Building a real-time SDF+AI creative tools @unbound_io with @andreintg. 🇺🇸🇦🇹🦘- @speedrun SR004

San Francisco, CA
Now live! 🫡
Creator Residency applications are now open 🏡 Building a cool project? Get free real-time AI and 3D generation credits, plus dedicated support from the Unbound team 🫶 loop.unbound.io/residency
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Getting there. Emissive SDF model into a 1/32th resolution cone gather lights the scene well enough.
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Two levels of horror: @andreintg scene and the GI artifacts :-)
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Keeping the LPV around across frames now.
More work on Unbound Engine Web from the weekend. Decided to take a stab at dynamic GI. Plan is: - Light Propagation Volumes - Inject RSM + Punctual + Emissive - Far field SDF AO First images. With artifacts still. Everything still requesting max limits from WebGPU.
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Old scene from @andreintg running in the browser with GI. He set a lot of things to minimally emissive for style back then and I did not change anything :-)
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I can only agree with this. Get to work with the new tools! Make something fun and worth spending play-time in!
The time of tech demos with AI is over, no one cares anymore, everything is possible now and every demo just shows how much you value squeezing another prompt on the details If you're still trying to make astra build a 3D forest or city, some of us will make your demos look like a hello world compared to the game worlds built BUILD GAMES
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More work on Unbound Engine Web from the weekend. Decided to take a stab at dynamic GI. Plan is: - Light Propagation Volumes - Inject RSM + Punctual + Emissive - Far field SDF AO First images. With artifacts still. Everything still requesting max limits from WebGPU.
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It's quite cheap. only 16^3 cascades already get it somewhere.
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all still full or artifact, but adding SSAO on top looks like in the right spatial mix:
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Florian Hoenig retweeted
Did you know about Unbound Loop's new expanded agentic capabilities? Use our built-in agent to create flexible, editable SDF models and control real time previews and model generation. Or connect your own agent via MCP bridge and start creating your way.
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Florian Hoenig retweeted
We're starting to take calls with solo professionals/studios that want to adopt a whole new way of generating 3D assets in real-time. Go to loop.unbound.io Click the feedback button and book a 30 min call directly with the team that'll be cooking for you 🧑‍🍳
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Probably won't come across with X/Twitter compression but...
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I bet he wants to have them all follow US standards. As long as this doesn't affect food, health, education and housing, it might be a good thing. It's time to get rid of cookie pop-ups. Policy needs to go in a browser setting, no the page.
🇩🇪 Friedrich Merz, canciller alemán: “Debemos desregular todos los sectores. Pido un borrón y cuenta nueva regulatoria. Las pequeñas correcciones legislativas no son suficientes. Necesitamos revisar sistemáticamente toda la legislación vigente de la UE”
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Just found a real use-case for Claude Code voice transcription: Playtesting Run your code and while you test, systematically talk through what you do. Complete work de-duplication. 🥳
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When not specifically asked, coding agents seem to have arrived at some kind of Orange Stylesheet-Communism. 🤣 Perhaps from the mobile game company buy button A/B test priors? I see it all over my timeline and sometime next to each other, like in @SebAaltonen and @XorDev 's work. And my own. It even ignored our own orange.
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Hypothetical: All gamers have stopped buying hardware. The specs are frozen to ~2024/2025. Things break. Making a game means targeting what exists and probably going in reverse.
88% Great, let's optimize!
0% Raspberry PI is good
12% 1 FPS text editor on 4GHZ
0% Can't sell without GI
16 votes • Final results
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Florian Hoenig retweeted
Earthbound in @unbound_io . Testing playing with their mcp. One via Spark 1.3, one via Deepseek V4.1, one via Astra. Guess which is which
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This is Astra driving Blender vs Unbound Loop. @unbound_io
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These guys don't stop 🫶 I wonder what the gameplay systems look like that they can deliver so many major updates that quickly. They did it before coding agents became really good too!
No Man's Sky Cosmos 📋Own A Space Station 🤝Alliances 🛰️Orbital Bases 📡Space Hulks 🚀Anniversary Expedition 🗺️Star Map 💎Deep-Space Looting 🪨Asteroid Belts 🦠Infested Outposts ☀️The Sun 🧙‍♀️Dev Commentary 🧲Tractor Beam ❄️Ice Fields 🪐Outposts ⛰️Improved Terrain 🔫Shipbreaking
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Get over blank canvas syndrome, while maintaining intent and control. I know it's crazy times with Astra modeling in Blender. But the greatest games will be made with great intent, control and predictable tools. Unbound Loop is the beginning of this future. Could I be wrong here? Absolutely. But you should go give it a try to see what I mean!
Introducing improved agentic workflows in Unbound Loop! • Built-In Agent: Instantly block out SDF shapes for a powerful starting point • Agentic Loops: Opt-in control of real-time AI augmentation and mesh generation Empower agents while retaining complete creative control!
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