3D Design that runs in the browser. Building @omma_ai

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Water simulation in Spline v2 made with agents (Astra)
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Making a robot with gpt 6 astra in Spline. The robot uses a solver that detects collisions while walking and self corrects its pose; similar to how it would work in real-life.
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Here is how it looks from the editor mode.
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You can built this now with Spline agent (astra) or with Spline MCP. Everything is editable.
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You can modify the objects separately using the editor mode, or adjust the values to tailor them to your needs.
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Infinite portal effect in spline
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Bouncing spheres using softbody physics in Spline V2
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Spline V2 agents at work. Build a drill, add animation to change battery triggered by mouse events.
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Introducing Hana V2, now with MCP support. - Generate via MCP or in-app agents - Import GLB/GLTF files with PBR - New export options (SVG, PDF) - WebGPU canvas - Better vector editing - and more!
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You can now build interactive 3D scenes like this vacuum cleaner in Spline V2 using the AI agent in-editor, or via the Spline MCP (your own keys). The whole room + vacuum cleaner are editable objects within the 3d editor. by @gaborpribek
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The new dust shader in Spline V2.
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With Spline V2 you can build procedural worlds while preserving direct manipulation of its core components.
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You can now build real-time fracturing/destruction physics on Spline V2 using the AI agent or via MCP.
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The Spline desktop app is also getting a full revamp. New tab bar, better performance, and the MCP connectors.
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A new powerful Spline WebGPU engine now supports PBR materials, HDR environment maps, tone mapping, and physical sky. There are new material layers (dust, cavity), and we added support for decals too. The Spline runtime size is also now smaller than before, adapts its size based on the content you are exporting.
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Spline scenes now can use HTML/JS code, which makes it easier than ever to build UI driven scenes, games, custom interactions and more.
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A new Spline MCP (with the desktop app) allows you to connect with any provider's agent to create and edit Spline scenes.
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Now you can generate or edit 3d scenes using AI agents within the editor. The generated scenes are fully editable! You can switch between edit/preview modes to build your content.
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Introducing Spline V2, a complete rebuild of our 3d editor for the agentic era. - New UI - AI Agent Mode and Spline MCP - Faster WebGPU engine - PBR/HDR workflows - Custom Code/Scripting - and more!
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Light mode is cool too
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Not bad!
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In Omma, you can generate multiple pieces of content in parallel, pick the one you like, and continue from there. You can also remix and create variants of existing content created and shared in the community by other users.
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Simulating 16k individual hairs in real-time using WebGPU. We think this is the first real-time hair simulation with this level of complexity to be displayed in a browser.
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A car game with physics and chassis system running on WebGPU. Both the car and the game were generated within Omma.
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This is a 3D interactive music app with WebGPU, built in Omma. It has real-time reflections and sound-based interactions.
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Omma combines code generation (LLMs), 3D AI mesh generation, and Image generation all in one place for you to build and ship. Deploy to production, assign custom domains, and more. Let's see some examples! Starting with this 3D landing page. Runs with WebGPU, and it changes on scroll.
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Today, we're releasing Omma. Create 3D, Websites, and Apps with AI agents. Start now on omma.build Follow @omma_ai
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New updates in Hana: - Vector Mode Resizing - Custom Pivot Point Now you have more control. All animatable and in real-time. Available Now.
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Tiny Update for Hana: - Pencil tool - Strokes Gradient - Pages - Fill as 3D texture - Copy & Paste from Figma All of this can be animated in real-time, react to interactivity, convert to vectors, combine with booleans, etc.
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You can build anything with vector shapes, but also effects, booleans, animation, etc. All can be exported as images, videos, or interactive content that you can embed anywhere on the web. You can also copy/paste your Figma designs directly into Hana, btw!
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Hana is a new type of design canvas that handles both 2D and 3D simultaneously in real time.
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Liquid Glass in Hana is just on another level: ✨Works in both 2D and 3D shapes 🍷Stacked Glass 🍺 Refraction controls ⚡️ Real-time Follow this thread to learn more!
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Refraction of 3d with 2d with hana
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Spinning cubes made with Hana.
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Smooth depth of field effect made with Hana.
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We are developing a new design paradigm that enables seamless integration of 2D and 3D on the same canvas in real time. No need for plugins or cumbersome workflows. It's all connected in a single place. All systems (frames, layouts, booleans, vectors, effects, etc.) work in sync across 2D and 3D, non-destructively. This is the starting point of a fully multi-dimensional design process. At some point in the near future, people won't need to refer to '3d design' as a separate part of the process, because it will be all part of the same system. The following is a demo of this in the works within Hana (a design canvas). We will ship this latest development in about a week.
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Tiny Update: You can now control the pivot of objects in the Spline 3D editor. Just hold CMD/CTRL and move the pivot.
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You can switch Hana's 3D materials easily to test different looks on your object.
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🔥Smooth 3D transitions running in real-time with Hana.
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Making shapes move in 3d with Hana
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You can create crystal-like objects using Hana's 3D system.
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Spline Hana 3D controls support multiple languages
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Reflections and refractions in 3D + 2D, in Hana
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This 3D button can be a thing.
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Any 3D shape in Spline Hana is fully editable in a non-destructive way. Here is a behind-the-scenes.
Exploring 3D motion with Hana's 3D shape control.
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Exploring 3D motion with Hana's 3D shape control.
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Using Hana's 3D controls to simulate camera motion.
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Combining 3D with progressive blur to create DoF in Hana
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3D vibes. Convert any vector to 3D while mantaining a real-time connection to it. Made in Hana.
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Exploring 3D text with refractive material and hover interaction. Made with Spline Hana
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3D Refraction + Mouse Follow in Hana
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Alternative 3d intro for Hana's launch video. All made with Hana's motion system. @gaborpribek
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Making 3d text is a whole new vibe with Hana
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We are shipping this feature as Beta today for Hana. You can try it now from app.spline.design Learn more about it at blog.spline.design/introduci…
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Combining 2D and 3D within the same system opens up many creative possibilities, and we are just scratching the surface.
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Change your shape parameters to see how the 3D updates accordingly. You can combine it with drop shadows, interactions, and more!
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You can enable 3D for any vector shape in Hana by adding the 3D Shape effect to it. Continue editing your vector shapes in real time after applying the effect.
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3D for Hana is here. The first canvas that combines 3D and 2D in real-time. Convert any shape to a 3D model in a non-destructive process. All systems (vectors, booleans, layouts, events, etc.) work together.
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We achieved a fundamental milestone in combining 2d and 3d, all in the same canvas, all in real-time. Here is a sneak peek. We aim to ship this within Hana in a week or two. If anyone is interested in testing before that, let us know in the comments.
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Google's Nano Banana Pro from Gemini 3 is now available in Hana.
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Spline now supports light mode ⚡️
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Made with Hana: 3D projections, Liquid Glass, Vector Morphing, Masks. And more is coming 🔥
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