Proof of concept of a lightgun arcade game in Fortnite built in UEFN with MCP Astra & Sol. Just an experiment to test out a few different new features in UEFN. Uses the Star Wars brand template and it's limited to PC only. Also has a funcitonal footpedal for ducking. (For those that remember lightgun games!)
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AI has officially made it to Lewisham. Big day.
Introducing tiny.london A massive isometric pixel map of London, based on amazing NYC demo by @_coenen from 9 months ago My agent created the dataset, finetuned qwen image LoRA adapter, did a multiday inference run and built an efficient tile viewer!
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Worth mentioning that at Epic, we’ve been experimenting and monitoring the development of AI production tools for several years. It feels like we’ve now hit an inflection point where they’re genuinely adding value for developers. So time to fully commit.
Replying to @MoralzzX
Developers who are getting value from AI should speak up. There's safety in numbers. MOST developers are doing it and loving it - and if they're not talking about it it's mostly out of fear for haters attacking them, their product, and their company.
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I created a blank UEFN template of this project for anyone to take a look at that includes all the relevant verse devices required. github.com/jmossahebiepic/Li…
Proof of concept of a lightgun arcade game in Fortnite built in UEFN with MCP Astra & Sol. Just an experiment to test out a few different new features in UEFN. Uses the Star Wars brand template and it's limited to PC only. Also has a funcitonal footpedal for ducking. (For those that remember lightgun games!)
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This uses a Siden Lightgun and a generic USB footpedal. Those inputs are mannaged by just treating them as controllers and mapping them to a particular key, both in controller settings and UEFN, this is what sadly limits it to just PC for now.
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Jamie Mossahebi retweeted
Nietzsche’s typewriter on Vision Pro. A procedural reconstruction of the Malling-Hansen Writing Ball, based on the original 1878 patent.
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Jamie Mossahebi retweeted
The games we've long wanted, which didn't exist because they'd cost several times more to make than they'd earn back, will soon become possible. As will the games developers wanted to build, but couldn't with the resources available. It'll be a new golden age of gaming.
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Jamie Mossahebi retweeted
It really feels like the golden age for the tinkerer/tech curious/DIYer There has never been a better time to reject consumer products while thinking “hmm, I wonder if I can just build my own”
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Jamie Mossahebi retweeted
Wow. I woke up to an impressive number of upset people who apparently don’t understand how LLMs work and can’t cope well with me pointing it out. An LLM is a statistical next-token prediction model. That’s how it works. It’s an extraordinarily sophisticated calculator performing math you could theoretically do by hand (if you were sufficiently masochistic). Math doesn’t know what it’s calculating. Pi doesn’t spend its evenings contemplating the nature of circles, and c doesn’t ponder the relationship between matter and energy. That doesn’t make the results any less accurate, impressive, or useful. Between inference requests, an LLM isn’t sitting around thinking. It isn’t reconsidering its answers, wondering whether it made a mistake, contemplating its existence, or questioning whether it’s conscious. Its weights remain fixed (it doesn’t learn), and computation resumes when it receives input. We know this because we designed these systems. The architectures, mathematics, implementations, and research are extensively documented. You can study them yourself. Of course, some people immediately lean into comparisons of biological intelligence or philosophical debates over consciousness because that is what they know. But biological intelligence and artificial neural networks are fundamentally different systems. Similar outputs don’t establish equivalent internal experiences. I experience consciousness directly. I infer that other humans do too because we share biological structures and processes. We don’t have equivalent evidence for an LLM, and nothing about its known operation gives evidence of conscious experience. Which brings me back to my original point. To me, understanding is conscious comprehension. It means being aware of information, recognizing its meaning, and experiencing that comprehension. If I wasn’t conscious I could not understand. We can perform actions unconsciously. We can produce correct results without knowing why they’re correct. But I distinguish those capabilities from consciously understanding what we’re doing. An LLM can solve complex problems, explain difficult concepts, and produce remarkably accurate information. I give it full credit for those capabilities. But producing an answer that we rationalize as understanding isn’t the same as experiencing understanding. You don’t have to agree with my definitions. We can debate functional understanding versus conscious comprehension all day, but that won’t establish whether an LLM actually experiences anything. The right debate is this… Could machines exhibit something different from human consciousness, something measurable, meaningful, and worth studying? I think so, absolutely! I’m entirely open to discussing “machine consciousness” in terms of observable, testable computational properties. We built these systems, we can instrument them, examine their internal mechanisms, and investigate what they’re capable of. That seems far more productive than endlessly arguing over whether a machine experiences life the way humans do. So here’s my question: How would you define machine consciousness, and more importantly, how would you measure it?
Not sure who needs to hear this but.... An LLM doesn't "understand" anything. It is a statistical model that spews out tokens based on probabilities calculated through massive matrix operations and context, not an understanding of the subject matter.
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Jamie Mossahebi retweeted
We vibe coded the Epic Games Launcher to be faster than the other guy. Don't believe us? Test it out for yourself in Preview: launcher.epicgames.com
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Jamie Mossahebi retweeted
Argon has this amazing natural understanding of the world. It can do so many things from first principles. Here's a pelican riding a bike, using fourier epicycles. Video made by Argon. Time-synced Lyria 3.5 music prompted by Argon.
Gemini 4 Argon is live. blog.google/innovation-and-a… There's a lot to show you.
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Jamie Mossahebi retweeted
We have a huge pivot underway here at Epic, moving developers around to retool for maximum AI acceleration. The aim isn't to do the same stuff with fewer people, but to enable everyone here to build MORE and BETTER stuff, and to bring the benefits to all teams using Unreal.
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Jamie Mossahebi retweeted
This video by Apple has aged like wine in today’s superintelligence era.  2013
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Jamie Mossahebi retweeted
In the early days of GTA1 development, the driving just wasn’t fun. Then Pat Kerr, who is handy with physics but wasn’t even on the team, dropped in some driving code that fixed it. He’s now published a playable demo using those same ideas. It’s remarkable how much it feels like GTA1—especially the handbrake (space). patkerr.co.uk/2d-vehicles/
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Jamie Mossahebi retweeted
The world celebrates the 100th anniversary of photography. 100 years ago today, on October 6, 1826, Nicéphore Niépce took the earliest surviving photograph, “View from the Window at Le Gras.”
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Jamie Mossahebi retweeted
The World is Changing: AI For Creativity By Jeffrey Katzenberg A few months ago, I sat in my office in Silicon Valley and watched as a tech founder showed me something extraordinary. On the screen was a fully realized, beautifully lit, well-composed animated scene. It was stunning and it made me feel exactly what I felt in 1986 watching Luxo Jr. That was the first time I watched a computer-animated 3D character take a breath and seem, against all reason, to have life. It left me in awe. Later that day, I received a text from an artist I've known for thirty years, 350 miles to the south, in the city where I spent most of my career. After seeing a similar video, she texted: "Is this the end of us?" My answer was, "Certainly not.” I have spent the better part of the last decade in Silicon Valley, but the heart of my career has been in Hollywood. Being deeply connected to both worlds means I have deep loyalties to each and a responsibility to speak honestly to both. In 2023, I said that these new AI tools would cut the time and cost of producing world-class animation by as much as ninety percent within three years. Some colleagues were alarmed, many were furious. There is growing fear and resistance surrounding AI within the creative community. I deeply understand it, because I've spent countless hours walking through animation studios watching gifted artists bent over their desks, rebuilding a single second of film for the tenth time because the ninth version wasn't quite right. I've sat in screening rooms where four years of people's labor played out in minutes, and I knew the name of every person that had spent countless hours bringing those images to life. The creative process is a calling, there's really no other way to describe it. From the outside some see resistance. From the inside, it is love. People do not fight this hard for things they don't care about. The pushback coming out of Hollywood represents the collective effort of people who are deeply passionate about their craft. Is History Repeating Itself? The history here is more complicated than either side may realize. In 1906, the most famous composer in America, John Philip Sousa, published an essay titled “The Menace of Mechanical Music." He warned that the phonograph would become "a substitute for human skill, intelligence and soul." Sousa's fight was not really about the machine, it was about money. The machines were playing his compositions, and the men who built them weren't paying him a cent. His campaign helped create the Copyright Act of 1909. He did not stop the technology. He changed the terms under which it could use his work. A hundred years ago, sound came to the movies. We remember it now as a miracle, and it was. What we forget is who paid for it. Before sound, tens of thousands of musicians made their living in the orchestra pits of movie houses, scoring every film live, every night, in towns all over the world. When the soundtrack arrived, the work of one composer and one orchestra was recorded for a film that went into thousands of theaters. The union fought back with everything it had, taking out newspaper ads across the country warning against the menace of "canned music," one of them showing a mechanical man tearing the strings out of a harp while an angel wept. They were not fools, and they were not Luddites. They were right. Those pit jobs did not come back. And yet (this is the part we have to be brave enough to admit), sound gave us the movie musical, the modern score, sfx, sound design, audio engineering, and an art form vastly larger than the one it disrupted. And it helped keep Hollywood in the forefront of world entertainment for the rest of the century and into the next. The loss was real. And yet the art form expanded. This is a story that has been told over and over again. To resist technology is to risk irrelevance. Just look at Kodak or Blockbuster. To embrace technology is to open doors of new possibility. Just consider Apple and Netflix. What I Learned From Walt Disney In the mid-1980s, I was tapped to lead Disney's animation division at a moment when the studio was at an inflection point. Animation wasn't just another business unit. It was the soul of the company, a medium revered because of Walt's genius and his passion. But the production system was cumbersome and unforgiving. A single movie was 125,000 individual hand-drawn and painted cels, photographed one frame at a time. Every revision carried a cost measured in months. These degrees of difficulty shaped the kinds of stories we could tell. We found our way forward in an unexpected place: Walt himself. The Disney archives held astonishing recordings of Walt explaining his creative process. His own writings. His notes and storyboards. Work product captured at every stage of his process. This was truly a gift. Listening, reading, sitting with the work itself, we heard him talk about character, about emotion, about how an audience feels when a character truly comes alive. He talked about making bold choices and refining a scene until it genuinely moved people. We didn't hear a word about pencils or paintbrushes. In fact, Walt was famous for being a technologist, forever hunting for state-of-the-art tools, often inventing them himself to achieve the images he saw in his head. But he never defined animation by the tools. He defined it by whether the audience believed the character. His principles were timeless. The tools were not. That realization changed everything. We co-developed the Computer Animation Production System (CAPS) with a young Northern California company called Pixar, replacing hand-painted cels with CGI. In The Little Mermaid, the final scene shimmered with a dimensionality and light that the old process simply couldn't achieve. In Beauty and the Beast, the ballroom sequence moved with a cinematic sweep that placed the audience inside the emotion of the moment. In Aladdin, the Cave of Wonders felt vast and alive, and the Magic Carpet became an intricate, compelling character all its own. In The Lion King, the stampede carried a scale and intensity that raised the emotional stakes beyond anything we'd done before. Technology didn't diminish the craft, it expanded the canvas. It gave artists more room to create. A decade later, the canvas expanded again. When Disney released Pixar's Toy Story, it wasn't simply a technical milestone. It was proof that a fully computer-animated film could carry real emotional weight, that it could make audiences laugh, cry, and believe. At DreamWorks, we made the difficult decision to sunset hand-drawn animation and become a fully computer-animated studio. It was the right thing to do, but it was not without pain. It cost talented people their place in an industry where they had worked their whole lives. Some made the leap to the new tools and did the finest work of their careers. Some never did. Tools are never the point. The instruments change with every generation. What endures is taste and imagination. The magical ability to make an audience feel. One of the greatest storytellers of our generation, George Lucas, succinctly captured the eternal essence of this issue: “It’s not the how, it’s the why.” A Distinction With a Difference I asked one of the leading AI models a question that has been challenging me for months. What is the difference between reasoning and creating? Its answer changed how I think about almost everything happening in this industry. It said . . . Reasoning and creating are two distinct cognitive modes, though they also work together. Reasoning is fundamentally evaluative and analytical. It operates on what already exists: facts, premises, evidence. It moves toward a conclusion that was in a sense already implied by the input. Reasoning is constrained by logic and truth. Its goal is to arrive somewhere correct, not to invent somewhere new. Creating is fundamentally generative. It produces something that didn't exist before. And crucially, there's no single right answer waiting to be found. A blank page has infinite valid responses. Creation involves choices that can't be fully justified by logic alone. Taste, intuition and vision fill the gap where deduction runs out. Reasoning is what Silicon Valley has been perfecting. Creating is what Hollywood has been practicing for more than a century. AI today operates almost entirely on the reasoning side of the line. It can deduce, evaluate, optimize, and pattern-match brilliantly. And while it can create, there is a real distinction to being creative. What it doesn’t yet have is those things that make us human: empathy, devotion, serendipity, the kind of creativity that comes from a person trying to say something only they could say. When the bot generates a piece of art, it is not trying to communicate anything. It is statistics, not soul; it is emulating things that have been done. By contrast, human creativity isn’t about repeating patterns of zeros and ones; it is about doing something new. One day, AI may close this gap. Three years ago, the leaders building AI would have called what they are achieving today, improbable, if not impossible. Impossible is no longer improbable. Today, the line between reasoning and creating is real. Even the leading technologists acknowledge we are not there yet. There is no scientific path to crossing this divide that anyone in the field can articulate today. Understanding that gap is where we will find common ground. A Path Forward In 2016, I closed one chapter in Hollywood with the sale of DreamWorks and opened another in Northern California, co-founding WndrCo. We’ve backed more than 50 founders building the next generation of technology and watched how breakthroughs in Silicon Valley emerge, first as experiments, then as platforms, and finally as infrastructure that reshapes entire industries. It's worth remembering that the last great revolution in animation also came from the north. Pixar was a Northern California company, forged not in the conventions of the Hollywood studio system, but in the technological breakthroughs of Silicon Valley. I've spent years on both sides of this bridge. For sure, I don’t have all the answers (take Quibi, for one!). But, from my past and present vantage points of my long career, here is what I see . . . Brilliant people in Northern California building this technology have made something extraordinary. They have earned the right for the rest of us to be, if not believers, at least optimistic that what comes next will be remarkable. But they have not made an artist. The tools are powerful, but they are not what makes a story matter. That knowledge lives 350 miles to the south, inside people whose life's work has informed the very models you are building. The right path forward includes them by design, with credit, with consent, and with compensation. Build this with the storytellers. Not on top of them. Taste is not something that can be synthesized, it is uniquely human. At the same time, Hollywood needs to accept that AI is not going away. The energy they are spending trying to make it disappear is energy they are not spending deciding the terms on which it will exist. And the terms are everything. The north needs something from it that they cannot build and cannot buy: creativity. The kind that takes a blank page and conjures a single right answer where there was none and has held audiences for a century. Without it, the most powerful reasoning engine ever invented will still be missing the only thing that makes a story worth telling. The artists who learn to wield these new instruments will do things the engineers never dreamed of. They always have. Edison invented the motion picture but made terrible movies. It took Chaplin, Lloyd, Keaton and so many others to make movies emotional. Now, the canvas is about to expand yet again. We should decide now that we intend to paint on it. There are so many valuable lessons in history. This has happened many times before, and it was never settled by the technology. It was settled by the terms. Sousa did not stop the phonograph; he helped write the law that made sure composers got paid. And two years ago, when the writers and the actors walked out, they were fighting for the very things Sousa was fighting for in 1906. Consent, compensation, the basic recognition that human creative work has a price that must be paid. The terms of that fight are still being negotiated, but the principle is older than any of us. The tools-versus-no-tools argument is a trap. First, we must all agree that there should be terms. Then we can have the crucial debate about what fairness requires. What I Learned From Steve Jobs Years ago, Steve Jobs said, "It's in Apple's DNA that technology alone is not enough. It's technology married with the liberal arts, married with the humanities, that yields us the result that makes our hearts sing." He was describing a device. But he could just as easily have been describing this tale of two cities. What I See Coming Soon As the barriers and the costs come down, more films will get made, not fewer. Studios will get to take more risks. There will be more seats at the table, and very soon entirely new forms of storytelling. In the 1980s, animation was dismissed as a niche corner of the business. Today it is one of the most beloved and profitable forms of storytelling in the world. In live action, filmmakers like Steven Spielberg, James Cameron and Peter Jackson embraced new visual tools not as shortcuts, but as instruments, and expanded cinema in the process. Every time storytelling has met a genuine technological shift, from synchronized sound to color to computer animation, it has redefined the boundaries of the medium and grown larger in the process. Assuredly, I don’t have all the answers, but I am confident that the creative opportunities will expand yet again. How we come through this is a choice. The north has the new tools. The south has the creative soul. The best future will draw on the best of both worlds.
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Jamie Mossahebi retweeted
I asked Opus 5.5 to explain camera focus by building an interactive lens lab Here's what it came up with after 1 hour 26 minutes in one shot, $25.66 API cost lens.lab.sael.net Move the focus ring and you can see the glass elements shift the sharp plane through the scene
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Proof of concept of a lightgun arcade game in Fortnite built in UEFN with MCP Astra & Sol. Just an experiment to test out a few different new features in UEFN. Uses the Star Wars brand template and it's limited to PC only. Also has a funcitonal footpedal for ducking. (For those that remember lightgun games!)
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Should mention that this is using the Siden Light Gun as it’s the only modern one I found that supports LCD displays, the foot pedal is a generic USB one from Amazon. If anyone is interested I can share a blank template with the various devices required to get this running.
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Jamie Mossahebi retweeted
This post looks like the start of a VERY sophisticated and well-funded PR operation to get support for Democrats to regulate AI into oblivion. Let me show you how it works: 1.) This guy, with minimal followers and no previous account activity, goes to the Wall Street Journal which publishes an exclusive with quotes from him on his resignation 18 minutes BEFORE this post goes up. Planning was clearly done in advance. 2.) Within hours, it has tens of thousands of reposts and the account has 100k+ followers. The post is punchy, quotable, it almost seems professionally written. The first three accounts to quote tweet it all do so within 15 minutes of the initial posting. Remember, this account had basically zero engagement beforehand, so an organic reach explanation seems unlikely. According to Grok those accounts are @_NathanCalvin (General Counsel at Encode AI), @peterwildeford (Head of Policy at the AI Policy Network), and @DKokotajlo (Head of the AI Futures Project), all of which are up-and-coming AI-Doomer policy advocacy nonprofits. The AI Futures Project website says it is funded “primarily” by the Survival and Flourishing Fund, which says on its own website that it has advised Jaan Tallinn, Skype creator and one of the leading investors in Anthropic, to grant over $2.5 million to the AI Futures Project since 2024. Encode AI says on its website that it is ALSO funded by the Survival and Flourishing Fund, which in turn says that it told Anthropic investor Jaan Tallinn to grant $516,000 to Encode AI in 2025. And wouldn’t you know it, the Survival and Flourishing Fund ALSO says it told Jaan Tallinn to grant $2 million to the AI Policy Institute, the 501(c)(3) affiliate of the AI Policy Network, as well. What are the odds that the first three quote tweets of Coxon’s post would all be major AI-restriction policy advocates funded generously by the same donor, who also happens to be one of the leading investors in, and a board member of, Anthropic, the company Coxon was resigning from? And all within 15 minutes of posting (two within ten)? 3.) Jacob Coxon doesn’t have much of a resume, but we do know that, in 2022, he got a $20,159 scholarship for the “long term future scholarship program” from the Good Ventures Foundation, one of the philanthropic vehicles of Dustin Moskovitz, a notorious AI-doomer who has spent tens if not hundreds of millions on policy advocacy to strictly regulate AI, while also being an Anthropic Investor himself. It also just so happens that the 14th person to quote Coxon’s post was @MaxNadeau_ (27 minutes after posting) who is the program officer for the Technical AI Safety team at Coefficient Giving, another of Moskovitz’s philanthropic spending vehicles. Max is not a frequent poster, his last posts before quoting Coxon were before Labor Day, but he was remarkably quick off the mark for this one. 4.) Basically every major Democrat politician and candidate has suddenly glommed on to this post, and conveniently, as the people cry out foe answers, Bernie Sanders already has a bill written to “ban super intelligence” and regulate AI into oblivion, and will be releasing later this week. The bill, among many other things, will create “a new cabinet-level federal agency to safeguard the public from the dangers of artificial intelligence” that will be “advised by an Artificial Intelligence Advisory Board comprised of experts on artificial intelligence.” Do you think, perhaps, Anthropic and its many investors who fund AI policy advocacy might have interest in getting to place a pet “expert” on the board of an entity that dictates what AI is and isn’t allowed to do? And isn’t it fortuitous that this whistleblower came forward with his oh-so scary stories so close in proximity to the release of the most radical piece of AI legislation ever introduced?
I resigned from Anthropic today. I spent the last three years doing pretraining research at both OpenAI and Anthropic. Neither company is acting responsibly. They are racing straight to self-improving superintelligence and gambling with our lives. More thoughts below.
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Jamie Mossahebi retweeted
Whoa- this is the most fantastic pedagogical tool I’ve encountered in as long as I can remember (which is a helluva high bar, considering who I live with). I’m so excited to have my 6yo play with it! And you all should too. anyhumanever.com/
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