now YOU TOO can FIRE your agents out the door when they are done merging that pull request
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I've never had THIS much fun building, Opus 5.5 is so fun. Excalidraw directly in the office, and an elevator to take you to your other projects. Don't forget to pet the dog.
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I've been building nebula in Rust for a few weeks now, but recently switched back to a typescript project and MAN do I miss this instant live reload as my agents work,
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I love that people still ask "what prompt did you use?" because they haven't learn ai can just write the prompt for what you see or want but can't explain in words
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look at them all one shotting features using opus 5.5, it's so beautiful
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giving my agents motivational posters so they will work harder
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now I can watch my agents from my office above. no slackers.
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what feature to add next...?
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Opus 5.5 is absolutely insane
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WebDevCody retweeted
convex pivot from wrapper to rapper
convex leadership offsite footage leaked
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I told opus to turn my 2d game into a 3d and it did it in 45 minutes
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great.. now I have a /goal prompt to remake this. I need to stay off X there are too many cool ideas
I've gotten a ton of questions about the Claude Code Office Harness. You can use it as a main tool to go from prompt to prop. * It's Svelte, Claude Agent SDK, & Three.js * AI SDLC loop is real - agents have a ton of autonomy but safeguards at every step Working on OSS version!
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WebDevCody retweeted
Opus 5.5 has once again destroyed my expectations for games and 3D modeling. A full survival game like The Forest, in three.js, in 1 day of continual work. A 2 km island carved by simulated erosion. 44,000 trees, every one generated in code and wrapped in real photoscanned bark. Six real Pacific Northwest species. The sun and moon sit where they really would at 49 degrees north in late September. Thunder arrives late because it travels at the speed of sound. Wolves stalk at dusk, circle the fire at night and back off from a torch. Claude Code split the world between waves of agents, one per domain, and critic agents that never touched the build checked the renders against real photos. 62 seconds of 4K, 1,881 frames, rendered one by one out of the game itself. The wolf is still the weakest thing in it and it doesnt hold 60 fps yet. I ran out of Claude usage before the realism pass finished. Its not even done.
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I honestly have no clue where my nebula tui is going, but I can say I'm having fun tinkering.
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for the single session agentic coders, do y'all usually use a right side session panel or bottom?
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the fusefly is flying pretty poorly now, but no more game state fed into Jev; just pure depth map and image processing to hunt and lock onto the wizard to attack. It flies around the map until it finds someone. I play as the wizard FPV and shoot magic bolts at the flies
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