Playable Intelligence retweeted
bmx bikes, fishing rods, basketballs, cars, guns... all working well so far. built on the web for the web. runs great on mobile phones :)
8
5
66
6,271
Playable Intelligence retweeted
Nano Banana 2 Lite is a real game changer Generating character images in SECONDS rather than MINUTES means I'm able to create variants of characters so much quicker. I was able to generated this entirely new character for my streets of rage game using Spriterrific.
12
27
319
38,061
Playable Intelligence retweeted
I still can't believe we are building this quality game that runs on my Mac. Day 18 of building my own GTA 6 with a loop of AI agents. Today's progress: - the shadows and car reflections look real now, not like a cheap game anymore. - spent over a day on performance, so it runs smooth. By the way this is a Mac, not a gaming PC, so a lot of the rendering and lighting is not gonna be the same as the NVIDIA GPU. We are almost there. right now i'm debugging the driving so it feels smooth. quick question, what do you all want to see in the demo?
Shooting, aiming, and the animations are all done. Day 17 of speed running to build the GTA 6 with a loop of AI agents. Today's progress: - Shooting feels real now, the hits actually land. - Animations are actually connected, the character moves like a real game instead of a cheap asset. Remember the animation wall from the last two days? We bought a premium pack off Epic, handed it to Claude, and the character finally moves right. The whole on foot half is basically there. What's left for the demo is driving and a multiplayer mode. Aiming to finish the whole thing this week so everyone can actually play it. @notjazii can't wait to implement driving and see the whole game.
54
19
262
123,023
Playable Intelligence retweeted
In the past 4 weeks I've made tutorials on how you can vibe code games using AI tools. This includes creating your own sprites together with sound, music and even voice-acting - all using AI tools This is not about one-shotting games or simply prompting games. It's ACTUAL workflows that you can use alongside your favourite tools like Claude Code, Codex and Cursor. You'll be surprised at the results you can get... even if you've never made games before. I'm hoping that this encourages more people to try making more games!
21
15
167
9,716
Playable Intelligence retweeted
GM. Just vibe doodlin'. Threejs is fun.
2
15
1,860
Playable Intelligence retweeted
I vibe coded a Streets of Rage beat em' up game with AI It goes further than most other videos as it includes → Destructibles → Weapons → VFX → Boss Fights EVERYTHING was made with AI tools: → code → sprites → animations → sfx → bgm Here's my complete tutorial 👇 00:00 Intro 01:22 Key Features 02:39 Project Setup 03:40 Step 1: Set the context 10:30 Step 2: Generating character sprites 15:34 Step 3: Start & End Frames 16:26 Step 4: Character Gym 16:57 Step 5: Creating the level and editor 18:14 Step 6: Waves of enemies 20:15 Step 7: Boss Fights 21:56 Step 8: Weapon Ppickups 23:19 Step 9: Visual Effects 24:18 Step 10: UI and HUD 25:17 Step 11: Destructible Props 26:21 Step 12: Sound & Music 27:15 Step 13: Enemy AI 28:08 Wrap Up
11
10
126
8,887
Playable Intelligence retweeted
More PixiJS 3D testing 👀 Take any live 2D PixiJS content (sprites, text, graphics) and render it onto 3D geometry Our goal is to make working between 2D and 3D as seamless as possible in our WebGPU/WebGL renderer Let us know what features you'd like to see!
14
55
677
31,926
Playable Intelligence retweeted
I'm vibe coding a beat em up game (e.g., Double Dragon / Streets of Rage) Always important to have some 'cheat codes' while debugging 😉 Makes playtesting the game's progression much easier
Next game tutorial will be something highly requested. Some early experiments. Can you guess?
13
8
109
14,857
Playable Intelligence retweeted
it's 97 degrees so here's a cozy snow level in WAMP featuring 🌀portals🌀 and ❄️snow❄️. wamp.land/r/6/-10 WAMP (we all make a platformer) is an online multiplayer Mario Maker. r/place vibes
2
9
2,107
Playable Intelligence retweeted
30 seconds of some visual upgrades to @playwaypoint. Fancy ship ya got there, come fly it around on missions through a FULL Galaxy! Free. Hopefully @codetaur papa will be proud :D waypoint.shinythings.space
1
12
2,024
Playable Intelligence retweeted
Vibe Coding a AAA Racing Game with ThreeJS Day 3+4 ✅ Skinned Terrain ✅ Better terrain generators ✅ GLB props ✅ Procedural props (wind turbines, bridges, electricity poles) ✅ Road guard rails and curve arrows ✅ A lot more map editor tools ✅ Better Water (might delete, FFT burns my toaster) ✅ First post processing ✅ A lot of stuff no one cares about but i had to do
Vibe Coding a AAA Racing Game with ThreeJS Day 2 ✅ Chunk based World Editor (up to 650 sqkm/ 250 sq miles) ✅ Terrain sculpting tools with automatic chunk LODs (heightmaps) ✅ Road system (Spline Curves) ✅ Tunnels (yes it pokes holes in a heightmap) ✅ Props (Spline Curves for batch instancing and solo placements too) Now get lost vibe coding haters, me and my bros got a future to build, i want to drive my new boarrari
39
15
172
30,067
and more hackathons soon
90% off Composer 2.5 in the Cursor SDK this weekend. every weekend is a vibejam now. build an agent for one job: ship a game by sunday, start monday with a community.
1
2
4,170
Playable Intelligence retweeted
any game ideas??? i have exactly 1985 ideas.
Made ASCII loading animation with claude design. To be very honest, I think this could work out really well if you know what and how to build.
1
2
4
3,015
Playable Intelligence retweeted
the guy who coined "vibe coding" just joined anthropic. he taught the people doing it. now he's making the model behind it. update agi timelines accordingly please.
Personal update: I've joined Anthropic. I think the next few years at the frontier of LLMs will be especially formative. I am very excited to join the team here and get back to R&D. I remain deeply passionate about education and plan to resume my work on it in time.
1
1
1
2,451
Playable Intelligence retweeted
google just shipped "build your first game" as a feature in gemini 3.5 flash. the bar is officially: image prompt → canvas → playable game. the same flow with any AI coding agent: an installable skill, one command, one playable game.
1
1
2
1,571
swap the character for a wacky waving inflatable tube man and it's a 10 @MrCollison
I found my OG Floppy Brawler prompt (that resulted in this first version of my #vibejam game - which went on to become the game in the third vid on this post The crazy thing is - that first prompt I sent after a random work day got me pretty close to the first vid you see BUT - it was a laggy, jumpy mess The latest one you see in the second vid - is running it on a MacBook @ 120FPS with "Ultra" settings. A significantly more complex and beautiful experience - and super performant for everything that's going on. If you wanna tell me how it runs on your machine - check my profile link and have a play, push the settings up. FYI Chrome on Windows without certain ://flags enabled WILL throttle your GPU. There's no way around it :( (I'm defo not getting nostalgic already - I just need my prompt to benchmark how Trizen MCP vs Unity Assistant for one shot AI outputs 😃)
1
3
3,512
nice work @badfriend
damn i love building stuff like this turns out all it took to make a childhood dream real was a $100 claude subscription and a couple years of learning gamedev
2
2
2,363
hey man, can i get a flat bowl cut please? @alightinastorm
"vibe coding produces slop" "vibe coding never works for complex apps" "vibe coding is a slot machine" "vibe coding only works because it steals code that exists" "vibe coding only works with threejs for basic low poly slop demos" "vibe coders are low IQ" "vibe coders don't know anything about anything" the list goes on and on yet, day by day i'm making progress
1
2,044
Playable Intelligence retweeted
I vibe-coded a hong kong-style mahjong game with my @openclaw - crazy to think you can just make things by chatting with a lobster via telegram/discord. Wild times. tablemahjong.com I used @OpenAI GPT5.5 for most of the coding & Images 2.0 for visual assets. Features online multiplayer & solo play. Give it a try!! Probably some bugs in the mix, but a decent start! Thanks @levelsio for the inspo!
6
1
20
42,692