Shooting, aiming, and the animations are all done.
Day 17 of speed running to build the GTA 6 with a loop of AI agents.
Today's progress:
- Shooting feels real now, the hits actually land.
- Animations are actually connected, the character moves like a real game instead of a cheap asset.
Remember the animation wall from the last two days?
We bought a premium pack off Epic, handed it to Claude, and the character finally moves right.
The whole on foot half is basically there.
What's left for the demo is driving and a multiplayer mode.
Aiming to finish the whole thing this week so everyone can actually play it.
@notjazii can't wait to implement driving and see the whole game.