Engineering @ Roblox. Tweets are my own

California, USA
Made some good money today!
Robux trolling during #RDC is actually crazy😭
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Nishchaie Khanna retweeted
Tomorrow we get to spend the day with the most creative people anywhere in the world. See you at RDC. youtube.com/live/RdHWoOZX1mo
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Nishchaie Khanna retweeted
hey while you are waiting for your Astra usage refresh you should try my @Roblox game Gridblocked. It's a factory/idle game, I made it entirely w/ Roblox Build (agentic game builder), including runtime-procedurally-generated terrain w/ caves (!) Link ⬇️
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Nishchaie Khanna retweeted
Been using this for a few days and it’s completely unlike other attempts I’ve made at making games. Everything runs remotely, can prompt/playtest anywhere. Eg just added a new mechanic to my game while waiting for a car repair. Kinda turns making the game into a game itself
Announcing Build, a new mobile-first creation experience coming soon to Roblox. With Build, we’re opening creation to more people while also rolling out powerful new tools for existing creators to help them test and iterate faster. Learn more: rblx.co/buildwithoutlimits
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Nishchaie Khanna retweeted
We gave our team here at Roblox early access to Build, and invited them to experiment and see what they could come up with. As Build starts rolling out in public alpha, we’re sharing a few quick prototypes they created as an early glimpse of what's possible. 🧵🔽
Announcing Build, a new mobile-first creation experience coming soon to Roblox. With Build, we’re opening creation to more people while also rolling out powerful new tools for existing creators to help them test and iterate faster. Learn more: rblx.co/buildwithoutlimits
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Nishchaie Khanna retweeted
Announcing Build, a new mobile-first creation experience coming soon to Roblox. With Build, we’re opening creation to more people while also rolling out powerful new tools for existing creators to help them test and iterate faster. Learn more: rblx.co/buildwithoutlimits
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Nishchaie Khanna retweeted
For 20 years, Roblox has been on a mission to remove limits on what gaming is – and what it can be. Today, we're introducing Build – a new way for anyone to create a game on Roblox from their phone. And we’re expanding AI-powered tools for developers of every level. We're doing this for one reason: The world needs more play. Play is humanity's oldest technology for connection and learning. Before agriculture, before commerce, before civilization, we played together. And as the world has become more fragmented, the need for play only grows. Our role is to remove every obstacle between that play and the people who want to create it. Faster iteration and fewer technical constraints. And more room to push further than a single creator – or a small team – could have gone in the past. This isn’t just for studios who've already proven themselves. Some of the most important work in this industry has come from first-time creators – who were often Roblox players first – with a single focused idea. Between now and RDC, we'll incrementally roll out what we are building to make all of this real – new tools for creators, new ways for players to play, and new ways for people to find the things they love.
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Nishchaie Khanna retweeted
If you build in Roblox but aren't using the official AI tools you are missing out. Procedural mesh gen in Roblox Studio is off the hook. It's so simple to build worlds in @Roblox with AI. Both those procedural posts and the bus were created directly in Studio!
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Go @behnamrezaei and team!
Our work in discovery is never done. Here’s the scoop on three key changes we made to our Recommended For You algorithm to connect more players with the games they’ll love. about.roblox.com/newsroom/20…
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Nishchaie Khanna retweeted
Morpheus AI is joining Roblox. This acquisition will dramatically cut the time and cost of building high-fidelity, interactive worlds and unlock new possibilities for creators everywhere. about.roblox.com/newsroom/20…
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Nishchaie Khanna retweeted
Today, we are excited to announce the acquisition of Morpheus AI Inc., an AI lab building video world models. This acquisition is a strategic step toward advancing the Roblox Reality vision. about.roblox.com/newsroom/20…
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Nishchaie Khanna retweeted
👋Introducing CubePart, our new work on part-controllable 3D generation from Roblox (to appear in SIGGRAPH later this year). CubePart generates semantically decomposed 3D assets directly from: a text prompt + a user-defined part schema. This enables generated assets to plug directly into downstream animations, physics, and game-engine workflows. CubePart relies on strong text-to-3D pre-training to generalize to open-vocabulary part schemas. This rich semantic backbone allows it to flexibly generate coherent parts for previously unseen schemas. 🌐Project page: cubepart.github.io/ 💻Code: github.com/Roblox/cube/tree/… 📜Paper: arxiv.org/abs/2605.28763 🗞️Blog post: about.roblox.com/newsroom/20…
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World Models <> Games! Come join us!
Our vision for multiplayer photorealism is a hybrid architecture merging 3D cloud gaming with AI video upsampling on the edge. The video model and our cloud 3D engine can potentially drive each other bi-directionally, acting as both an upsampler as well as a real-time dreamer, generating parts of the 3D scene in real time. You can check out an early playable demo here from our Roblox Labs Team. Our video world model uses the Roblox Engine as a programmable harness, layering structured logic, state tracking, and multiplayer participation onto the generative power of action-conditioned world models.
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Nishchaie Khanna retweeted
We’re on the verge of interactive, real-time, photorealistic video generation with what are called World Models. These require a fair amount of expensive compute, but costs will come down over time. Today, these interactions are essentially real-time dreams. They lack the persistence and shared logic that turns a video into a multiplayer game. Or concert. Or classroom. Or the holodeck. We believe the ultimate architecture for gaming (and the holodeck) is Roblox Reality. It’s a hybrid architecture that marries the structured data and logic of the Roblox Engine and Roblox Cloud with the generative power of Video World Models. The Roblox Engine provides the underlying synchronized ground truth—the score, physics, multiplayer sync, etc.—while our video model acts as a Super Upsampler to layer on photorealistic detail. We believe this will ultimately remove barriers to high-fidelity creation, allowing a team of three people to build a narrative-driven, photorealistic masterpiece in a single week. This is an early look at turning solitary AI dreams into a social, playable reality. about.roblox.com/newsroom/20…
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Nishchaie Khanna retweeted
Today we're introducing @usefiretiger. You and your AI agents write code. Firetiger makes sure it works. Our team and I have plenty of incident war stories building @Cloudflare, @segment, @Twitch. In the agentic coding era, the volume of code changes + quality issues in prod is ever increasing, but observability vendors aren't incentivized to close the gap. They make money when you write more data to them, not when your software actually works. Firetiger is the agentic operations layer for the agentic coding era. We combine production observability data, codebase understanding, and knowledge of your business to find problems before your customers do and fix them before they notice. We've raised $7.6 million led by @sequoia with participation from angels who believe in better software, including @eastdakota, @calvinfo, @NicoRosberg, @dok2001, @jeffawilke, and @alanaagoyal. You can sign up for @usefiretiger today, self serve. We charge for agents that directly make your software better and more reliable, not for observability data ingested, with plans starting at $599/month. Observability is dead. Long live outcome engineering.
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Nishchaie Khanna retweeted
We are making a thing!
Replying to @Roblox
In our research lab, we are building “real-time dreaming” - the ability to generate fully playable video worlds prompted from any text or image. Our real-time, action conditioned world model (currently running internally at 16fps at 832x480p) is trained on a combination of data, including proprietary Roblox 3D avatar/world interaction data. World models are different from multiplayer engines in that they store state and memory in video latents. Roblox is multiplayer, and we are actively researching optimal ways to simultaneously store state for thousands of players, and keep them in sync with their environment. Our world model leverages database technology which stores all user interactions on Roblox in a vector format that can be used to re-render video and interaction from any camera angle. We see several immediate uses for our Roblox world model. We will use it side-by-side text, image and video prompts as a way to launch auto-generation of immersive worlds. In Roblox Studio, a creator could walk around and use prompts to “paint” a world and then convert it into a 3D representation or direct to Roblox native as a way for many people to play simultaneously. All of this comes alive as we explore the notion of a “Dream Theater” - where one user is dreaming, while others watch and prompt them. 2/4
Community note
The beginning of the video has stolen assets/design from Clair Obscur: Expedition 33 by Sandfall Interactive. The environment is the Flying Waters area and the girl in the video is Maelle. store.steampowered.com/app/1903340/Cl… expedition33.wiki.fextralife.com/Flying+Waters clair-obscur.fandom.com/wiki/Maell
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Nishchaie Khanna retweeted
Today, we’re launching 4D generation, powered by our Cube Foundation Model. Creators can build experiences that let players create interactive 3D objects like cars, planes, and more. This is just the beginning, see what's next with AI-powered creation. 1/4 about.roblox.com/newsroom/20…
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Nishchaie Khanna retweeted
Roblox presents RoGuard 1.0 Advancing Safety for LLMs with Robust Guardrails
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