rGuiIcons v4.0 is out! 🔥
Create 16x16 icons or tilesets for your 1-bit games! 💯
Use online or download! 1 file, 1MB, 2K locs! Made with #raylib and #raygui!
Free and open-source! Get it now! ❤️
raylibtech.itch.io/rguiicons
Hey! Just released rTexPacker v5.0!!! 🚀
Pack your sprites and font glyphs! Many new features on this new release: sprite tags, sprite slicing, sprite collider editor, manual positioning, unique codepoints loading from text, new UI style...🤯
Try it now: raylibtech.itch.io/rtexpacke…
Hey! **rGuiStyler 6.0** is out!
A complete redesign for this raygui styles designer tool! I also created this new style called "Genesis"! I really like it, I think I'm using it with all my other tools! 😄
The tools is free and open-source!
Try it online: raylibtech.itch.io/rguistyle…
ALT rGuiStyler 6.0 with the new raygui style "Genesis"!
After several months of work I just published **rInstallFriendly v2.0**!
Installation time has been improved considerably!!! (Currently ~20 sec. to install ~2GB of data)🤯
Also added a minimum installation time config option and more! 🚀
Get it now: raylibtech.itch.io/rinstallf…
**rTexViewer 4.0** is published! Biggest update ever of the tool with MANY new features, including a NEW **shader code editor with auto-hot-reloading**! The only image board with custom dynamic shaders support! 🚀
raylibtech.itch.io/rtexviewe…
Hey! raylib technologies toolset for gamedev is on sale!
50% off for individual tools and even more if you get the 5 tools bundle!
Get them now! ---> itch.io/s/109112/raylib-tech…
Thanks for your support! ❤️
ALT raylib technologies toolset for gamedev on sale! Get them now!
Hehehe... actually that PR included just a typo and some formatting tweaks (following raylib conventions), the commits list was the syncing with current master branch for the fork... In any case, everybody is welcome to contribute to raylib, PRs are carefully reviewed.
actually I prefer move the opposite direction, make all tools/techs independent, divided in pieces, to allow anyone to use any piece/tool with their own engine/technology. Monolith engines could be handy but as they grow, complexity increases and maintenance gets more difficult
I think what devs need is good tooling to accelerate the development process.
why engine tooling must be linked to a specific engine when it could be completely engine-agnostic?
why engine tooling must be a monolithic piece of software when it could be modular?
Do you need engine-agnostic custom tools for your next game?
Multiplatform, performant, self-contained, pipeline-ready, code-sustainable
Sprite packer, resource packer, viewers, editors... Sample tools: raylibtech.itch.io/
Be the owner of your technology.
Let's talk!
Big update! Many great improvements!
Specially important one: redesigned GuiTextBox() to allow cursor movement, including mouse positioning!
Updating all the published tools in the following weeks! ♥️
Hey! raygui 4.0 is out! the biggest update in 9 years! 😄
A simple and easy-to-use immediate-mode gui library! Perfect for multi-platform high-performant small tools development! Multiple styles available or create your custom ones! FOSS!
Release info: github.com/raysan5/raygui/re…
All my tools fit in a floppy disk. Single-binary, self-contained, multi-platform, multi-themed ui+cli, some foss, all usable on web. Wasm version is usually 200-300KB.
A better software future is still possible.
Tools: raylibtech.itch.io/
#rIconPacker v3.0 is out! This is a big update of the tool, adding support for .ICNS apple file format and also icon-poems to be embedded in icons.
This is also my first tool available for macOS platform!!! 🚀😄
You can get it here: raylibtech.itch.io/riconpack…
Hey! #rTexPacker has been released on Steam!
A simple and easy-to-use textures packer and font atlas generator!
Engine-agnostic, many features, export to multiple file-formats, command-line interface, Unity plugin available! 1 MB!
Check it out! store.steampowered.com/app/2…