Matchmaking & game server hosting and orchestration on the world's first, and largest, regionless edge computing infrastructure.

Montréal, Canada
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Find out how Edgegap makes launching and scaling your multiplayer game a breeze 🎮 Edgegap’s Mathieu Duperre walks you through the simple process here: epic.gm/eos-edgegap
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🪖 Team, move out! 🚁 @trianglefactory migrated their 32-player VR warfare shooter Forefront to @edgegap during Early Access and launched 1.0 with the performance the shooter and its community demanded. Learn more here: edgegap.com/case-studies/tri…
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"Get a rendezook for our socials," they said... ✈️ "It'll be fun and easy," they said... 💥 Soon enough, it'll be up to you! 👀
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Players often ask to manually select their region in #matchmaking. Is that the right fix, or does it point at a different root cause? We think it's mostly the latter, but the tradeoffs are real. More here: edgegap.com/blog/matchmaking…
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4.6 stars on Google Play. Up to 8 players racing to the hole. Super Flappy Golf's multiplayer runs on @edgegap, and @NoodlecakeGames barely has to think about it. Read the full case study → edgegap.com/case-studies/sup…
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Summertime is time for exploration *𝘤𝘶𝘦 𝘡𝘦𝘭𝘥𝘢'𝘴 𝘵𝘩𝘦𝘮𝘦 𝘴𝘰𝘯𝘨 🎶*. Our team looked at WebAssembly (WASM) as a means to replace Docker for game server containers.
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There's a lot to unpack (WASI's socket restrictions, threading limitations, WebSocket overhead problem), with our full breakdown here: edgegap.com/blog/can-webasse…
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24,000 ratings. 4.8 stars. A smash hit! Sinn Studio's ZOMBONK has built one of the most engaged audiences in VR multiplayer, fueled by a continuous content pipeline. "Edgegap allows servers to be created within seconds, enabling us to respond immediately to demand."
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Summertime is time for exploration *𝘤𝘶𝘦 𝘡𝘦𝘭𝘥𝘢'𝘴 𝘮𝘶𝘴𝘪𝘤*. Our team looked at WebAssembly (WASM) as a means to replace Docker for game server containers.
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Are you more of a 128 Hz, 64 Hz, 20 Hz… or 12 Hz kind of developer? If that design decision keeps you up at night, know there's no universal answer. We break down tick rate and its impact on gameplay precision and hosting costs in our latest article: edgegap.com/blog/game-server…
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Edgegap is now listed on Akamai's Partner Referrals catalogue. @Akamai is one of the world's leading cloud and CDN providers, and their Partner Referrals programme connects developers with trusted, vetted solutions.
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If you're a game developer looking for a modern server orchestration platform (or just curious) make sure to explore Edgegap's page on the Akamai Partner Referrals catalogue. cloud.linode.com/cloud-marke…
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AlensiaXR uses VR to teach anatomy to the next generation of medical students, letting instructors and learners explore 3D holographic structures together, in real time, from anywhere in the world. Enabled by... gaming tech?!
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@Edgegap is proud to power HoloAnatomy® on the .NEXT™ platform. Turns out, the infrastructure that keeps multiplayer games lag free is exactly what collaborative XR medical education needs too! Learn more in our case study 👇 edgegap.com/case-studies/ale…
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🚨 We’ve got a new case study: discover #Gravebound, an Unreal-powered PvPvE experience by @crater_studios, powered by @Edgegap. Read it here: edgegap.com/case-studies/cra…
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Learn how Edgegap’s orchestration and matchmaking enabled Crater Studios to focus on gameplay rather than infrastructure; while still ensuring fast, reliable deployments worldwide to compete in a highly contested market.
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Learn how iLLOGIKA dramatically reduced their server costs and laid the foundation to deliver the optimal gameplay experience its community expects from @7DaysBloodmoons in our new case study: edgegap.com/case-studies/7-d…
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New year, new (optimized resource usage of your game server) you! 🎊🎉 A new year means a new start, and what better way than to review your Unreal Engine’s game server resources usage? And guess what, we got a new blog entry just about that: edgegap.com/blog/how-to-anal…
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