Twins dad, husband, game developer, Defold community and content manager, video creator, running indie studio, working on my dream indiegame: @WitchcrafterRPG!

Hi! I'm Paweł and I am making this game! 😁 Rest of the links: witchcrafter.carrd.co
Witchcrafter is an upcoming mature #darkfantasy #RPG #metroidvania #indiegame with a nonlinear story raising daunting topics, set in a vivid world full of legends, distinguishable characters, beasts and elemental magic!🔥 If you like it, consider a tip!😉 ko-fi.com/witchcrafter
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Paweł Jarosz 🔜 GIC Poznan retweeted
🧵I'm thinking @defold will become my main current gamedev engine, for many months I felt it was kinda suboptimal for my workflow because agentic tools struggled to work with it but the recent generations changed that. Between the build size and web performance it's incredible.
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How many game engines support true vector fonts?
A small #Defold teaser 👀 @mwesterdahl76 is working on vector font rendering using existing .ttf / .otf font support. This allows for highly detailed, more readable glyphs and makes it possible to use different font sizes without consuming additional texture memory for each size. And there’s another nice side effect: emoji support! 😃🥳🎉 An emoji font can be added to the font collection, allowing Defold’s font renderer to find and render emoji glyphs directly alongside regular text. Stay tuned, it should come even this year 🧡💙
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Paweł Jarosz 🔜 GIC Poznan retweeted
You know what my second favourite thing about @defold is other than it just being an awesome engine? It's that both the engine socials account & the actual people making the engine tick are positive to engage in chat about it & support projects made with it, rare nowadays! 🫶
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Paweł Jarosz 🔜 GIC Poznan retweeted
A small #Defold teaser 👀 @mwesterdahl76 is working on vector font rendering using existing .ttf / .otf font support. This allows for highly detailed, more readable glyphs and makes it possible to use different font sizes without consuming additional texture memory for each size. And there’s another nice side effect: emoji support! 😃🥳🎉 An emoji font can be added to the font collection, allowing Defold’s font renderer to find and render emoji glyphs directly alongside regular text. Stay tuned, it should come even this year 🧡💙
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Paweł Jarosz 🔜 GIC Poznan retweeted
Day 7 of #DefoldGameJam 2026 starts and today is #ScreenshotSaturday so we're doubling our requests for screenshots, gifs, videos of what are you working on in #Defold! 🧡💙 Featured: Demidoff Corp by @TargemGames a cool 2D #pixelart #metroidvania #MadeWithDefold
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Paweł Jarosz 🔜 GIC Poznan retweeted
Nominacje do Golden Joystick Awards ogłoszone 🕹️🏆 Z polskich gier: The Blood of Dawnwalker Best lead performer Best storytelling PC GOTY Mouse P.I. For Hire Best trailer Best indie The Alters Best Expansion Wiedźmin 3 Remaseter Best remake/remaster Wiedźmin 4 Most wanted
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Paweł Jarosz 🔜 GIC Poznan retweeted
meshoptimizer 1.3 is out! Featuring a new voxel remesher, support for normal generation, several simplification improvements and various optimizations. GitHub stars and retweets appreciated! Project started 10 years ago; excited for the years to come! github.com/zeux/meshoptimize…
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Paweł Jarosz 🔜 GIC Poznan retweeted
Death Cascade for @defold gamejam, is now live on @itchio and @wavedash wavedash.com/games/death-cas… Imagine a vampire survivors like game where your attacks don't scale but the effects enemies cause when they are defeated do! #madewithdefold #defoldgamejam #gamejam #indiedev
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One of my teen years best games, definitely ruled when it comes to game design, poor story, but gameplay-wise it was super cool and badass 😍
[PROTOTYPE] game series are a forgotten gem and were way ahead of its time in my opinion This series of games allowed players to play as an OP character with so much versatility like: > Incredible and fast Parkour mechanics > Gliding > Different powers like Blades, Devastators, Claws, Hammerfists, Whipfists and Tendrils > You can hijack tanks and helicopters > Tons of finishers > Ability to grab vehicles and throw them > Summoning Brawlers > Consuming so you can shapeshift and restore health > Stealing weapons from Helicopters/Tanks or grab the rifles from Blackwatch forces Unironically I'm having a real blast playing PROTOTYPE 2 and visually it still looks quite good, there's just so much stuff to do in this game. This was 2012 gaming at its peak and sadly Radical Entertainment was shut down shortly after PROTOTYPE 2 came out, although Activision still owns the rights for this series. I still believe that XBOX could do something special with this series of games because it was incredibly fun to play it back then and it has the potential to be one of their best IPs
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Paweł Jarosz 🔜 GIC Poznan retweeted
[PROTOTYPE] game series are a forgotten gem and were way ahead of its time in my opinion This series of games allowed players to play as an OP character with so much versatility like: > Incredible and fast Parkour mechanics > Gliding > Different powers like Blades, Devastators, Claws, Hammerfists, Whipfists and Tendrils > You can hijack tanks and helicopters > Tons of finishers > Ability to grab vehicles and throw them > Summoning Brawlers > Consuming so you can shapeshift and restore health > Stealing weapons from Helicopters/Tanks or grab the rifles from Blackwatch forces Unironically I'm having a real blast playing PROTOTYPE 2 and visually it still looks quite good, there's just so much stuff to do in this game. This was 2012 gaming at its peak and sadly Radical Entertainment was shut down shortly after PROTOTYPE 2 came out, although Activision still owns the rights for this series. I still believe that XBOX could do something special with this series of games because it was incredibly fun to play it back then and it has the potential to be one of their best IPs
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Perfect visualisation of what I'm doing 😅
The life of a game developer (specifically me)
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Paweł Jarosz 🔜 GIC Poznan retweeted
Rich Text arrives in Defold 1.13.2 and soon: 👋😁🚶 🔜🧡💙🥳🎉
Also preparing for supporting emojis... #defold #slug #vectorgraphics #gamedev
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Paweł Jarosz 🔜 GIC Poznan retweeted
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Paweł Jarosz 🔜 GIC Poznan retweeted
Also preparing for supporting emojis... #defold #slug #vectorgraphics #gamedev
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Paweł Jarosz 🔜 GIC Poznan retweeted
Day 6 of #DefoldGameJam 2026 starts! 🎮 How’s your game coming along? What are you building? Did you know that we shared with our participants links to free Ovani Sound music & SFX packs, plus a special Defold Game Jam Bundle Builder with exclusive discounts? Ovani Sound is sponsoring a total of $950 in store credits for the best 4 games and the best game of the jam will have one main theme composed by them! 🎶 #MadeWithDefold #gamedev #indiedev
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Rockstar priced GTA VI at $79.99 for the Standard and $99.99 for the Ultimate Edition. Considering predictions were higher - it's good? (BTW, in Poland it's priced higher anyway around +15-20$... #PolishYourPrices!) Physical copies are code-in-a-box with no disc, and the game launches only on PS5 and Xbox Series X/S. What do you think? #gtavi #gta6 #rockstar
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Paweł Jarosz 🔜 GIC Poznan retweeted
Replying to @defold
Adding the chain reaction theme as the main battle system for our dungeon crawler inspired game.
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Paweł Jarosz 🔜 GIC Poznan retweeted
Here's a short guide what is a skybox, cubemap and how to use @freestylized skyboxes in Defold:
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Paweł Jarosz 🔜 GIC Poznan retweeted
If you're struggling to decide which game engine to go with, try Defold. Simple reason: cross platform build. It's a streamlined process and it doesn't break. I also don't have to worry about code going obsolete or facing drastic changes.
Defold moved into the category of game engines and frameworks I can ship with at my velocity, alongside pixi and threejs. Also has much superior web performance than many alternatives and brilliant cross platform native builds. I once again suggest it to newer folks to gamedev.
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Paweł Jarosz 🔜 GIC Poznan retweeted
Replying to @defold
Making a minimalist, web-friendly ball game
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