broā¦if u were trying to cram bosses, levels, and enemies within 3 monthsā¦.
Dead Space creator Glen Schofield says he was forced to release The Callisto Protocol three months early, despite the team needing more time after COVID-19 disrupted development.
āI was forced to ship the game. Iām mad at myself, thereās no doubt,ā
The rushed release meant cutting levels, bosses, and enemies, the team then worked hard to fix the game, releasing 86 patches after launch.
āThey thought Callisto was a complete failure,ā Schofield said about Krafton. āWhat they didnāt know while all they were doing was complaining, we were doing patches.ā
He also had plans for a sequel set in a massive spacecraft junkyard, but Krafton wasnāt interested in continuing the series.