AI is so crazy🤯, GPT 5.6 SOL , made this in just 6 prompts
i'd love to see interesting things people have built with 5.6 sol. i will send the person who made the coolest thing a special gift from the openai archives.
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Salman Ansari retweeted
Creativity and art have never been about the tools we use or the medium we work in. It’s about the stories we tell. That's what makes it special. And AI will never take that away.
The World is Changing: AI For Creativity By Jeffrey Katzenberg A few months ago, I sat in my office in Silicon Valley and watched as a tech founder showed me something extraordinary. On the screen was a fully realized, beautifully lit, well-composed animated scene. It was stunning and it made me feel exactly what I felt in 1986 watching Luxo Jr. That was the first time I watched a computer-animated 3D character take a breath and seem, against all reason, to have life. It left me in awe. Later that day, I received a text from an artist I've known for thirty years, 350 miles to the south, in the city where I spent most of my career. After seeing a similar video, she texted: "Is this the end of us?" My answer was, "Certainly not.” I have spent the better part of the last decade in Silicon Valley, but the heart of my career has been in Hollywood. Being deeply connected to both worlds means I have deep loyalties to each and a responsibility to speak honestly to both. In 2023, I said that these new AI tools would cut the time and cost of producing world-class animation by as much as ninety percent within three years. Some colleagues were alarmed, many were furious. There is growing fear and resistance surrounding AI within the creative community. I deeply understand it, because I've spent countless hours walking through animation studios watching gifted artists bent over their desks, rebuilding a single second of film for the tenth time because the ninth version wasn't quite right. I've sat in screening rooms where four years of people's labor played out in minutes, and I knew the name of every person that had spent countless hours bringing those images to life. The creative process is a calling, there's really no other way to describe it. From the outside some see resistance. From the inside, it is love. People do not fight this hard for things they don't care about. The pushback coming out of Hollywood represents the collective effort of people who are deeply passionate about their craft. Is History Repeating Itself? The history here is more complicated than either side may realize. In 1906, the most famous composer in America, John Philip Sousa, published an essay titled “The Menace of Mechanical Music." He warned that the phonograph would become "a substitute for human skill, intelligence and soul." Sousa's fight was not really about the machine, it was about money. The machines were playing his compositions, and the men who built them weren't paying him a cent. His campaign helped create the Copyright Act of 1909. He did not stop the technology. He changed the terms under which it could use his work. A hundred years ago, sound came to the movies. We remember it now as a miracle, and it was. What we forget is who paid for it. Before sound, tens of thousands of musicians made their living in the orchestra pits of movie houses, scoring every film live, every night, in towns all over the world. When the soundtrack arrived, the work of one composer and one orchestra was recorded for a film that went into thousands of theaters. The union fought back with everything it had, taking out newspaper ads across the country warning against the menace of "canned music," one of them showing a mechanical man tearing the strings out of a harp while an angel wept. They were not fools, and they were not Luddites. They were right. Those pit jobs did not come back. And yet (this is the part we have to be brave enough to admit), sound gave us the movie musical, the modern score, sfx, sound design, audio engineering, and an art form vastly larger than the one it disrupted. And it helped keep Hollywood in the forefront of world entertainment for the rest of the century and into the next. The loss was real. And yet the art form expanded. This is a story that has been told over and over again. To resist technology is to risk irrelevance. Just look at Kodak or Blockbuster. To embrace technology is to open doors of new possibility. Just consider Apple and Netflix. What I Learned From Walt Disney In the mid-1980s, I was tapped to lead Disney's animation division at a moment when the studio was at an inflection point. Animation wasn't just another business unit. It was the soul of the company, a medium revered because of Walt's genius and his passion. But the production system was cumbersome and unforgiving. A single movie was 125,000 individual hand-drawn and painted cels, photographed one frame at a time. Every revision carried a cost measured in months. These degrees of difficulty shaped the kinds of stories we could tell. We found our way forward in an unexpected place: Walt himself. The Disney archives held astonishing recordings of Walt explaining his creative process. His own writings. His notes and storyboards. Work product captured at every stage of his process. This was truly a gift. Listening, reading, sitting with the work itself, we heard him talk about character, about emotion, about how an audience feels when a character truly comes alive. He talked about making bold choices and refining a scene until it genuinely moved people. We didn't hear a word about pencils or paintbrushes. In fact, Walt was famous for being a technologist, forever hunting for state-of-the-art tools, often inventing them himself to achieve the images he saw in his head. But he never defined animation by the tools. He defined it by whether the audience believed the character. His principles were timeless. The tools were not. That realization changed everything. We co-developed the Computer Animation Production System (CAPS) with a young Northern California company called Pixar, replacing hand-painted cels with CGI. In The Little Mermaid, the final scene shimmered with a dimensionality and light that the old process simply couldn't achieve. In Beauty and the Beast, the ballroom sequence moved with a cinematic sweep that placed the audience inside the emotion of the moment. In Aladdin, the Cave of Wonders felt vast and alive, and the Magic Carpet became an intricate, compelling character all its own. In The Lion King, the stampede carried a scale and intensity that raised the emotional stakes beyond anything we'd done before. Technology didn't diminish the craft, it expanded the canvas. It gave artists more room to create. A decade later, the canvas expanded again. When Disney released Pixar's Toy Story, it wasn't simply a technical milestone. It was proof that a fully computer-animated film could carry real emotional weight, that it could make audiences laugh, cry, and believe. At DreamWorks, we made the difficult decision to sunset hand-drawn animation and become a fully computer-animated studio. It was the right thing to do, but it was not without pain. It cost talented people their place in an industry where they had worked their whole lives. Some made the leap to the new tools and did the finest work of their careers. Some never did. Tools are never the point. The instruments change with every generation. What endures is taste and imagination. The magical ability to make an audience feel. One of the greatest storytellers of our generation, George Lucas, succinctly captured the eternal essence of this issue: “It’s not the how, it’s the why.” A Distinction With a Difference I asked one of the leading AI models a question that has been challenging me for months. What is the difference between reasoning and creating? Its answer changed how I think about almost everything happening in this industry. It said . . . Reasoning and creating are two distinct cognitive modes, though they also work together. Reasoning is fundamentally evaluative and analytical. It operates on what already exists: facts, premises, evidence. It moves toward a conclusion that was in a sense already implied by the input. Reasoning is constrained by logic and truth. Its goal is to arrive somewhere correct, not to invent somewhere new. Creating is fundamentally generative. It produces something that didn't exist before. And crucially, there's no single right answer waiting to be found. A blank page has infinite valid responses. Creation involves choices that can't be fully justified by logic alone. Taste, intuition and vision fill the gap where deduction runs out. Reasoning is what Silicon Valley has been perfecting. Creating is what Hollywood has been practicing for more than a century. AI today operates almost entirely on the reasoning side of the line. It can deduce, evaluate, optimize, and pattern-match brilliantly. And while it can create, there is a real distinction to being creative. What it doesn’t yet have is those things that make us human: empathy, devotion, serendipity, the kind of creativity that comes from a person trying to say something only they could say. When the bot generates a piece of art, it is not trying to communicate anything. It is statistics, not soul; it is emulating things that have been done. By contrast, human creativity isn’t about repeating patterns of zeros and ones; it is about doing something new. One day, AI may close this gap. Three years ago, the leaders building AI would have called what they are achieving today, improbable, if not impossible. Impossible is no longer improbable. Today, the line between reasoning and creating is real. Even the leading technologists acknowledge we are not there yet. There is no scientific path to crossing this divide that anyone in the field can articulate today. Understanding that gap is where we will find common ground. A Path Forward In 2016, I closed one chapter in Hollywood with the sale of DreamWorks and opened another in Northern California, co-founding WndrCo. We’ve backed more than 50 founders building the next generation of technology and watched how breakthroughs in Silicon Valley emerge, first as experiments, then as platforms, and finally as infrastructure that reshapes entire industries. It's worth remembering that the last great revolution in animation also came from the north. Pixar was a Northern California company, forged not in the conventions of the Hollywood studio system, but in the technological breakthroughs of Silicon Valley. I've spent years on both sides of this bridge. For sure, I don’t have all the answers (take Quibi, for one!). But, from my past and present vantage points of my long career, here is what I see . . . Brilliant people in Northern California building this technology have made something extraordinary. They have earned the right for the rest of us to be, if not believers, at least optimistic that what comes next will be remarkable. But they have not made an artist. The tools are powerful, but they are not what makes a story matter. That knowledge lives 350 miles to the south, inside people whose life's work has informed the very models you are building. The right path forward includes them by design, with credit, with consent, and with compensation. Build this with the storytellers. Not on top of them. Taste is not something that can be synthesized, it is uniquely human. At the same time, Hollywood needs to accept that AI is not going away. The energy they are spending trying to make it disappear is energy they are not spending deciding the terms on which it will exist. And the terms are everything. The north needs something from it that they cannot build and cannot buy: creativity. The kind that takes a blank page and conjures a single right answer where there was none and has held audiences for a century. Without it, the most powerful reasoning engine ever invented will still be missing the only thing that makes a story worth telling. The artists who learn to wield these new instruments will do things the engineers never dreamed of. They always have. Edison invented the motion picture but made terrible movies. It took Chaplin, Lloyd, Keaton and so many others to make movies emotional. Now, the canvas is about to expand yet again. We should decide now that we intend to paint on it. There are so many valuable lessons in history. This has happened many times before, and it was never settled by the technology. It was settled by the terms. Sousa did not stop the phonograph; he helped write the law that made sure composers got paid. And two years ago, when the writers and the actors walked out, they were fighting for the very things Sousa was fighting for in 1906. Consent, compensation, the basic recognition that human creative work has a price that must be paid. The terms of that fight are still being negotiated, but the principle is older than any of us. The tools-versus-no-tools argument is a trap. First, we must all agree that there should be terms. Then we can have the crucial debate about what fairness requires. What I Learned From Steve Jobs Years ago, Steve Jobs said, "It's in Apple's DNA that technology alone is not enough. It's technology married with the liberal arts, married with the humanities, that yields us the result that makes our hearts sing." He was describing a device. But he could just as easily have been describing this tale of two cities. What I See Coming Soon As the barriers and the costs come down, more films will get made, not fewer. Studios will get to take more risks. There will be more seats at the table, and very soon entirely new forms of storytelling. In the 1980s, animation was dismissed as a niche corner of the business. Today it is one of the most beloved and profitable forms of storytelling in the world. In live action, filmmakers like Steven Spielberg, James Cameron and Peter Jackson embraced new visual tools not as shortcuts, but as instruments, and expanded cinema in the process. Every time storytelling has met a genuine technological shift, from synchronized sound to color to computer animation, it has redefined the boundaries of the medium and grown larger in the process. Assuredly, I don’t have all the answers, but I am confident that the creative opportunities will expand yet again. How we come through this is a choice. The north has the new tools. The south has the creative soul. The best future will draw on the best of both worlds.
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Who's going to tell her? 😂
Video editors are so cooked It took me 3mins to colour-grade a video with AI, something I would usually pay ~$200 for
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Chat, we winning on LinkedIn too?
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nobody cares how your portfolio was built if the work is good why should a custom domain or a vibe-coded website matter? I’ve been hired multiple times with nothing but a Notion link
You’re ngmi if you reply to x job posts with an obviously ai generated message Likewise if your portfolio site domain has .base44.com or .wixsite.com in it Like c’mon spend the $5 for a custom domain - or at the very least don’t make the site look vibe coded The bar has quite literally never been lower
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Video editors are cooked 🤯 Opus 5.5 give me the whole video with a single prompt.
Introducing Claude Opus 5.5, the first model in our new Claude 5.5 family. It performs at the level of Claude Fable 5.1 for most tasks, and costs 40% less to run than Opus 5.
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this is so real lmao i worked with only 10 editors and went through 500+ applications at my last job finding someone who understands story, pacing and sound is already hard finding one who also communicates and meets deadlines? now you’re just being greedy 😭
these replies prove my point no disrespect, but most editors you’ll find aren’t good editing isn’t just fancy motion graphics and captions -it’s clip selection -storytelling/pacing/retention -understands your industry -taste find one you believe in and train them
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The first money I ever made online was $2 for a graphic. I’m Salman, 26, from Nepal. In 2023, I was farming crypto airdrops & so I started pitching graphic design to crypto creators. I honestly thought every crypto bro was rich lol. Instagram and email got me nowhere. Then I started DMing people from Telegram groups. One guy paid $10 for 5 graphics, and I was going through the five stages of emotion. I made around ten for him before he stopped replying, That first $10 wasn’t much, but it proved someone online would pay me for my skills, and that was enough to keep going. How did you make your first money online?
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just looked at @salesforce youtube they’re posting 10+ videos a day most startups spend a week approving one post lol you don’t need to copy the volume, but you should copy the mindset distribution is part of the content
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He posted 1,500 videos before one finally reached 254K views. Most people would’ve quit after 10.
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Salman Ansari retweeted
We pushed back on this when Ishaan brought it to us because The Cap Table is super fucking broke, however once we saw the work we knew it was the right choice!
I spent almost 2 days making this trailer for @thecaptabletv They loved it, and it’s already helping with watch time. what would you rate it out of 10?
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Salman Ansari retweeted
Replying to @Punk9277 @KaitoAI
yall need @framesbysalman
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Salman Ansari retweeted
when @sexyishaan reached out and was like: “yo bro this guy said he wants to help edit our videos” at first i was like fuckkkk no, we’re broke, we can’t afford to add more ppl to the operation 😂😂😂 after seeing the work @framesbysalman did, i am SO glad we gave it a shot. super talented, highly recommend him and look forward to working with him to level @thecaptabletv up
I spent almost 2 days making this trailer for @thecaptabletv They loved it, and it’s already helping with watch time. what would you rate it out of 10?
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Absolutely crazy banger redesign.
we’re going through our glow up arc 🤩 shoutout to @moizasifff if you need a cracked designer, he’s your guy ‼️
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I spent almost 2 days making this trailer for @thecaptabletv They loved it, and it’s already helping with watch time. what would you rate it out of 10?
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Most editors don’t even try to be themselves, then wonder why they’re not getting results. A while ago, @jasoncfox posted that they were looking for editors. Like every other editor, I did exactly what he mentioned. I applied. Sent my portfolio. Followed the process. And got nothing. No response from the team. I didn’t even get the chance to participate in the trial. A few days later, Jason posted that they still hadn’t found enough qualified editor. People were sending AI-generated messages, weak portfolios, or simply didn’t have the quality to understand the marketing funnel behind the content. So I replied to Jason: “I didn’t even get an email response.” He saw it and gave me a chance to participate in the trial. I sent two pieces. He liked them. And that eventually turned into us working on more videos together. The funny part? I didn’t suddenly become a better editor. I just stopped trying to look like everyone else. If you’re an editor, or you’re trying to compete in any niche, you don’t always need to be the most talented or smartest person in the room. Sometimes you just need to be yourself, do your best work, and find your own way of standing out. That alone can put you ahead of 90% of your competition.
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This launch video hit 1M views. I made it for @KaitoAI back in August. The team was launching a new feature and wanted something crazy, something that showed real aura. So we took it to the next level. The whole video took almost half a month to finish. The hardest part wasn’t the editing, it was finding the perfect B-roll and footage. That alone took me nearly two days. But the results made it all worth it. What would you rate it out of 10?
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3 years ago, I was broke. Getting bullied at school, had nothing going for me, and had no idea what I was doing with my life. Today, I work with people I actually love working with. I create content, get reposted by people I used to watch, get results for clients, and make money doing what I love. Hi, I’m Salman. I’m 21, from Nepal. It’s been a while, so here’s my reintroduction. I started this account in January thinking I’d: → Post consistently → Hit 1,000 followers → Build a $10k MRR business → Get in shape Yeah... I didn't do any of it. I was lazy. Simple as that. But while working with creators, founders, startups and agencies, I realized something: Almost everyone has the same problem with content - consistency. Sometimes it’s ideas. Sometimes it’s pre-production. Sometimes they don’t have the time. Sometimes it’s editing and post-production. Sometimes they just don’t have a system to keep publishing. I've struggled with all of these myself. And that's what I want to solve. I don't just want to be another video editor. I want to build new media for tech startups and creators. Helping them turn what they're already building into content consistently. Launches. Podcasts. Organic content. Ads. Founder content. Whatever helps them get more attention. Over the last 3+ years, I've: → Worked with multiple tech companies & founders → Worked with some of the best podcasts → Created launch videos that reached millions → Founding member of an 7 figure agency → Worked with 5 different agencies as a editor → Learned marketing & building systems Now I want to take everything I've learned and build something bigger. Something that makes creating content easier for the people building the future of tech. So yeah, I'm starting again. Creating. Posting. Building. Reaching out. And probably DMing a shit ton of tech founders. I'm Salman. From Nepal. The content nerd building new media for tech.
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I used to watch @thecaptabletv as a big fan. Now, an episode I worked on is ranking #1 out of their last 10 videos. I discovered it through their episode with the @sideshift_app boys and i just knew it "this has to be the next generational show. So when I finally got the chance, & I locked in myself. I studied what was already working, searched for the right references, and built the content strategy from there. From the thumbnails and titles to the clips, I handled the whole process and obsessed over every detail. But I’m not going to pretend this was all me. The episode itself was an absolute banger. @ericcouu, @jadenarthurgray, @sexyishaan, and the @EvanYadegari & @timmymckeegan gave me incredible content to work with, This is exactly why I left my full-time job. More episodes are coming, and trust me, we’re only getting started.
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August was one of my best months as a freelancer. and somehow i still managed to fuck up september. in july, i left my full-time job. then i got sick for almost the entire month and barely made any money for nearly 2 months. i was honestly devastated and kept blaming myself for not building my own brand sooner. then, near the end of july, i started sending DMs again & marketing my stuff again. august went crazy. in one month, i: – created 10 ads for SideShift – made 2 launch videos for Kaito AI & Phygitals – edited 6–7 YouTube videos – produced 2 podcasts – created 15+ short-form videos but i became so busy doing the work that i completely stopped getting the next work. no posts on X. no DMs. no marketing. then september started: one client paused their work. another needed more time to record. and a few projects got delayed. that’s the brutal part about freelancing. you can feel fully booked today and have no idea what you’ll be working on next month. i’ve also realized why working with a solid agency can be better than relying on a few individual clients. not every agency is good, but the right one gives you consistency and actually works with you. lesson learned the hard way: never stop posting. never stop sending DMs. and never let one busy month make you feel too comfortable.
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Guess who cooked it?
.@EvanYadegari is 15 years old. yes, 15. he started building apps at 9, spending years shipping projects when most kids are still drinking formula milk. he eventually founded his first real breakout with Evan Club, a gaming site that reached 500K+ users and made him his first real money online. since then, he’s built an AI homework app, a self-improvement app, and a handful of other projects along the way. now he’s taking his biggest swing yet with @10x_apps, an AI app builder that lets anyone build, launch, and market a mobile app from a prompt. we sat down with Evan and @timmymckeegan, the CTO and so called "unc" of the 10x crew (he's 16 btw), to talk about what it's like building a company at an age when most of your peers are still trying to get their driver’s permit. new episode of The Cap Table out now ↓
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