Opus 5.5 rewrote PowerPoint in a single prompt... ... is probably what I should have written for X, but it took many hundreds of prompts, over months. And it was mostly Opus 4.8.
Full PPTX IO and rendering engine in ~320kb #WASM (C/C++), fully client side, renders in milliseconds with @WebGPU, with PPTX, PDF and ODP export. Supports ~76% of PPTX features on import. UI is far behind the rendering features, desktop only for now. 👉webdecks.app/app/?open=DemoD…
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Full PPTX IO and rendering engine in ~320kb #WASM (C/C++), fully client side, renders in milliseconds with @WebGPU, with PPTX, PDF and ODP export. Supports ~76% of PPTX features on import. UI is far behind the rendering features, desktop only for now. 👉webdecks.app/app/?open=DemoD…
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@grok Is this cool or what?
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Jonathan Hale retweeted
Confirming the leak..The project that I've grinded after for the last three months is done..and guess what? You can play it right now. It's all human made as a love letter to the art. I've voiced three characters including the one you're hearing. More ⬇️ 🕹️tristan-john.com/aquarellica
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Having an agent configure your Linux is an absolute superpower. Configure in English, it takes care of the headaches.
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It was the one reason Linux never stuck to me. Now I just "My cursor has low FPS" and it figures out what went wrong with the NVidia drivers.
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I under appreciated PowerPoint. It's crazy how much goes into it compared to Excel and Word.
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Jonathan Hale retweeted
Built an open-source Gaussian Splat renderer for @WebXREngine ! 🚀 Also integrated @sparkjsdev , so WLE now supports both. Native: better VR integration. SparkJS: better LOD/perf/visuals. Either way... Wonderland Engine finally has Gaussian Splats! 🎉🎊 #WebXR
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Jonathan Hale retweeted
With a slightly different lighting
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Jonathan Hale retweeted
"Lone monk" scene by Carlo Bergonzini, rendered in albedo, my #rust #webgpu pathtracer (no RT cores). Good result, but still a long way to go :) (Unfortunately the roof tiles were made of a Blender modifier, and don't look that good on this export 😅)
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Jonathan Hale retweeted
Magic of #webxr @ fingertip Had some fun making this finger pose detection experiment today ✨ Made with @WebXREngine
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Jonathan Hale retweeted
We've finally got our Apple Vision Pros in hand 🥽👀🙌 It truly is amazing tech Just tested The Escape Artist hand tracking update directly on-device - it's sooo close, but a couple unforeseen issues need resolving before we push The update will go live next week - stay tuned!
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Jonathan Hale retweeted
Incase anyone is wondering what was the iot vr demo
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Jonathan Hale retweeted
#XRTrends25 🔮 What’s next for XR in 2025? Jonathan Hale, CEO at Wonderland, shares the top predictions from the XR Today Trends submissions. 💬 How do you see XR bridging the gap between enterprise and consumer in 2025? Share your thoughts below! 👇 #EnterpriseXR #FutureOfXR
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Jonathan Hale retweeted
Just made an atmospheric shader with a day-night cycle in @WebXREngine lights, max FPS (140)! 🌅🌙✨ Super smooth, super efficient, even for WebXR. Who needs real-time lights when baked does the job? 😎 #GameDev #WebXR #Shaders #WonderlandEngine
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Random idea to run bigger models on consumer GPUs: stream every second layer, keep ever other resident. That way you can pipeline bandwidth with computer. It's going to be slow... but still fast enough to be useful! If someone prototypes this, let me know!
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Jonathan Hale retweeted
133M polygons in your browser: wonderlandengine.com/showcas…
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