Create and share 3D architectural projects. GitHub: github.com/pascalorg/editor

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Replying to @jurgen_kleis
Let there be light ๐Ÿ‘€
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Last time: describe any object, get it in Pascal. Now it moves and it glows. Fans that spin. Cabinets that open with a stagger. Lamps that actually cast light. ๐Ÿ’ก Anything you can describe.
Pascal had exactly one desk. Probably not your desk. So we shipped procedural items: describe any object, then drag its width, height and depth, and recolor every part of it. Desk mat, pen cup, water bottle, stack of books. All prompted. All still editable. Full tutorial ๐Ÿ‘‡ 0:00 New procedural items 1:19 How to generate a procedural item 3:39 Generating with GPT Astra 4:58 Editing new variants 5:31 Using procedural controls 6:22 Precise prompt with custom controls 9:00 When to use procedural vs generative item generation? 9:51 Generative item generation with Tripo
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Replying to @SeeOn__
๐ŸŒด๐Ÿชด๐Ÿชจ๐Ÿง‘โ€๐ŸŒพ
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Excited to Share another Plugin : Landscape ๐Ÿ˜Ž coming soon to @pascal Editor & will be opensource ๐Ÿ˜Š currently incudes - Pergola (Flat, Gabel , Curved , Sigle slope ) - Pathways - Ground Access (patio, deck , concrete slab, edging etc) - Ground Area Type (Grass, Sand , Soild , Mud etc ) - Pathway (Stone , Brick , Concrete , Laid Stone etc) and many more will be added soon.
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Now available on Pascal Editor chat: GPT 6 Sol/Luna Opus 5.5 Grok 4.7 Happy 3D building!
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Just "@pascal" ๐ŸคŒ
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