rGuiIcons v4.0 is out! 🔥
Create 16x16 icons or tilesets for your 1-bit games! 💯
Use online or download! 1 file, 1MB, 2K locs! Made with #raylib and #raygui!
Free and open-source! Get it now! ❤️
raylibtech.itch.io/rguiicons
Hey! Just released rTexPacker v5.0!!! 🚀
Pack your sprites and font glyphs! Many new features on this new release: sprite tags, sprite slicing, sprite collider editor, manual positioning, unique codepoints loading from text, new UI style...🤯
Try it now: raylibtech.itch.io/rtexpacke…
raygui is an immediate mode library and some properties are global for all the controls, like TEXT_SIZE.
To draw some control using a different size, it can be done with:
Hey! **rGuiStyler 6.0** is out!
A complete redesign for this raygui styles designer tool! I also created this new style called "Genesis"! I really like it, I think I'm using it with all my other tools! 😄
The tools is free and open-source!
Try it online: raylibtech.itch.io/rguistyle…
ALT rGuiStyler 6.0 with the new raygui style "Genesis"!
Hey! raylib technologies toolset for gamedev is on sale!
50% off for individual tools and even more if you get the 5 tools bundle!
Get them now! ---> itch.io/s/109112/raylib-tech…
Thanks for your support! ❤️
ALT raylib technologies toolset for gamedev on sale! Get them now!
Do you need engine-agnostic custom tools for your next game?
Multiplatform, performant, self-contained, pipeline-ready, code-sustainable
Sprite packer, resource packer, viewers, editors... Sample tools: raylibtech.itch.io/
Be the owner of your technology.
Let's talk!
All my tools fit in a floppy disk. Single-binary, self-contained, multi-platform, multi-themed ui+cli, some foss, all usable on web. Wasm version is usually 200-300KB.
A better software future is still possible.
Tools: raylibtech.itch.io/
#rIconPacker v3.0 is out! This is a big update of the tool, adding support for .ICNS apple file format and also icon-poems to be embedded in icons.
This is also my first tool available for macOS platform!!! 🚀😄
You can get it here: raylibtech.itch.io/riconpack…
#rInstallFriendly is almost ready! A simple and easy-to-use installer packages creator!
Latest 2 features added:
- Password-protected installation option
- Installation rollback on Cancel
Stay tuned! 😄
#gamedev#package#distribution
Hey! I created a tool to automatize the creation of new tools! Just configure some parameters and a full project is generated! Including GitHub workflows for CI/CD in multiple platforms! 🤯
Anyone needs some tools? Just drop me a mesage! 😄
#toolsdev#software#automation
Just released rTexViewer 3.0! Originally inspired by your amazing PVRTexTool, this image viewer and pixel-format converter has evolved into an image board with custom GLSL shader support per image! Also including a powerful CLI and everything contained in a single 1MB executable!
Interesting fact: raylibtech tools fit in a single floppy disk. High-performant, single binary, beatiful multi-themed UI, powerful command-line, multiplatform, no external dependencies. Better software is still possible.
#gamedev#toolsdev#raylib#raygui#uidesign#futureisnow
#rrespacker v1.0 is almost ready! A simple and easy-to-use #rres resource packer! Some features:
- Per-file compression/encryption
- File embedding as raw data
- Central Directory option
- Externally linked files
Coming very soon! 😉
#gamedev#toolsdev#datascience#packaging#UI
#rGuiStyler tool lets you customize the style of your controls. Upcoming version can even generate automatically a controls style table for better style viewing and sharing. We love this new feature! #raygui#raylib#toolsdev#uidesign
This week just enjoyed coding a new tool: #rIconPacker, a simple and easy-to-use icon packer. Some interesting numbers: ~32 design/coding man/hours, ~1000 lines C code with spacing/comments, 790KB exec., self-contained, stand-alone, powerful CLI... #raylib#toolsdev#codefun
Lately we've been working on a command-line #CLI design, here it is an infography with some CLI analyzed and a proposed design. #feedback is welcome! #gamedev#toolsdev#ux#ui#codefun
Working hard on #rtexviewer! textures viewer and pixel formats converter, nice interface but the best part is the command line and the data export options! All in a single 900KB standalone exec.! #gamedev#toolsdev#raylib#raygui
Not finding the perfect #tools for your #pipeline? Tired of hearing your art/audio/testing teams complaining about buggy tools? Horrified by unintuitive custom tools interfaces? No worries, we are here to help, let's talk! :) raylibtech.com#toolsdev#gamedev#coding