dm for submissions i guess.

github
after the influx of followers, here's an easy blocklist for anybody trying to cut some of the vibeslop out of their feed: @.Jdr8245Jhon @.danivempire666 @.VEsoterica @.SrLinguicaVIVE @.AmigamagazineGA @.PCMR_LATAM @.yoshinokentarou These accounts make constant hypebeast posts
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i nevr really talked about it here but i thought itd be fun to show the little hscript fork ive been developing for . . almost a year now . this is fnf entirely within hscript(with flixel ofc) cus its funny
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Screw AI. Here's an ACTUAL port of Super Mario Galaxy on the 3DS!
Replying to @cmyksoda
Yes this is real Yes AI was used You can read my AI usage statement for more information: github.com/cmyksoda/cmyksoda…
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بورت لعبة WWE '13 للبي سي لنظامين ويندوز ولينكس 🔥🪟🐧 رابط البورت: github.com/PromethenDev/wwe1… رابط ملف اللعبة + تحديث اللعبة + إضافات: gofile.io/d/esTiV6oA
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I do not fault anybody for blocking or muting this account due to the negative environments around the state of games that can be construed as a result of it Please keep in mind that these posts are specific outliers among countless incredible zero-ai work occurring constantly.
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Social media algorithms push contention for engagement, and I made this account originally just to be a sort of vent outlet for me. Please exercise your responsibilities as internet users to curate your engagement in healthy ways, even if that means hiding this account.
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This account can be wrong, it can spread misinformation, it is not the end all be all source. I will continue posting the same no matter how big or small it is, for myself. Utilize your human intelligence and come to your own conclusions regarding these things too.
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For the little genius who think they are so smart when i say this not emulated that's what i meant... I’m bringing Tekken Tag 2 to PC through native recompilation. The original Xbox 360 PowerPC code is statically translated to C++, then compiled directly to x64. Shaders and console-specific systems are replaced with native PC equivalents. No Xenia, no PowerPC JIT running in the background. This approach keeps the original game logic intact while giving me direct control over input, rendering and networking — which is essential for reducing latency, supporting 8 kHz controllers properly and implementing rollback netcode. Stop being retarded. You will download it anyways !!!!
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Red Dead Redemption 1's VR mod is out! It's an early build running on the PC version, by modder Disonomouss github.com/Disonomouss/RDRVR
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The Zeebo version of Crash Nitro Kart 3D has been ported to the Nintendo 3DS! The port was created by Eletrônica Victor (the same person who ported RE4 Zeebo Edition to the 3DS) and is already available for download. It also works on the Old 3DS. Video: Costenaro Play
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Dreamcast recomps are speeding up! A Sonic Adventure Recomp (marked beta) is here and honestly...a good start...so check it out (vid in reply) #gaming #gamingnews #retrogames #dreamcast #sonicthehedgehogㅤㅤㅤ
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Replying to @abyss
proof
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Tales of Phantasia Narikiri Dunegon X English Translation Complete
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I put the entire game of Minecraft inside twitter.. with WORKING multiplayer 💀 tweetcraft.jai.vin/r/ti9bwes…
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sorry guys. will be released tomorrow. Heres survival though, with shaders! and the config menu.
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Alright, I want to clear up some misunderstandings. First of all, Orca is an original fork of dolphin. It DOES NOT use any code from the brawlback project WHATSOEVER, it is a totally different architecture for rollback. Second, Orca is Open Source. I'm about to post the repo, I'm just finishing up documentation explaining exactly how it works right now so other people can have an easier time building on top of it. In hindsight we should have delayed the announcement video until all the code and documentation were publicly available, but it will be up shortly. Third, I am the only person who worked on Orca (name pending), neither @LiquidHbox nor anyone else helped. I decided to work on Orca for Brawl about a week ago after spending the last month implementing rollback for 64 and melee on yougame using the same emulator rollback based technique and thought it should work just as well for brawl which it did. The reason why I asked Hbox to credit the Brawlback team is because their work helped inform mine even though I used none of their code. I wanted them to share in the success. Developing new open source software is all about experimentation, and knowing what works well for others and what doesn't work so well is critical in deciding what the next experiment should be. Open source is all about collaboration and about giving credit when people make advancements even if those advancements specifically didn't lead to a breakthrough, they are all learnings for eventual success. So once again thank you to @Fizzi36 @BrawlbackTeam Dolphin and anyone who's contributed towards the goal of Rollback Brawl. None of us could push the bar forward without the shared foundation of all the people who came before.
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I rarely make posts like this, but it kinda annoyed me as someone who's actually learning code to make mods one day. Did you know this project uses ai? Here's some proof:
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Cactuar is coming to Mario Kart Double Dash as a brand new playable character!
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I had actually posted about this account previously, but I deleted the post a short time after because I wasn't certain, and I do not wish to post unless that is the case. Now I am.
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