Create and share 3D architectural projects. GitHub: github.com/pascalorg/editor

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Just "@pascal" 🤌
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Last time: describe any object, get it in Pascal. Now it moves and it glows. Fans that spin. Cabinets that open with a stagger. Lamps that actually cast light. 💡 Anything you can describe.
Pascal had exactly one desk. Probably not your desk. So we shipped procedural items: describe any object, then drag its width, height and depth, and recolor every part of it. Desk mat, pen cup, water bottle, stack of books. All prompted. All still editable. Full tutorial 👇 0:00 New procedural items 1:19 How to generate a procedural item 3:39 Generating with GPT Astra 4:58 Editing new variants 5:31 Using procedural controls 6:22 Precise prompt with custom controls 9:00 When to use procedural vs generative item generation? 9:51 Generative item generation with Tripo
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Pascal retweeted
Excited to Share another Plugin : Landscape 😎 coming soon to @pascal Editor & will be opensource 😊 currently incudes - Pergola (Flat, Gabel , Curved , Sigle slope ) - Pathways - Ground Access (patio, deck , concrete slab, edging etc) - Ground Area Type (Grass, Sand , Soild , Mud etc ) - Pathway (Stone , Brick , Concrete , Laid Stone etc) and many more will be added soon.
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Now available on Pascal Editor chat: GPT 6 Sol/Luna Opus 5.5 Grok 4.7 Happy 3D building!
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Which means 🥁🥁🥁 Now available on Pascal! 🚀
Tripo3D P2 is now live on fal - Generates textured meshes from text or images. - Offers four texture-quality settings and separate geometry and texture seeds. - Supports removing baked-in lighting with the v3.5 texture model.
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Join the next evolution of Pascal. Clone the world. The simulation argument is getting real. editor.pascal.app/next From 3D environment capture to x-ray view superpower. ↓🧵
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Realistic environment cycles and lighting, powered by the building's GPS location.
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Just letting this #Pascal _ #Blender run out with the new settings.
Pascal talks to Blender now. Design the house in Pascal → hit Send to Blender → it lands in your open scene with levels, zones, doors and a lighting rig already set up. Switch to Cycles and render. The Night preset puts a light in every room. 💡 Free, open source, 2 min walkthrough 👇
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Pascal talks to Blender now. Design the house in Pascal → hit Send to Blender → it lands in your open scene with levels, zones, doors and a lighting rig already set up. Switch to Cycles and render. The Night preset puts a light in every room. 💡 Free, open source, 2 min walkthrough 👇
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Pascal is for VR
Another Plugin: webxr ( Early version ) now you can try your floorplan you created in @pascal Editor in VR and its #opensource - God Mode (See the video) - Human Mode to walk around - All the tools support from editor including Paint tool and many minor details ... will be updating as we go along ... so stay tuned for update. Repo: github.com/sudhir9297/webxr-… #r3f #threejs
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Pascal had exactly one desk. Probably not your desk. So we shipped procedural items: describe any object, then drag its width, height and depth, and recolor every part of it. Desk mat, pen cup, water bottle, stack of books. All prompted. All still editable. Full tutorial 👇 0:00 New procedural items 1:19 How to generate a procedural item 3:39 Generating with GPT Astra 4:58 Editing new variants 5:31 Using procedural controls 6:22 Precise prompt with custom controls 9:00 When to use procedural vs generative item generation? 9:51 Generative item generation with Tripo
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🚨 OFFICIAL ANNOUNCEMENT We may need to pace the frontier at Pascal. A multitrillion-dollar industry could lose its dependence on outdated software, PDFs, phone calls, and guesswork. Please respect its privacy during this difficult time. 🫡
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Pascal retweeted
Replying to @jerrylingjiemei
Pascal is not about rendering engine or 3D editing tools. Blender is years ahead for that. Pascal is about the building abstractions that make BIM more accessible and AI-ready. We're going to build Blender/UE integration soon.
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