Finally made a new trailer after the recent gameplay changes. 🎉
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Today I was coding a new event for my game from my list of yet to be implemented events. After about half of it was done I accidentally clicked on the wrong room and opened an old event that I already implemented... and it turns out it was the same one I was currently coding. I just forgot that I already did it. Tell me your game has gotten too big for you without telling me your game has gotten too big for you, huh?
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Well, this was fun. #my9games I guess I like RPGs :)
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Sursprisingly many people irl ask me why I don't use AI to make my game. The list is so long. But my top 5 is: 5. It's theft of someone else's creativity. 4. It fills each market with low quality crap. 3. It prevents you from learning something new. 2. It kills creativity. 1. It's a huge waste of humanity's collective resources.
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I'm gathering quotes from other game devs that help me in my project. Today's quote: "Games are pretty bad right until shortly before they are finished." Erik Wolpaw on @TheExaminedGame podcast.
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Lately I've been thinking about how I will have spent 4 - 5 years on my game when it releases and it will probably not even make back the money I spent on it. Sounds frustrating, but I am trying not to be frustrated. I still want to finish the game and I think it's worth finishing. I will still create value for myself in form of everything I learned on this project. Like animating sprites in Spine 2D for example. 😄

ALT Animated mutated spider. Idle animation done in Spine 2D.

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They are posting this garbage as if they are proud of it.
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I wish I could go back three years and bring a copy of my game with me to see if I would jave played and enjoyed it when I wasn't too deep in ithe making of it. I have no idea what I have here. #gamedev #indiegame
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I think I need a publisher. I just hate how thinking about marketing has replaced so much brain space in my head previously reserved for thinking about game design and coding. #gamedev #indiegame
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Even using hashtags in this post feels icky.
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Thank you @RumbleRumBot for including Life Altered in your showcase! 🎉
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Today my godchild learned that I am making a video game. Now he wants to make one too. An open-world 3D super hero game with endless replayability and multiple playable characters with different abilities. He asked me if this is easy, medium or hard to develop. Yeah... #gamedev
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Whelp, no working on the game for me today. My son spilled water on my setup and I am waiting for it to dry before trying to turn it on. Time to play some Switch games instead. Any recommendations?
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When things fall into place with game design it can seem as if you had planned all this all along, which I so very much didn't. Iteration and playtesting is like the sea turning a jagged rock into a smooth pebble. #indiegame #gamedev
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