building, marketing & things that interest me. building @usenostos @useomnis

and i'm already outta monthly usage on opencode go, damn
Operation Cheepseek Phase 2: $60 of usage for DeepSeek v4.1 Flash is now permanent enjoy :)
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Endy retweeted
4th hackathon win it took a while but imma take it 💙 now, i can’t wait for the 7th 👀
Replying to @Celo
Three projects got the AskBots Growth bounty, earning a share of $500 by increasing their score the most on the Celo-native agent UX testing platform 🥇 Sentry, built by @Bobman7000 - $300 🥈 Providus, built by @devendy - $150 🥉 Restwise, built by @oxeagleeyes - $50
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they called him the king of the loosing streak look at how that turned out..hehe big ups to @stevewilldoit, job's not done yet now let's take Gamdom to number 1 #GAMDOM100KCHALLENGE
I get payed 800k a week. I get insane rake back and markers . And even free money for doing so well and just caring !!! Like it is what it is. Perform at your job and get free money? I get told don’t give up watches for bets and I say NOOOO Then I live in lala land. I have infinite loans with countless people. No one bothers me for money. I have endless assets to gamble with . I also got a raise 2 weeks into gamdom. Like I get constant raises dawg This is how I do what I do. Any other questions ?? This my bank account. I have 0 savings I have 800k in transit . And my mom is like super rich cuz she has been my mom since I been rich and doesn’t gamble jahahahah . I set
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happy tuesday amigos incase you've been wandering what i've been up to.. been stacking 100 $NIM for playing nimhunt daily trust me it's fun just download nimiq pay and visit nimhunt.vercel.app and you're good to go don't say i did nothing for you ;)
Wake up and play @NimHunt_ today There’s a 100 nimiq-2:native reward to reserve daily All you have to do is download @Nimiq_Pay I’ll be adding more mind blowing, and addictive game features One Hint: 🐍 To find out the rest stay glued to this page Full gameplay walkthrough below 👀
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damnnn, let's have it!
Xiaomi MiMo
MiMo V2.6 Flash is free for the next week Both Flash and Pro are also available in Go
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Endy retweeted
Providus is my submission for the @CeloDevs Agents at Work hackathon. Ask. Approve. Prove. Providus turns approved messages into verified real-world payments on Celo. I shipped: → conversational airtime payments → explicit approval + browser wallet signing → Paycrest NGN settlement + reconciliation → ClubKonnect airtime fulfilment → evidence-linked receipts → USDC + cNGN payment paths → real Celo mainnet USDC → NGN → MTN airtime E2E → ERC-8004 Agent #9851 → ERC-8021 attribution → AskBots score improvement from 2.0 → 7.4 → iMessage/Photon channel proof → DeepSeek → Groq fallback Built on @Celo. useprovidus.vercel.app github.com/Devendurance/usep…
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Endy retweeted
i’m so happy to see y’all are enjoying the game <3 be expecting anacondas and wild monkeys soon as well and a more wider map and stages with different map difficulties it’s a lot rn in my little head but just anticipate 👀
Just having fun playing nimhunt by my very good friend @devendyyy What you doing, why not try out nimhunt and enjoy your self and get a chance to even win 100 nim Try out: nimhunt.vercel.app Download nimpay from your play store, signup then use the link above connect your wallet and enjoy your self @nimiq
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Endy retweeted
people are having fun and winning on @NimHunt_ maybe this is a sign to increase the daily rewards to 2000 nimiq-2:native if you haven’t played it or dunno how to do these: - download @Nimiq_Pay on appstore or play store - click on get started - visit nimhunt.vercel.app bingo!
Wake up and play @NimHunt_ today There’s a 100 nimiq-2:native reward to reserve daily All you have to do is download @Nimiq_Pay I’ll be adding more mind blowing, and addictive game features One Hint: 🐍 To find out the rest stay glued to this page Full gameplay walkthrough below 👀
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Endy retweeted
Just having fun playing nimhunt by my very good friend @devendyyy What you doing, why not try out nimhunt and enjoy your self and get a chance to even win 100 nim Try out: nimhunt.vercel.app Download nimpay from your play store, signup then use the link above connect your wallet and enjoy your self @nimiq
most crypto onboarding starts with the least interesting part. you need to download a wallet, understand an address, fund it, sign something, and learn what a network is. and somehow we expect normal people to be excited about that. I've always thought the better question was: what can make someone WANT a wallet before they even care that they're using one? that idea is what became @NimHunt_ . I built NimHunt for the @nimiq Mini Apps Competition, but I don't really see it as a hackathon project anymore. I want to turn it into an actual game people keep opening inside Nimiq Pay. the thesis is pretty simple: most wallets are transactional. you open them when you need to send, receive, swap or check a balance. then you leave. but if wallets are becoming application platforms, they need experiences that give people a reason to come back even when they don't have a transaction to make. games are one of the most natural ways to do that. so NimHunt turns Nimiq Pay into a daily adventure. you get 3 expeditions every day. choose a mission: 💎 Gem Runner - collect 6 gems and survive 📦 Chest Hunter - open 4 chests and survive 🔐 Vault Breaker - recover the Temple Key, unlock the ruins and reach the Vault then you enter Angkor. and this isn't a connect wallet then press claim crypto game. there's an actual game underneath it. you move through a grid-based ruin. there are gems, poison, spikes, chests, Goblins, boulders, keys, gates, HP, different room layouts and puzzles. and every mission tells you exactly what success means before you move. that's important because real NIM rewards are skill-based. random chest loot can change what happens during the adventure. it can heal you, give you gems, give you a sword or absolutely ruin your day 😭 but it can never randomly give you the NIM reward. the flow is: - complete the mission. - survive. - and get verified. that's the rule. and this is where I wanted the blockchain side to disappear into the game instead of sitting awkwardly beside it. starting a real expedition is authorized through Nimiq Pay. your wallet signature becomes your expedition authorization. when the mission ends, the browser doesn't get to tell the backend: "trust me bro, I won." your actions have been checkpointed during the run. the server independently replays the expedition and reconstructs what actually happened: - where you moved - your final HP - which gems you collected - which chests you opened - whether you had the key - whether the gate opened - whether you really reached the objective only a valid run becomes reward-eligible. then Nimiq Pay appears again at exactly the moment it makes sense: > when you seal the treasure. the server generates the exact reward claim, your wallet signs it, the reward slot is reserved atomically, and the NIM settlement happens through the reward infrastructure behind the game. so the loop becomes: play → achieve something → understand why your wallet is needed → sign → receive real value instead of: download wallet → stare at empty balance → figure out what you're supposed to do next. and that's really the bigger thing I'm trying to test with NimHunt. I think games can become an onboarding layer for crypto ecosystems. imagine somebody discovering NimHunt because a friend shared a leaderboard. they open Nimiq Pay because they want to play. their first wallet signature isn't some random approval dialogue they don't understand. it's: "start my expedition." their first NIM isn't something they had to go to an exchange and purchase before knowing why it mattered. it's treasure they earned inside a game. their next reason to open the wallet isn't because someone told them Web3 is the future. it's because today's missions reset and they're one place away from someone on the Hall of Heroes. that user is learning the ecosystem through behaviour instead of documentation. and that is the direction I want to keep building toward. NimHunt already has a Treasure Bank that tracks secured and delivered rewards. verified expeditions feed streaks, points, gems, chests, expedition time and monthly rankings. the Hall of Heroes currently has: - Pathfinder. - Relic Keeper. - Unbroken. - Golden Hand. - Chestbreaker. - and Fallen Legend because apparently failing more expeditions than everyone else also deserves recognition 😭 but Angkor is only World 01. I've already designed the product around expanding into more worlds. - Bavaria. - Siberia. - new puzzles. - new enemies. - new mission types. - seasonal hunts. - community challenges. - richer Hero profiles. - competitive events. and eventually I think there is room for ecosystem partners to create skill-based quests or sponsor expeditions without turning the experience into ads or random paid rewards. the game becomes a reusable distribution surface inside the wallet. new users come for the experience. Nimiq gets the onboarding. existing users get a reason to return. and ecosystem products eventually get somewhere engaging to meet those users. that's the part I'm most excited about. because if this works, NimHunt isn't really competing with another wallet feature. it's competing for a few minutes of someone's free time. and if a wallet can win that, that's a very different relationship between people and crypto. underneath NimHunt right now is a deterministic game engine, server-authoritative replay system, Postgres proof layer, wallet-bound claims, guarded automated payout infrastructure and 900+ automated tests. but honestly, I don't want players thinking about any of that. I want them thinking: "where is the sixth gem?" "how do I move this boulder?" "why is this Goblin still following me?" "please don't let me step on poison again." and then, when crypto finally becomes useful: - seal the treasure. that's NimHunt. Explore. Survive. Seal. built for the Nimiq Mini Apps Competition, but something I fully intend to keep building after it. 🎮 nimhunt.vercel.app 💻 github.com/Devendurance/nimh… if you have @Nimiq_Pay , go enter Angkor. I want to see whether we can get enough explorers in there to make the Hall of Heroes genuinely difficult to enter 👀
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BOOM GAMDOM here's my entry for this rap battle @stevewilldoit @yungreal69 @kingadukes
Everything I do is real. If anyone have any questions or tweets about me ask Can someone make a ai video of me being Eminem in rap battle. Ready I am white I am dumb I did drink 2 much rum, I did work for roo and got close which led to bad pr post , they used me for engamaent instead of tslking about it over toast. If tou have any auestions about me .. just know fhe truth will set you free . I did make hero coin yet it was dumb , who made money not me but maybe som bums (Reggie the guy who made it ) I lost 300 k in dat, yea I am best friends with a rat , yes that rat is dumb, yea he has charges with someone young , I did promote happy dad meta card it was fucked , But I didn’t do it to make a buck. I listened and followed orders , I didn’t think I fuck up every ones orders (not the best) And guys anything else I did negative just act me. Gamdom #1 Whoever makes best Eminem Ai gets 1000$
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Endy retweeted
group chats don't need more restaurant lists, they need a consensus algorithm. for @runtime_nyc, we built roux: an app that kills the dinner debate in 3 taps. the process & build: - one link in the chat: friends each tap once to drop a location snapshot (no logins, no tracking trails). - spatial centroid math: Roux computes the exact geographic midpoint of everyone in the group. - built on @flynet: our server-side proxy queries Flynet in real time to rank open @blackbird_xyz rooms by straight-line distance, check live hours, and surface active $FLY specials. - honest by default: 1 fair pick + 2 backups. no fake reviews, no 5-star slop, and a live status badge proving our data source. closer, together. live: rouxapp.vercel.app repo: github.com/emmaGH1/roux built for Runtime Agent Week (Blackbird & Flynet track)
been building something with friends in mind for runtime agent week. demo soon.
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Endy retweeted
What’s pumping injective-protocol:native ? 👀
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Endy retweeted
Wake up and play @NimHunt_ today There’s a 100 nimiq-2:native reward to reserve daily All you have to do is download @Nimiq_Pay I’ll be adding more mind blowing, and addictive game features One Hint: 🐍 To find out the rest stay glued to this page Full gameplay walkthrough below 👀
most crypto onboarding starts with the least interesting part. you need to download a wallet, understand an address, fund it, sign something, and learn what a network is. and somehow we expect normal people to be excited about that. I've always thought the better question was: what can make someone WANT a wallet before they even care that they're using one? that idea is what became @NimHunt_ . I built NimHunt for the @nimiq Mini Apps Competition, but I don't really see it as a hackathon project anymore. I want to turn it into an actual game people keep opening inside Nimiq Pay. the thesis is pretty simple: most wallets are transactional. you open them when you need to send, receive, swap or check a balance. then you leave. but if wallets are becoming application platforms, they need experiences that give people a reason to come back even when they don't have a transaction to make. games are one of the most natural ways to do that. so NimHunt turns Nimiq Pay into a daily adventure. you get 3 expeditions every day. choose a mission: 💎 Gem Runner - collect 6 gems and survive 📦 Chest Hunter - open 4 chests and survive 🔐 Vault Breaker - recover the Temple Key, unlock the ruins and reach the Vault then you enter Angkor. and this isn't a connect wallet then press claim crypto game. there's an actual game underneath it. you move through a grid-based ruin. there are gems, poison, spikes, chests, Goblins, boulders, keys, gates, HP, different room layouts and puzzles. and every mission tells you exactly what success means before you move. that's important because real NIM rewards are skill-based. random chest loot can change what happens during the adventure. it can heal you, give you gems, give you a sword or absolutely ruin your day 😭 but it can never randomly give you the NIM reward. the flow is: - complete the mission. - survive. - and get verified. that's the rule. and this is where I wanted the blockchain side to disappear into the game instead of sitting awkwardly beside it. starting a real expedition is authorized through Nimiq Pay. your wallet signature becomes your expedition authorization. when the mission ends, the browser doesn't get to tell the backend: "trust me bro, I won." your actions have been checkpointed during the run. the server independently replays the expedition and reconstructs what actually happened: - where you moved - your final HP - which gems you collected - which chests you opened - whether you had the key - whether the gate opened - whether you really reached the objective only a valid run becomes reward-eligible. then Nimiq Pay appears again at exactly the moment it makes sense: > when you seal the treasure. the server generates the exact reward claim, your wallet signs it, the reward slot is reserved atomically, and the NIM settlement happens through the reward infrastructure behind the game. so the loop becomes: play → achieve something → understand why your wallet is needed → sign → receive real value instead of: download wallet → stare at empty balance → figure out what you're supposed to do next. and that's really the bigger thing I'm trying to test with NimHunt. I think games can become an onboarding layer for crypto ecosystems. imagine somebody discovering NimHunt because a friend shared a leaderboard. they open Nimiq Pay because they want to play. their first wallet signature isn't some random approval dialogue they don't understand. it's: "start my expedition." their first NIM isn't something they had to go to an exchange and purchase before knowing why it mattered. it's treasure they earned inside a game. their next reason to open the wallet isn't because someone told them Web3 is the future. it's because today's missions reset and they're one place away from someone on the Hall of Heroes. that user is learning the ecosystem through behaviour instead of documentation. and that is the direction I want to keep building toward. NimHunt already has a Treasure Bank that tracks secured and delivered rewards. verified expeditions feed streaks, points, gems, chests, expedition time and monthly rankings. the Hall of Heroes currently has: - Pathfinder. - Relic Keeper. - Unbroken. - Golden Hand. - Chestbreaker. - and Fallen Legend because apparently failing more expeditions than everyone else also deserves recognition 😭 but Angkor is only World 01. I've already designed the product around expanding into more worlds. - Bavaria. - Siberia. - new puzzles. - new enemies. - new mission types. - seasonal hunts. - community challenges. - richer Hero profiles. - competitive events. and eventually I think there is room for ecosystem partners to create skill-based quests or sponsor expeditions without turning the experience into ads or random paid rewards. the game becomes a reusable distribution surface inside the wallet. new users come for the experience. Nimiq gets the onboarding. existing users get a reason to return. and ecosystem products eventually get somewhere engaging to meet those users. that's the part I'm most excited about. because if this works, NimHunt isn't really competing with another wallet feature. it's competing for a few minutes of someone's free time. and if a wallet can win that, that's a very different relationship between people and crypto. underneath NimHunt right now is a deterministic game engine, server-authoritative replay system, Postgres proof layer, wallet-bound claims, guarded automated payout infrastructure and 900+ automated tests. but honestly, I don't want players thinking about any of that. I want them thinking: "where is the sixth gem?" "how do I move this boulder?" "why is this Goblin still following me?" "please don't let me step on poison again." and then, when crypto finally becomes useful: - seal the treasure. that's NimHunt. Explore. Survive. Seal. built for the Nimiq Mini Apps Competition, but something I fully intend to keep building after it. 🎮 nimhunt.vercel.app 💻 github.com/Devendurance/nimh… if you have @Nimiq_Pay , go enter Angkor. I want to see whether we can get enough explorers in there to make the Hall of Heroes genuinely difficult to enter 👀
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Wake up and play @NimHunt_ today There’s a 100 nimiq-2:native reward to reserve daily All you have to do is download @Nimiq_Pay I’ll be adding more mind blowing, and addictive game features One Hint: 🐍 To find out the rest stay glued to this page Full gameplay walkthrough below 👀
most crypto onboarding starts with the least interesting part. you need to download a wallet, understand an address, fund it, sign something, and learn what a network is. and somehow we expect normal people to be excited about that. I've always thought the better question was: what can make someone WANT a wallet before they even care that they're using one? that idea is what became @NimHunt_ . I built NimHunt for the @nimiq Mini Apps Competition, but I don't really see it as a hackathon project anymore. I want to turn it into an actual game people keep opening inside Nimiq Pay. the thesis is pretty simple: most wallets are transactional. you open them when you need to send, receive, swap or check a balance. then you leave. but if wallets are becoming application platforms, they need experiences that give people a reason to come back even when they don't have a transaction to make. games are one of the most natural ways to do that. so NimHunt turns Nimiq Pay into a daily adventure. you get 3 expeditions every day. choose a mission: 💎 Gem Runner - collect 6 gems and survive 📦 Chest Hunter - open 4 chests and survive 🔐 Vault Breaker - recover the Temple Key, unlock the ruins and reach the Vault then you enter Angkor. and this isn't a connect wallet then press claim crypto game. there's an actual game underneath it. you move through a grid-based ruin. there are gems, poison, spikes, chests, Goblins, boulders, keys, gates, HP, different room layouts and puzzles. and every mission tells you exactly what success means before you move. that's important because real NIM rewards are skill-based. random chest loot can change what happens during the adventure. it can heal you, give you gems, give you a sword or absolutely ruin your day 😭 but it can never randomly give you the NIM reward. the flow is: - complete the mission. - survive. - and get verified. that's the rule. and this is where I wanted the blockchain side to disappear into the game instead of sitting awkwardly beside it. starting a real expedition is authorized through Nimiq Pay. your wallet signature becomes your expedition authorization. when the mission ends, the browser doesn't get to tell the backend: "trust me bro, I won." your actions have been checkpointed during the run. the server independently replays the expedition and reconstructs what actually happened: - where you moved - your final HP - which gems you collected - which chests you opened - whether you had the key - whether the gate opened - whether you really reached the objective only a valid run becomes reward-eligible. then Nimiq Pay appears again at exactly the moment it makes sense: > when you seal the treasure. the server generates the exact reward claim, your wallet signs it, the reward slot is reserved atomically, and the NIM settlement happens through the reward infrastructure behind the game. so the loop becomes: play → achieve something → understand why your wallet is needed → sign → receive real value instead of: download wallet → stare at empty balance → figure out what you're supposed to do next. and that's really the bigger thing I'm trying to test with NimHunt. I think games can become an onboarding layer for crypto ecosystems. imagine somebody discovering NimHunt because a friend shared a leaderboard. they open Nimiq Pay because they want to play. their first wallet signature isn't some random approval dialogue they don't understand. it's: "start my expedition." their first NIM isn't something they had to go to an exchange and purchase before knowing why it mattered. it's treasure they earned inside a game. their next reason to open the wallet isn't because someone told them Web3 is the future. it's because today's missions reset and they're one place away from someone on the Hall of Heroes. that user is learning the ecosystem through behaviour instead of documentation. and that is the direction I want to keep building toward. NimHunt already has a Treasure Bank that tracks secured and delivered rewards. verified expeditions feed streaks, points, gems, chests, expedition time and monthly rankings. the Hall of Heroes currently has: - Pathfinder. - Relic Keeper. - Unbroken. - Golden Hand. - Chestbreaker. - and Fallen Legend because apparently failing more expeditions than everyone else also deserves recognition 😭 but Angkor is only World 01. I've already designed the product around expanding into more worlds. - Bavaria. - Siberia. - new puzzles. - new enemies. - new mission types. - seasonal hunts. - community challenges. - richer Hero profiles. - competitive events. and eventually I think there is room for ecosystem partners to create skill-based quests or sponsor expeditions without turning the experience into ads or random paid rewards. the game becomes a reusable distribution surface inside the wallet. new users come for the experience. Nimiq gets the onboarding. existing users get a reason to return. and ecosystem products eventually get somewhere engaging to meet those users. that's the part I'm most excited about. because if this works, NimHunt isn't really competing with another wallet feature. it's competing for a few minutes of someone's free time. and if a wallet can win that, that's a very different relationship between people and crypto. underneath NimHunt right now is a deterministic game engine, server-authoritative replay system, Postgres proof layer, wallet-bound claims, guarded automated payout infrastructure and 900+ automated tests. but honestly, I don't want players thinking about any of that. I want them thinking: "where is the sixth gem?" "how do I move this boulder?" "why is this Goblin still following me?" "please don't let me step on poison again." and then, when crypto finally becomes useful: - seal the treasure. that's NimHunt. Explore. Survive. Seal. built for the Nimiq Mini Apps Competition, but something I fully intend to keep building after it. 🎮 nimhunt.vercel.app 💻 github.com/Devendurance/nimh… if you have @Nimiq_Pay , go enter Angkor. I want to see whether we can get enough explorers in there to make the Hall of Heroes genuinely difficult to enter 👀
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