that guy with too many ideas and the unfortunate conviction that every single one is it.

Somwhere between yes and no.
to make sure nobody mistakes your #gamedev or #indiegame for AI slop nowadays, apparently you have to come up with new approaches. initially i thought i'd shorten these sounds and mess with the pitch until they sounded more like actual game SFX... but the more i playtest them, the more oddly satisfying my stupid mouth noises become. so i guess they're staying. #ScreenshotSaturday
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hmpf then stop sending me reminder once i've already uploaded those files...
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Benni retweeted
🩸❄️ Blood has been spilled again in my cozy game. First real online duel, i lost 🫠 Support me with a RT if you like this 🥺🙏 #indiegame #gamedev #indiedev
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currently revamping and redoing my entire website (ghosted.studio)... currently animating the initial self portrait reveal at the start.
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have i made clear that this is happening currently?!
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what if we collectively invent the worst possible game concept and spend a week talking about it like it's the most obvious untapped market ever... then just watch how many AI dudes burn tokens racing to ship it first.
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everyone's nowadays: here i render 7 million grass blades; 200 million leaves; 3m times my face or whatever in three.js... as if pure generation and rendering ever was the problem. 60fps isn't particularly impressive by itself when it's just the thing you benchmark. if an proper optimized version could run at 200fps, those missing 140fps are the budget the actual scene could've used. that's the interesting part to me, and most of these demos completely ignore it.
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hey @alanaagoyal i sent you a dm a while ago and since you're not following me you might never were notified about it.
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if you need an excuse to leave your #gamedev, heated argument with your llm, or whatever else you're doing for a bit to reset your creativity (or just procrastinate), here you are: piped.video/watch?v=FklhcqOV… you're welcome. #indiedev, #codingart, #prototyping
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Step 1: come up with a simulation system for your game Step 2: throw it at your coding agent of trust to prototype and benchmark it for performance reasons Step 3: get sidetracked by details and... idk... magic?! #ScreenshotSaturday #indiedev #gamedev
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once in every #gamedev's life you think: man... that would be cool... but that would never work. and then all of a sudden you find yourself on the way to #worlddomination as if you're a koala from #eucalypto... #ScreenshotSaturday #indiegames #WIP
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have i spent too much time on an ui to make it easier for me to layout my already drawn panels? maybe. but more important, i've layouted #eucalypto 3 "Tasteless Effort"... and that's just the beginning...!!! #webcomic #indiecomic #oc #silly
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everyone on x is constantly praising their llm and how it does the stuff they wanted from it as if it's nothing.. when reality is that most things are constantly iterating over even the smallest things... like that two feet are supposed to be placed where feet are placed...
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well... thank you
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Benni retweeted
CSSアニメーションで動くウサギ🐰
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I finally launched panicslides. A presentation tool for people who remembered their presentation 5 minutes before they have to present it. Free to use. No account required. panicslides.com #buildinpublic #indiehackers
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What ADHD felt like growing up.
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