spent the last two weeks scrutinizing and improving every little bit... even though I know the game is better for it - it puts in a state of paralyzing self-doubt. It's pretty emotionally draining... Either way, I'm still releasing on 11/12 on #itchio#shmups#stg#gamedev
I mean look there is like a quarter second here where there are barely any bullets. I joke but I legitimately see this and think I need to make the higher difficulty and/or rank add stuff here...
Stellar Fury 1.0 will release on #itchio on November 12th.
It's been a long journey and I am excited and terrified to get this beast out there.
Steam release with online leaderboards will come in 2027.
#shmups#stg#gamedev#indiegame#arcade
8 levels, plus a caravan level. 3 difficulty levels.
3 arranges:
* Original: 5 levels with branching paths ~35mins
* Compact: 5 levels with reduced runtimes, no branching paths ~20 mins
* Extended: All 8 levels in sequence
Yep - here it is. It's "yellow paint". High contrast black/white eye with yellow border and glow. Everything will be like this... god forbid you actually might need to figure something out. Nintendo games were already easy to begin with....
Funny this change makes this room LESS realistic. The original idea was the spiders of Ganon's curse stole the ladder and stuck it in their web and you shoot it down back where it belongs. Now it's some bizarre ladder-dispensing machine someone made. #Zelda#OoT#OcarinaofTime
Everyone going on about the graphics of OOT Remake and I don't see any conversations about the gameplay changes.
Sprinting? Free jumping? Quest-log? non-fixed camera?, going to 16:9 instead of 4:3.
Original OOT was designed around the limitations it had.
Also, did no on notice the infrastructure they setup with the "Zelda Notes" app? Like you can transfer rupees out of the game into this app... how long before going the other way is possible...
Nintendo games since SNES have always been a bit of a underhanded pitch - but I'm concerned these things we treat as just obsolete software to update undermines what little challenge was there in the first place.
Interesting dynamics you can exploit. Not shooting increases your cap recharge rate. You can go from fresh spawn to enough for a full clear and get enough points for a wingmen spawn iframes event.
Cuts boss time down a lot but leaves you with no resources.
#stg#shmups#gamedev