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San Francisco, CA
Replying to @cuddigan
How System Shock 1 renders a frame, without having a real Z buffer.
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This is likely the only published photo of the level editor used to make Ultima Underworld I & II - this was fancy as hell for 1992
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From a photo @Borman18 posted years ago of the System Shock 1 editor, they seem very similar
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@Borman18 is there a prototype of UW1 or UW2 sitting in the archives?
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I most certainly did not click play on this four-and-a-half video on Ultima Online: youtu.be/35SKawn2SDI?si=iSGd…
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Cuddigan retweeted
The original source code for Ultima VII: The Black Gate has been decompiled! This is a huge milestone because the source for the original game was lost many decades ago. The author, Kitrinx, has stated that decompiling Serpent Isle is next! github.com/Kitrinx/Ultima7_D…
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Working on a decomp of Ultima Underworld’s Pocket PC port
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Some interesting trivia: the editor for UW1 seems to have had a sprite for every object, even those that wouldn't show one in game. Here's the editor sprite for our friend Bragit.
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Been working on fixing up the inventory and HUD - looking a lot less janky now
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(the actual editor code is not in this decompile, unfortunately)
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Cuddigan retweeted
Here's a preview of the new look for the Impulser, the rocket launcher in Orbifold. #fpsgame #indiegame #indiedev
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Cuddigan retweeted
UFO 50 is OUT NOW on Steam! It's time to explore a collection of 50 brand new games. #UFO50 🛸5⃣0⃣: store.steampowered.com/app/1…
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Working more on the Delve Framework's quake map utils. Quake maps have lots of lights! Maybe it's time to make a forward plus renderer...
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