gm! Now to find a way of drawing the Z-axis information in my study of Bob Mallary’s ‘Shape3D’ works. Away from my computer for the weekend, and with only a book of graph paper to play in, oblique projection is looking promising.
gm all! Encouraged by @marka_eth, I've begun a more careful reconstruction in Blender of Bob Mallary's Shape 104 (1972). Using Marka's post (see quoted post), my first task has been to analyze the 2D grid: red for gaps, blue for faces parallel to the XY plane, yellow for slopes.

Sep 26, 2026 · 7:47 AM UTC

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