CEOwl @ Owlchemy Labs. BuddingMonkey at all other places he / him

Austin, TX
Folks new to gamedev are going to learn quickly why designers do not use real street maps and instead take some creative liberties in their open world games.
Fallout: New York, a full Fallout game you play in your browser, built with Claude Opus 5.5. Quests. Dialogue trees. V.A.T.S. A working Pip-Boy. Zero texture files. Zero sound files. Every building, weapon, face and sound is generated by code.
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Andrew Eiche retweeted
"This is not simply a game about songs. It is a game about the people who listen to them: the memories they attach to them, the meaning they give them and the moments that become inseparable from a particular melody." Such lovely words from Francesco Mastrodicasa for @indiegamesdevel

ALT Video Player GIF by Wired Productions

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I played this at Gamescom. It’s excellent
Meet George... By day, run his record shop. By night, step inside the music. 🎶 The MR. RECORDS demo is OUT NOW on Steam, ahead of Steam Next Fest! Watch the brand-new trailer and play today! #MadeWithUnity Also coming to NSW2, PS5 and Xbox Series X|S!
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Do you think Lisa would be as willing to promote the other glasses? There’s still a long way to go.
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I feel like this is exactly what the government warned us would happen when MS merged with Activision
Xbox - "Continuing Our Reset" - 'First, we are eliminating 268 roles across Halo Studios, other first-party studios, and the XGS management and central functions layer.' Activision will expand its remit to World’s Edge, as well as Rare. Activision will also be developing the next Halo title, led by a new, purpose-built team that is separate from ongoing development and plans for Call of Duty. A small team at Halo Studios will continue supporting the Halo community and games in-market. Bethesda will expand its remit to include Obsidian, which will continue its current projects, including Grounded, as well as the new Fallout project made in collaboration with Bethesda Game Studios. King will expand its remit to include Microsoft Casual Games, uniting our two global leaders in casual game design and live operations. Playground and Turn 10 will come together as one studio focused on the Forza and Fable franchises. These two studios have been creative and franchise partners for over a decade, and today’s changes will formally move their work into one team. news.xbox.com/en-us/2026/09/…
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This one image nails what many indies completely miss. Immaculate visual hierarchy!
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The one thing I had control over that propelled my career the most was thinking of the organization, and my team, first. People saw me as an asset because I moved the work forward. It was never about becoming a code hermit.
new post: the senior engineer death spiral sunilpai.dev/posts/the-senio… a friend just started a big job and asked for some advice. so I braindumped a monologue about a super common failure mode I see with engineers and posted it here, hope it helps whoever it can.
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That’s a CPAP mask - Resmed Airfit F20 Full Face Mask with a Climate-line attached
Bro brought oxygen to the gym… what are y’all training for? 💀
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Much more accurate representation of how color appears in modern clear passthrough lenses.
Always wanted to play with my physical Pokémon cards in AR, so I unleashed Astra + CLAD on it… they did not disappoint! ⚡️🥽 Basically a fully playable proto with all 151 mons from SV 151. @specs @specsfordevs
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This is the dragon I chase when I do my daily crosswords
Thinking about this diva again who solved a 27 letter puzzle on Wheel of Fortune with just one letter
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Passthrough optics can only add more light they cannot make the image darker. Until someone invents anti-photons there will be no dark mode.
SPECS bring useful digital experiences into the world around you while keeping you present in the moment. From work and navigation to entertainment, creativity, and connection. SPECS.com
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The comments are filled with hopium. If this is such a simple problem to solve why are there no AR glasses with sub-pixel darkening?
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Andrew Eiche retweeted
We’ve reached a huge milestone: our Behavior Engine is being implemented into a commercial game for the first time, powering @OwlchemyLabs Dimensional Double Shift Single Player Mode! 🎮piped.video/_zJic-EU24k
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Andrew Eiche retweeted
One of our MOST REQUESTED modes ever is coming to Dimensional Double Shift! 🎉🤖 Get your first look at Single Player 👇
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We worked really hard to integrate AI in a thoughtful and unique way. Single Player uses inference to "puppet" our TEMPs. Everything else (VO, Art, In Game Actions) are all hand authored. The game runs on a custom model that has been built for cost and performance.
Today marks another major milestone for us at Artificial.Agency. I’m proud to share that our Behavior Engine has been integrated into @OwlchemyLabs Dimensional Double Shift, powering its new Single Player Mode.
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We’re giving the people what they want!!
🎉🎉 BIG NEWS EVERYONE! 🎉🎉 Owlchemy VR Games are COMING TO STEAM FRAME! Get ready to [JOB], [VACATION], school and shift! ☕Job Simulator- Now! 🌴Vacation Simulator - Now! 🌭Dimensional Double Shift - Soon! 💗Cosmonious High - Soon! 🧵⬇️
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I never realized how good the animation was when I watched this as a kid. No wonder I fell in love with animation
Replying to @RealGBArchives
this is not the pilot, this is an ai washed version, watch a version thats in normal FPS and not upscaled piped.video/VeNiQKwHclI
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This was a foundational tweet in my career
Back in 2015, I started posting video clips here, of a little mouse who speaks sign language. Over time, that became the Moss games at Polyarc. The best 8+ years of my career. Today, Polyarc closed. Moss is over. Quill is silent.
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RIP to one of the best to ever do it
Thank you, Readers. 💚
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Camera broke when using ADS. Got stuck in staircase geometry. Hot dogshit
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