Product & Incubation @riotgames Founder @higround (acq. @100thieves) · @hypegeek Forbes 30u30 All opinions are my own.

Los Angeles, CA
Crazy who is this Rustin guy S/o to @higround team and community fr
With HIGROUND CEO, Rustin.
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“Yea like Zack Fox…” -@aryjawn “What about him?” -me “Like… the creator of Undertale” “What?… do you mean Toby Fox??” “Yea 😂😂😂”
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Rustin Sotoodeh retweeted
Opus 5, street fighter mixed with tekken, one shot. On par with Fable, ahead of every other model I've run. No visual defects on the first pass, and the game balancing feels right. works w my stick 2 #ai #claude #oneshot #original #gaming #games
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Getting mad is good if it’s fuel Bad if it holds you back I think Kobe mastered it, it’s fuel, but it’s fabricated so it can’t consume you You play seriously but you never take life seriously
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I think meetings in the age of ai need to change Our bots should meet for 30 mins to discuss, while we go for a beer We come back, vibes are high, and the bots have come to a conclusion that we decide on
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Rustin Sotoodeh retweeted
I need to get hammered in Mike Tomlin’s minecraft speak easy
👑
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Rustin Sotoodeh retweeted
I'm in Japan in a way more niche and interesting way than you all are
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All I’m saying now is… we can make Halo 4 what we wanted it to be Insert any game title Ofc copyright law tho
Every game is moddable now! I packaged everything Claude learned modding Terraria and Age of Empires into universal-modder: skills + tools that let Claude Code mod almost any game you own. Engine recon, decompiling, @fal sprites/3D/audio, testing in the real game, even the showcase video. github.com/rehan-remade/univ…
Community note
The video compiles unrelated mods by other creators (e.g. Minecraft in Elden Ring by @TobynJacobs; real-time battles in Pokémon Emerald by @germanburgardt), not work from the advertised repo. Only the final Terraria/AoE clips match its examples. github.com/rehan-remade/u… github.com/GBurgardt/poke… x.com/TobynJacobs/st… x.com/rehan_shei/sta…
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Trying to build the same for a group in LA Currently do a weekly call where we share what we’re up to, new ideas, challenges etc. Any tips on how to keep it going and get more curated folks involved?
I have a friend group in NYC called the "Media Mafia" All sub 25 years old All bootstrapped $5-$15M / year media companies We are excited to come share our learnings
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Remember when Halo had Forge mode? Well you can just do that to every game, ever, with AI Maybe you just make a site called forge mode and you can pick games, press shuffle and see what happens
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Rustin Sotoodeh retweeted
If you're a designer, you must look at this and ask yourself if the world we live in today is as diverse and beautiful as this from an artistic standpoint. These sites we not meant to be functional, they were expressive. Truly free thought and high sense of independence in web design has almost gone extinct in the most expressive of websites. Some of the most creative websites today look indistinguishable from a Shopify template.
Taschen's 1000 Favorite Websites (2003) - Julius Wiedemann. i think we are living in the ruins of an advanced and creative civilization. jk, but nowadays all UIs seem the same drive.google.com/file/d/1VWE…
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cant sleep my x feed is going insane
in the black ops mode too its not just the guns that work but also you can die and take damage just like in the original game.
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people that dont like ai will like this then people will like ai then we will get a ton of games a ton of new designers and studios now how do you solve distribution? that part i dont know yet, cause theres gonna be a lot of crap
fuck it Halo Big Team Battle on Modern Warfare 2 Rust All controllers compatible, all devices 32 players max Supports MW2 and Halo maps
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Prediction: modders will go dummy and it will be an explosion of creativity im talking like ps2 era levels of innovation and people will get over the ai hate in games dont shoot the messenger this is my personal theory
All video games are malleable now, we don't have to consume whatever slop we're served up by the 2026 gaming industry. Stop buying new games, start modding old ones...
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I don’t think anyone on IG knows wtf is happening in AI I come to X, get inspired, and I build something I go to IG and it’s the same people posting the same stuff since January The meta is changing and I feel like if you’re not on X you are really falling behind
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I don’t know about you guys but everyday I wake up, hit twitter, get inspired and then claude and i get to work I bookmark things, my Claude reads the marks and makes suggestions or builds the features on the products, and we go from there
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Is the true mark of greatness quantity or quality? Everyone says quality but I would argue quantity. There’s just no way you can afford to keep releasing stuff if your stuff is ass. No one would consume it. And there’s no way you would keep making stuff if no one consumed it. It has to eventually be great, it just has to. So that’s my pov on why you should make slop cause eventually it’ll get great.
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Larpmaster
The final frontier of consumerism has arrived in South Korea.
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It’s not the game that’s bringing the $ in It’s the people who made it Making it is one thing, expanding it is a whole other thing that vibe coders know but never admit That’s why you only see demos
NOW YOU CAN BUILD A ROBLOX MAP WITHOUT A SINGLE LINE OF CODE AND THESE ARE THE SAME GAMES THAT BRING DEVELOPERS $65,700,000 A YEAR The developer in the video builds a farm in Roblox Studio with two AIs instead of a team: one writes the code and map mechanics, the second figures out which elements will resonate with the audience. The barrier to entry that kept Roblox earnings in the hands of a handful of studios for years just dropped Economy level: 0 lines → working purchases/luck/cycleEnd loop, Total Clouds: 0 at startup HUD interface: empty → MoneyDisplay.lua, WaterDisplay.lua, HudButton.lua built in one pass Server and publishing: draft → ready Server Size 6, publishing updates to the same link Map marketing: no plan → breakdown of retention and hooks in the first 60 seconds of gameplay, ready to launch Here’s what this is really about Before, to build a working map with an economy, HUD, and server logic, you either had to know Lua or hire someone who did. Now that same work is done by an AI copilot that keeps the entire project context at once - code, interface, balance. Meanwhile, the top 10 Roblox creators make an average of $65,700,000 a year each, it’s just that this level was unreachable for someone without a team and budget The crowd keeps putting off their map idea because they don’t know how to code. Now that’s no longer a reason to put it off Save this post The barrier to entry to the world’s most lucrative indie platform just became a prompt
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