Create awesome 3D experiences declaratively with @vuejs components. Discord discord.gg/UCr96AQmWn

WebGL
Announcing TresJS v5.0 🎉 Our proudest release so far. Declarative @threejs for @vuejs gets a major upgrade: ✨ WebGPU experimental support 🛠️ New create-tres CLI tool ⚡ Re-imagined context 🔧 Refactored composables Ready to build the future of 3D on the web?
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OMG this game is SOOOOOO CUTEEEEE 🐝 😍 @zernonia do we have your blessing to showcase it on the main Tres website?
Saw many games created recently, decided to make one for myself. A cozy little bee game 🐝 Fly across a hex island, gather nectar, befriend wild bees, build a humming hive… and find out what's past the mist. Built with @nuxt_js + @tresjs_dev, @claudeai Opus 5.5.
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Where is Honour mode 😏?

ALT Zzz Bg3 GIF

Replying to @alvarosabu
The original inspiration are the portraits featured on @larianstudios Baldurs Gate 3 difficulty selection screen. So I composed the scene models using @Blender, with @KayLousberg amazing characters and some made by myself to finally export them to use in @tresjs_dev Animations done with @greensock
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Nuxt @nuxt_js and TresJS is the perfect combo for web games. Specially coming from someone as talented as @benjamincanac who managed to orchestrate so many cool features together. 👏
So it appears you can build 3D online games on @vercel Avelune is a multiplayer world you dig up and build on, with proximity voice and an AI NPC you can talk to. Built with @nuxt_js, @threejs, @tresjs_dev and @aisdk. avelune-online.vercel.app
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Yeiiiii Glyph is out!!! 🎉🎉🎉🎉🎉
✨ Glyph v0.1.0 coming out party ✨ The typography engine for the web. Finally, text that looks like it came from a native app in your web pipeline. → gpu-first with batched drawing and incremental updates → bitmap, mtsdf and slug in one engine → correct multilingual text, shaping, bidi, cjk, ligatures, font fallback → paragraphs that wrap, justify, flow around shapes and 3d objects → one font pipeline for three.js, R3F, typegpu or your own renderer github.com/pmndrs/glyph
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A Vampire Lord, or Raphael, definitely Raphael

ALT Baldurs Gate Reveal GIF by Larian Studios

Update on my RPG Portals demo @tresjs_dev , I added a second dungeon scene for the Balanced difficulty option. Don't wake the undead 💀 I love the effect. Added some volumetric fog to give that crypt mood. What do you think? What should i do for the Tactician difficulty?
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New video drop! 📽️ Before touching a line of code, I picked up a block of clay 🤓. You never imagine learning @tresjs_dev object transforms (@threejs + @vuejs ) in a cinematic way. Declarative position, rotation and scale via props. piped.video/nrvaAyGTNcA
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I'm not your pet 😡
I have a new pet for Codex 🫢
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🎉 TresJS 5.9 is out! • MeshPortalMaterial: render a whole scene through a mesh, perspective-correct • Instances + Merged: thousands of copies, one drawcall • Refractor: real-time glass • RoundedPlane • Reactive isWebGPU flag github.com/Tresjs/tres/relea… #threejs #vuejs
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A nautiloid with glitters

ALT Dragons Chase GIF by Larian Studios

I'm having so much fun with @tresjs_dev (@threejs + @nuxt_js ) portals 🤩. And yes, the adventurers camp is a real scene with awesome characters from @KayLousberg What other scenes should I create for the other difficulties 🤔?
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Been playing around with GSAP integration for some text effects today. The level of polish you can achieve now is next level. #gsap #threejs #tresjs #vue #creativeDeveloper
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I'm honoured to be part of @vuefes this year to bring the magic of @tresjs_dev to the Japanese community 😊. vuefes.jp/2026/en/speaker/al…
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This is what 1 million grass blades look like, all thanks to @alvarosabu tutorials 😎 I would have used surface scattering + weight instead of a grid, but whatever, the result is impressive, and now I want to play Breath of the Wild again. Stylized rendering >> everything else
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So, @nuxt_js based games when? 😎
✨ Introducing TresJS Rapier v1.0 Drop a `<Physics>` wrapper around your scene, add `<RigidBody>`, and your Vue 3D objects fall, bounce and collide. Frame-rate independent, Rust-powered, WASM-fast. Huge thanks to @nsl_nathan and @jaimebboyjt tresjs.org/blog/tresjs-rapie…
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👀
Physics is coming to @tresjs_dev this week. Stay tuned.
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I just purchased @NeedleTools PRO, this tool is becoming a most have for all my @tresjs_dev projects. 😍 the DX is just chef kiss, it's worth every penny. I will do a video about it soon. BIG KUDOS to @marcel_wiessler 👏
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I made a tutorial on my blog in case anyone whats to learn how to create a grass field shader with @threejs TSL Same techniques used by @bruno_simon in his portfolio and games like Zelda BOTW. ✌🏻 alvarosabu.dev/blog/creating…
So @bruno_simon was right. Creating a grass shader is way too fun. I created this one with TSL and @tresjs_dev , similar approach to Bruno's portfolio, but 5 vertex blades and instanced. I added a diffuse map for the colors. I might do a tutorial about it. #teamGrass 🌱 #threejs
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Look at that chill guy, just touching grass
So @bruno_simon was right. Creating a grass shader is way too fun. I created this one with TSL and @tresjs_dev , similar approach to Bruno's portfolio, but 5 vertex blades and instanced. I added a diffuse map for the colors. I might do a tutorial about it. #teamGrass 🌱 #threejs
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Is this the part where we start earning money? 😅
Replying to @tresjs_dev
@tresjs_dev downloads getting off the roof 😯. Close to the 2M total downloads 🤯
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I made a Goblin 😀
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Custom renderer inception? 🤯
Vue TermUI + TresJs has been achieved
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