you shouldn’t need a monster PC to make 3D games with AI
Mint handles the heavy lifting in the cloud, so even a low-end setup can generate 3D assets and keep building without melting your laptop.
If you’re making 3D games with AI, you need even better hardware.
I’ve got multiple subagents building components in threejs and blender, and other subagents are verifying them by rendering stuff in parallel.
My laptop is being bottlenecked more than the tokens.
To solve it, Claude created a subagent GPU and memory task allocator queue, where agents submit requests, and it handles the process without running out of memory and crashing the agent itself.
This is the kind of natural evolution I would expect towards a game gen harness.