maker of things: STARBATTLE: space/battlezone mashup VIBEMAKER: Free game maker Game/AI Research: C++/Cuda

Why is working on the Steam page for STARBATTLE taking more effort than developing the game itself? I find it super painful lol.
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I need crazy suggestions for Souls-like bosses! Seems I can add about three of them every day...
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Who makes the better boss @liveforkaise ?
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Iron Pineapple boss added @IronPineapple_
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Opus 5.5 builds Unicron Redux. Fixed the limbs a bit as it was annoying me. But I don't want to burn any more tokens on him!
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Youtube thinking my Opus 5.5 Souls-like is Dark Souls says where we are at.
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Opus 5.5 bringeth "The Roach King" to a Dark Souls Like! My Opus Review: 1) Not really a professional 3d modelling tool yet (Likely 2 more major versions) 2) A powerful generative tool that with careful stylistic choices and RNG gods favouring can produce usable results with effort (see @kvickart) 3) Most interestingly - the first professional level AI prototyping and game/level design tool 4) Excellent for programming of course! It was point (3) I was really interested in for this test. Opus 5.5 + Vibemaker and about 4 hours are game design heaven!
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For games 3d characters/animations are the AI hurdle for Claude/Codex. The rest will come with minor improvements. After that it will be one shot assets not needing iteration - which will be when I hide in my tower!
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Opus 5.5 3d models Unicron
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Opus 5.5 3D WTF! lol
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Opus 5.5 quick 3d mech test - Simple text prompt given - About 35 minutes to generate - Custom 3d app for agents - Realtime path traced
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Claude Opus 5.5 is a huge step forward for 3d modelling. Everything in this real time 3d scene was made by it. - One shot text prompt description - About 1 hour to generate - No Unreal/Unity/Blender - Custom native 3d creation app
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Opus 5.5 freeform 3d sculpting (custom app) test after ~3 hours. It's improved lots since 5.0. Going to give it another try in a moment with some tweaks - note I do not give it guidance specific to the character subject. Same target as before:
GPT Astra High 3d sculpting: - About ~40 minutes - Custom C++ sculpting app - 467 recorded brush strokes and 25 undos - The best 3d spatial understanding to date - Artistic aesthetic proportions not as good as Fable/Opus5 - Not competitive with professional Zbrush artists yet (At most 2 AI models away)
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The most advanced Vibe coded game so far in Vibemaker! - This game didn't exist a few days ago! - Vibemaker + Fable 5.1 - Original prototype made in 1 hour - This is after about another 2 days work - Characters/animations are placeholder - Video recorded on a gaming laptop Vibemakers custom programming language is holding up very well. and its JIT is nowhere near optimised yet!
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AI will make good games. Decided to spend most of today on my Vibemaker Cyberpunk demo. - Original prototype made in 1 hour yesterday - Fable 5.1 + Vibemaker - Native Windows game - Custom programming language - Characters currently suck! I know which demo I am making into a commercial game so I can dogfood Vibemaker! 😉
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If people wondered - yes you can go inside the buildings! Still major WIP though.
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GPT Astra is great for making accidental back rooms stuff. It doesn't understand chairs easily either.
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One prompt + Vibemaker + Fable 5.1 + One hour = Cyberpunk quick game test.
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GPT 6 Astra Cyberpunk Japan Redux path traced. - Dropped to 1080p to near realtime on my RTX5090! - Better light sampling, SER, other goodies - RESTIR and then better 3d modelling! - Perhaps video compression murders it less now!? You should check out this much better art directed cyberpunk scene below mine by @kvickart nitter.net/kvickart/status/210061…
I wanted to see how far I could push astra in threejs so I spent the last 2 weeks having astra 3D model every single piece in this scene interactive link in the thread!
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