creative technologist at webedia 😵‍💫 young jury awwwards. specialized in webgl, webgpu enthusiast gobelins alumni

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THREAD! My first ever interactive physical installation project (for kids!): Using #UnrealEngine 5.2, some love and fun. As promised, I'll describe here some technical aspects of the project that built that journey! #webgl #ue #gamedev #interactivedesign #gobelins
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And that’s a wrap on the very first @threejsconf! 🇫🇷💙 What an incredible two days. So many amazing talks, experiments, ideas, people and moments all packed into one very special gathering of the Three.js community. ✨ Huge thank you to @makio64 for making it happen, and to all the incredible speakers who shared their work and ideas with us. And a massive ❤️ to our amazing crew on the ground: @houma_hani, @kodydev and Rafael Teixeira. They captured so much of what made these two days special and brought the whole experience back to everyone following along from afar. Now let’s see if they manage to sneak out some boat party impressions… 🚢😂 See the complete recap of the most special moments as we followed them through Paris: tympanus.net/codrops/2026/09… #threejs #threejsconf
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Kody retweeted
That’s a wrap on Day One of the very first @threejsconf 💙 So many great talks, ideas, experiments and moments shared in Paris today. We hope everyone following along from afar is enjoying the journey with us too. 👀 And a huge shoutout to our incredible crew on the ground: Houmahani Kane (@houma_hani), Adel Sanaa (@kodydev) and Rafael Teixeira. 💙 Without them, bringing you these moments from Paris simply wouldn’t be possible. And there’s more tomorrow. ✨ Stay tuned! #threejs #threejsconf
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Day Two of the @threejsconf is already off to a special start 👀💙 Selfies with @mesqme (Misha Kiiatkin) from EdClub and Renaud Rohlinger (@onirenaud) from @utsuboco 🤳 And something very special is happening right now… @kodydev is interviewing @mrdoob 👀🔥 More from Paris throughout the day! 🇫🇷 Follow along with our coverage: tympanus.net/codrops/2026/09… #threejs #threejsconf
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Meanwhile, while we’re listening to Misha Kiiatkin on stage… 👀 Our crew has been busy catching some of the wonderful people making this first @threejsconf so special. 💙 @bruno_simon, @Andersonmancini, @vlucendo, @victorwork_ , @RobinPayot, @CliaLpz, and the @HerveStudio team, @rbriaux & @JulieMarting 🎤✨ More from Paris soon! 🇫🇷 #threejs #threejsconf
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Paris, here we come! 🇫🇷 We’re so excited to have a wonderful crew from the community on the ground for the very first @threejsconf 💙 Meet Houmahani Kane (@houma_hani), Adel Sanaa (@kodydev) and Rafael Teixeira. They’ll be capturing the talks, demos, people, reactions, backstage moments, and all the little things that make a conference special. 📸 If you spot them, come say hello! We’d love for you to meet them. 💙 Follow along on X, Instagram and LinkedIn throughout September 10–11 as we bring you the best moments from Paris. Allez, c’est parti! 🚀
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I just KNOW you always wanted to watch the argentinian boxing matches in your terminal ⚽️ We brought the football games of the WC 2026 to their lowest possible form, using only text characters and the games data. #creativecoding #terminal #ascii #worldcupfifa
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Let's add some depth to carousels! I am designing & developing my brother Mehdi Sanaa's next portfolio with WebGL. Real 2.5D parallax on hover, live depth-of-field blur & wave distortion computed in shaders. The hardest part? Making it perform smoothly on mobile. 👇
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Too many textures + depth maps = frozen mobile browsers. To fix this: reduced depth map resolution, conditional loading & GPU-side optimizations. Stack: Astro, Vue, OGL, Sanity, GSAP, TS → Available for freelance soon. adelsanaa.com #webgl #glsl #creativedev
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The growth of a shader, over time (testimony of my overused macbook) I've been learning Rust + wgpu from scratch these past weeks. The goal is to replace the OGL layer on my portfolio with my own rendering engine, written in Rust, compiled to WebAssembly. #rust #webgpu #wasm
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Thrilled to share our latest project made by LEOLEO 🐆 Big thanks to the LEOLEO team, especially Arthur Guillaume & Coralie Castot, and shoutout to Damien Montastier & Keny Zachelin! → agorespace.com #webgl #uxui #3D #blender #shaders #branding #website #threejs
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“Clear communication and alignment are key” Meet Bastien Robert, co-founder and technical director at @plutotdotcool, based in Paris. Bastien's full insights! 👇 topinteractiveagencies.com/d… #CreativeTech #BrandingStrategies #DigitalInnovation
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Waaaaah c'est incroyableeee Ce matin j'ai accès à Chat GPT Vision Il peut voir et comprendre une image, j'ai hâte de le tester pour d'autres trucs Vous avez des idées de problèmes que ça pourrait résoudre vous ?
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new pinned post on the profile for those who didn’t read it
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guess that's a good start
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Kody retweeted
An in-depth look into the technology behind this amazing student project by creative developer @kodydev and team. Congratulations on your graduation! Always top talent from @gobelins_paris. 👏🏻
THREAD! My first ever interactive physical installation project (for kids!): Using #UnrealEngine 5.2, some love and fun. As promised, I'll describe here some technical aspects of the project that built that journey! #webgl #ue #gamedev #interactivedesign #gobelins
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Kody retweeted
THREAD! My first ever interactive physical installation project (for kids!): Using #UnrealEngine 5.2, some love and fun. As promised, I'll describe here some technical aspects of the project that built that journey! #webgl #ue #gamedev #interactivedesign #gobelins
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🧵🤓 Quick thread on a few of the techniques we used on the “One Year” website at @CosmicShelter 🔗 one-year.cosmicshelter.com #threejs #webgl
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🧵🤓 Quick thread on a few of the techniques we used on the “One Year” website at @CosmicShelter 🔗 one-year.cosmicshelter.com #threejs #webgl
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