iOS/macOS developer Building lex.sh/sublist My apps: lex.sh/apps

Shanghai, China
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My SubList app is currently the most powerful subscription tracker/reminder you can find on the App Store. It provides: 📲 Import from stores: App Store, Google Play, Steam, Xbox Store, Play Station Store 📡 Online icons searching 📑 Import from subscriptions screenshots 🗂️ Import/Export data to CSV, Excel or JSON 💈 Customizable Categories and Payment Methods with cashback and reward points support 💶 Multi-currency support ⛅️ Sync data across Mac, iPhone, and iPad via iCloud I started this project back in January and have spent the last four months building out these main features. From here on, I’ll be putting more focus into refining the little details.
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Lex Tang retweeted
frontier model btw
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⭐️⭐️⭐️⭐️⭐️
このサイトすごい iPhone Duoの表示エリアとSafeAreaが分かりやすい safearea.info/
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🫥
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I’m not interested in any AI s(hit|lop) for now
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if you want a minimalistic, WebKit-based browser, you just need to hide all the Safari buttons and turn off the homepage features
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they asked me to upload portrait for verification I did then they disabled my account
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"Meta universe entrance" 🤣
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I think most designers and product managers don't bother watching Apple's adaptation session videos or reading the design guidelines. They'd much rather test on a real device and then hand off issues to the developers.
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FYI. there's no iPhone Duo device in Xcode 27.1 for Storyboard files
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I'm using this skill set for now github.com/mirzaaghazadeh/ip…
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Lex Tang retweeted
Day 4 with the iPhone 18 Pro Max - Both corners are scratched. 3 Years with the iPhone 15 Pro Max - NOT EVEN A SINGLE SCRATCH This is the Difference between Titanium and Aluminium.
Both iPhone 18 Pro Max and 17 Pro Max Scratched. Apple should have gone with titanium frame.
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Prototyped a Swift interpreter that runs native, fully interactive iOS apps directly from a .swift file
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Lex Tang retweeted
Day 14. Building the game I've dreamed of for 15 years with AI. I saved the knight on a white horse for last. I was convinced he'd be a nightmare to animate, so I kept putting him off. Once I started, it was much more manageable than I'd imagined. Guys, don't be like me. Getting started was the hardest part. The model took the least time. I used Tripo P2.0 with the new Smart UV, and I'm so happy with how the horse turned out. I prepared the armor and kept the rider separate so I could rig everything properly. Big thanks to Tripo for this one. GPT-6 Astra helped me research the animation setup. I found a $19 horse-riding pack for Unreal, even though my game is in Unity. It had no combat, but it gave us a good foundation. I did some of the transfer manually. Astra helped bring the animations across and sort out the skeleton, then retarget and adapt the movement to my character. For combat, we took arm swings from Mixamo warriors and mixed in mocap I'd recorded myself. A bit of a Frankenstein, and it worked. This has become my favorite way to build animations. Almost every clip needs adapting. I had soldier animations that were about 90% right, except the footwork looked awful in my game. With Astra, I redid the legs and kept the arm and sword movement. Now I review a clip, point out what needs changing, and choose which movements to combine. I even had Astra make a little Blender tool for pose feedback. I can move an arm wider at a particular frame and save the pose with a comment. It can then use that exact pose to correct the animation. Much easier than trying to explain it all in words. The first characters took a lot of figuring out. With this workflow in place, the knight's full animation set took just a few hours. I finally have the complete roster for the first playable level, with all their animations and even some VFX. Sound effects and a bit more game logic are still missing. Seeing all these units together makes me ridiculously happy.
Day 13. Building the game I've dreamed of for 15 years with AI. I keep being surprised by what I can do with GPT-6. With its help, I finished the Urs animations, got both variants running in the game, and added VFX. Now I'm testing how it all feels together. The VFX were the easiest part, with the biggest visual payoff. Claw swipes leave brief scars hanging in the air, and the fire Urs has little flames along its claws. They came out almost exactly as I'd imagined. Animation took more work. I'm still mixing mocap with animations made from video references and parts of existing clips from places like Mixamo. What works depends on the movement. I also added posing controls in Blender. When something looks wrong, I can adjust a single frame to show the pose I want. Sometimes that's enough for GPT-6 to fix the surrounding movement. Much easier than explaining how much wider the arms or legs should be. Turning was another thing that had been bothering me. The units used to start moving immediately while rotating towards the destination. Now they slow down for the turn, then build up speed again, with smoother animation transitions. It feels much more natural in the game. I'm gradually getting into VFX too. Arrows staying embedded in their targets before fading away took one prompt and about 30 minutes to get working. After wrestling with the Urs walk, that felt pretty good.
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【新アプリリリース!】 集中しないと猫が落ちるタイマーアプリをつくりました! ゆれておちてくらす猫をお楽しみください🐈🐾 インストールはリプライから👇👀 #shipaton
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this's how I burn tokens while I sleep
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Lex Tang retweeted
For the most part, I think the vertical toolbars on the iPhone Duo are a clever space-saving idea but in some apps like Safari, it makes the screen feel boxed-in. Not ideal. Personally I think they should've gone with a bottom toolbar in Safari like they do on regular phones. Feels a lot more immersive. Alternatively, they could keep the vertical toolbar but get websites to adjust themselves with safe-area-insets but that seems like a lot of work that every website on the internet would have to take on. Hard sell.
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there're going to be more and more apps with this kind of physical integration would Apple reject this type of app using their design guidelines?
Claude Code playing DuoBird on iPhone Duo github.com/artemnovichkov/Du…
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Series 12とUltra 4を購入してApple Watchの全世代が揃った🙌
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Lex Tang retweeted
Work in progress, but @matte_app can now hook into the iPhone Duo simulator and: - Record both screens at the same time - Read the Duo simulator fold state, angle and orientation - Auto-animate the device opening and closing. Orientation changes coming soon. Need to tweak the timing/curves but I promise your iPhone Duo mockups are going to look INSANE in Matte.
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