How do you bring deep firearm simulation to Quest 3?
Learn how RUST LTD used Unity 6.3, ECS ballistics, and custom Editor tooling to build Hot Dogs, Horseshoes & Hand Grenades 2 without blowing the frame budget.
🔗 Read the full dev interview: on.unity.com/H3VR2_Blog
Curious about building for Meta VR Glasses? 🥽
Join us live with @MetaHorizonDevs to explore what Meta VR Glasses means for creators, see live Unity demos of its capabilities, and learn what Day One support from Unity means.
📅 October 1 | 9am PT / 12pm ET / 5pm GMT
🔗 Set your reminder: on.unity.com/MetaVRGlasses_L…
We’re excited to partner with Meta to deliver day-one support for Meta VR Glasses 🤝
Add hands support to your Quest title or build something new. With Unity, it's one codebase that can be used across multiple devices, enabling developers to reach more VR players on more platforms with less friction.
Download or upgrade to Unity 6.6 or higher to start creating today.
@MetaHorizonDevs
Say goodbye to rigid bundle layouts 👋
Unity 6.6 introduces Content Directories for local content - giving you granular memory loading, and provides easy migration for existing Addressables projects.
🔗 Learn more about Content Directories: on.unity.com/ContentDirector…
Ready to see Claude Code and Unity in action? 🛠️✨
Now that the official Unity plugin is live, here is a quick guide on how to set it up and actually use it in your workflow.
🔗 Get started: on.unity.com/ClaudePlugin
Fall into savings! 💰🍂
Score up to 50% off Unity top sellers and up to 85% off daily drops. Upgrade your project for less now through October 7th.
🔗 Shop the sale:on.unity.com/AS_FallSale
Take full control of your game's splash screen in Unity 6! 🎨
Customize your background, adjust animations, and swap in your own logos. Plus, the "Made with Unity" logo is now completely optional on all plans, including Personal.
🔗 Learn more: on.unity.com/SplashScreen_Do…
Looking to streamline your dev workflow, but not sure where to start? We’ve got you covered.
Swipe through to find the right Unity tool for your project ➡️
How do you simulate thousands of enemies on a mobile screen? 📲
Learn how @piktiv ported Deep Rock Galactic: Survivor to mobile: flow field navigation, KD-tree physics queries, GPU vertex animation, and Burst-compiled jobs.
🔗 Read the full dev interview: on.unity.com/DRGS_Blog#MadeWithUnity | @FundayGamesdk
Entering Play Mode just got significantly faster ⚡
In Unity 6.6, the default setting for entering Play Mode is now reload scene only for all new projects. This means code will not be reloaded getting you into Play Mode faster, and state, such as static variables, is not reset when entering Play Mode.
Why the shift? It’s all part of the upcoming move to CoreCLR in Unity 7, where domain reloads will be removed completely.
🔗 Learn how to upgrade your project code: on.unity.com/CoreCLRUpgradeG…
We heard you loud and clear 🔊
Introducing the official Unity plugin for @OpenAI’s Codex - a first-party integration available now directly in OpenAI’s universal plugin directory.
Developers are already using OpenAI’s Codex with Unity, but now with our official plugin, your agent gets direct engine expertise written and maintained by Unity’s own engineers.
🔗 Get started: on.unity.com/OpenAIPlugin