Metroid Prime's 20th release date anniversary is on November 18th. As the anniversary approaches, I'm going to tweet out a little stories about its development. Here is the second story:
32
1,170
5,871
In this clip as Samus approaches the Pulse Bombu, the screen fills with static to show interference with her visor. As we worked on this a big issue is the memory use of the noise texture. The Gamecube only has 24MB of RAM, so every texture has to be carefully considered.
10
1,008
4,913


