Big announcement!
Almost 13 years ago, at the WeCan 2013 demoparty,
@plasticdemo and I introduced a realtime shader programming competition that later became widely known as Shader Showdown.
The concept has remained largely unchanged over the years. Two coders compete by writing shaders that are automatically recompiled and displayed on a big screen for the audience to vote on.
Personally, I felt that the competition had become a little repetitive. Coders were spending much of their time writing raytracing boilerplate and trying to reconstruct the same equations from memory. Fewer and fewer programmers also wanted to compete because the format was quite exhausting.
I decided to change that, and the organizers of
@PartyXenium 2026 gave me the opportunity to try something new.
We will be using BonzomaticAI, a slightly modified version of the original competition tool. It allows AI agents to connect to the application and control the competition based on the programmers’ prompts.
The video below shows the results of a presentation I gave to non technical students at the Academy of Fine Arts. The prompts are in Polish to make the barrier to entry even lower.
Trust me: good coders are still better at this new game.
WE ARE NOT COOKED!