This would take hours and hours in Unreal Engine.
It was done using
@grok in Three.js with one prompt!
Most lazy devs (like me) never care about this, but it's everywhere: your character attacks and their legs just don't follow!
Static legs during combat = immersion killer 🙃
Retargeted upper body onto lower body locomotion in three.js. Every weapon. Instant upgrade.
#threejs #indiegame #gamedev