a fabric canvas.
🌲Start with a few streets and watch your neighbourhoods take shape, stitch by stitch.
More work on Unbound Engine Web from the weekend. Decided to take a stab at dynamic GI.
Plan is:
- Light Propagation Volumes
- Inject RSM + Punctual + Emissive
- Far field SDF AO
First images. With artifacts still. Everything still requesting max limits from WebGPU.
We're starting to take calls with solo professionals/studios that want to adopt a whole new way of generating 3D assets in real-time.
Go to loop.unbound.io
Click the feedback button and book a 30 min call directly with the team that'll be cooking for you 🧑🍳
Did you know about Unbound Loop's new expanded agentic capabilities?
Use our built-in agent to create flexible, editable SDF models and control real time previews and model generation. Or connect your own agent via MCP bridge and start creating your way.
Cool interview with Ingi Erlingsson on AI applied to creativity and how to a 20 years veteran it's all just one more tool in the toolbox.
piped.video/ktSEt_8T9MA
We’re in the timeline where a simple UV / z-fighting or whatever rendering problem gets turned into a generative AI accusation. Nothing to see here, this is simply a rendering / asset problem…
I wanted for this game to be equal parts exploration while interacting with other creatures, and sandbox, but I couldn't fully figure it out.
Maybe it could have worked as a multiplayer co-op 🫢