janitor @ funktronic labs / reckless ai wrangler / 焦ってる

The Rift of Magic is live! Choose your spells, recruit a mage, and March On in Endless Mode to see how far your army can go. Tabletop Tavern is also 20% off until November 10 to celebrate. 🍻
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This was basically Zelda Battle Royale until the devs scrapped it. - Now an MMO-lite action RPG with bite-sized quests - Raid dungeons with up to 4 in a shared kingdom - Enemies include electric slimes and rock-hurling crabs This is Scramble Knights Online and it's out today!
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【最大4人PT】『ゼルダ』にインスパイアされたライトMMO仕様のARPG『Scramble Knights Online』早期アクセス開始 gamespark.jp/article/2026/10… ・ライトMMO仕様で32人が1つの世界に ・4人1組のパーティを組んでワイワイ遊べる ・Game Passにも対応
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"I asked Astra at xhigh for an independent review; its findings lined up closely with yours." aw yeah im thinking hard today
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Scramble Knights Online is OUT NOW! Adventure with friends in our MMO-lite. Go questing, conquer dungeons, slay bosses, and upgrade your knight. Play now on XBOX Game Pass!
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I can guarantee that the founders of D&D and the first commercial RPG, TSR, that we worked harder, longer and with more elan to establish, against strong headwinds then, a before unheard of industry, first on the block, than the idiot ideologues at WotC have done in destroying and purposefully mutilating all of what we accomplished. It's a joyous chore to create something born of vision and nurtured and sculpted by unselfishness and hard work, but it takes little energy to deface and suck the life out of same. Postmodern robber barons suck don't they? They have infiltrated the entertainment and arts industries right down to their various fandoms, the latter whom cheer on the takeover of once highly regarded franchises with the same hope of being something along side their new leaders that none from each group are: creators, nurturers and honorable custodians. The recent BioWare debacle is on-point comparable to what has happened with Wizards of the Coast/Hasbro regarding their custodianship of D&D. The timelines, trajectories, their separate rises, their mystifying and beleaguered course changes which defied their once successful and merged creative<>business models, and their ultimate falls. EA wasn't swallowing it for BioWare as Hasbro continues to do for the D&D brand, the latter company which has a 3.4-1 debt to equity ratio and should be in shareholder revolt mode. And this is but one such example, from beginning to end. There are myriad other examples out there; and they are not nonsense. Far from being that, they are the battle lines formed on one side by the uncreative, uncaring, and manipulative robber barons versus the creative, reasonable, vision-workers on the other.
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turns out getting hit with propaganda can actually crit for massive damage
she’s so tired of generative ai
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true, it's time to remove it valve it's just a vector for abuse and no reason to single out that one toolset
Tim is right. Steam's AI disclosure rule is abhorrent. I recently shipped an AI-assisted game, and that label doesn't help anyone pick a game. It's a target. It tells the angry mob exactly where to send the review bombs. Nobody discloses which engine, which brushes, or which plugins they used. AI gets singled out for one reason: so devs can be punished for using it.
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Tim is right. Steam's AI disclosure rule is abhorrent. I recently shipped an AI-assisted game, and that label doesn't help anyone pick a game. It's a target. It tells the angry mob exactly where to send the review bombs. Nobody discloses which engine, which brushes, or which plugins they used. AI gets singled out for one reason: so devs can be punished for using it.
Replying to @mattworkman
Forcing developers to write a political statement to be used against them by the hate mob they’re helping organize is abhorrent.
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day 43 solo building a classic-style mmo from scratch fiddling with lighting calcs today, everything felt kinda flat in shadow and night, so a bit of a fake directional type light in the shade and dark, and a simplified SSAO style effect more subtleties, but more control for per-zone environment feels too, this one is definitely needed to feel shape on the characters though play here any time: azemar.kalin.games/
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Why I use AI in Gamedev, A thread 🧵 1/ It's fun
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kalin retweeted
Steam AI disclosure is stupid and needs to go as soon as possible since the only thing it does is hurt precisely smaller studios and send them the anti AI mob, who are a bunch of losers like the anti woke mob.
The current Steam AI disclosure is a joke. You don’t need to report AI if it’s used for productivity improvements. Before programming tools didn’t need to be disclosed and art needed. Now if you replace outsourcing art team with AI, that is technically productivity improvement.
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a good thread of all the actual concrete reasons that the valve required AI disclosure is essentially useless the lines are all fuzzy and will only become moreso the case the only real function it serves is to give people something to harass devs for
The current Steam AI disclosure is a joke. You don’t need to report AI if it’s used for productivity improvements. Before programming tools didn’t need to be disclosed and art needed. Now if you replace outsourcing art team with AI, that is technically productivity improvement.
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wait openai can i get confirmation on this? i want to modify my TV firmware because it's riddled with garbage software and runs like shit will this get me banned? or not?
Person who is reverse engineering his tv gets banned from OpenAI You aren't allowed to stop your tv from spying on your family. You have to ask for permission Or, maybe, maybe we accelerate
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“While the act of creation is inherently satisfying, there’s a danger: one might find satisfaction in the labor itself and mistakenly believe that a high-quality piece of work has been created,” he said. very insightful comment from miyamoto
Nintendo’s Shigeru Miyamoto, the acclaimed designer behind Super Mario and Zelda, has explained why he believes generative AI won’t make human creativity obsolete. "There will always be a role left for us to play." videogameschronicle.com/news…
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day 42 of solo building an mmo from scratch in a custom engine busy day almost missed this one, lots of small bits and pieces, fiddling with camera position and FOV, took a bit to get it feeling correct; as well as some grass sunlight specular lighting calculation tweaks probably on to some more worldbuilding to finish up the zone next play here as always: azemar.kalin.games/
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it's subtle but getting it right makes all the other environment settings work better in different zones
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Countless examples of this, valve needs to remove it
This is exactly what's happening.
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true, every single time
I'm old enough to remember when 'C++ slop' was the battle cry of 'real' coders. Then it was 'Unity slop' and 'Unreal slop' from those who thought hand-rolled engines were superior in every way. Now it's AI slop. People draw a line on the abstraction hierarchy below which they are happy to automate the tedium. The line just moved... that's all. Skilled people will still make superior software. We have been inundated with low quality slop since the birth of digital distribution decades ago. It's nothing new.
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Since I've seen it going around I'll share the actual source of this video. My take on it is we need to push Blizzard on fixing this "bug" very proactively. Either get it fixed or at least get them on the record acknowledging this was an intended change. We got the woman turned back from a bowl of fruit, so there is hope here. youtube.com/watch?v=rXTgH1Tr…
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