i like coffee and souls-likes. Ranno main in Rivals 2🐸

Utah, USA
Melodic retweeted
Punk "You're not on my level" Street Fighter League Americas 2026 Day 1 #SFLAMERICAS2026
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Melodic retweeted
FATALITY W/ THE SICKEST FALCON COMBO TO WIN WTFFFFFF
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No DLSS 5. Just good art direction.
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Lock in, pilots. Mecha Madness GX is live!
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Melodic retweeted
10/10 patch notes, no notes
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Huge Tearscape news! 🚨 Lots of people asked for this and I worked really hard to deliver it. Now I can finally share what I've been working on for the past few months. Tearscape is coming to Nintendo Switch, PlayStation 5, Xbox Series S|X, iOS and Android on August 27th 🤩
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Melodic retweeted
Top 5 Etalus on ranked again! Hit a new peak elo but the other eta reps went crazy this season! Love to see it šŸ»ā€ā„
TOP 100 ETALUS PLAYERS IN THE WORLD (by 2026 ranked season) 2nd list is below but also a feedback form is below as well please lmk what I can do to improve these lists for you guys! Thanks for viewing them all I’ll see you all again next season!
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8 ranno’s seeded for top 32
Get On My Level 2026 Rivals 2 preliminary seeding. One of Canada's biggest Rivals events, this tournament features CakeAssault, Beastly, Sandstorm, Rongunshu, Salt, Mang0, Mr.R, Godly, and many more! Be sure to check it out!
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Benjamin Netanyahu is a war criminal.
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Made it out of pools at EVO and now top 20 rannošŸ™‚ checked off my 2026 goals so far besides making aetherian
TOP 100 RANNO PLAYERS IN THE WORLD (by 2026 ranked season) Congrats to all the frogs out there! I'm sure yall can join the "lowest ranked top 100 player is masters) club next season! make sure to join my discord linked below if you wanna vote for whos next!
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LIVE ON TWITCH WITH RING THE BELLS #5 FEATURING ZHIME, RUSY, JMAC, HYLIAN, SMOKEPUDDING, KILOGRAMHOURS, PUGX<3, BLOBBINN, AND MORE LINK BELOW
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Melodic retweeted
Zeekly #1 LAUNCH! What an insanely stacked return to the Zeekly WE RETURN NEXT WEEK! šŸ‘‘1st: @Viviana_ROA2 2nd: @toothbrushbutt 3rd: @AnimalROA2 4th: @FirePZA 5th: @1tsCyan / @SapphireGMD 7th: @proz_gg / @Gekkingga
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From my perspective, Miyazaki is a rather unique, yet extremely serious game developer. His career did not begin in the game industry. In fact, he didn’t become a game developer until he was almost thirty years old. Even among developers of my generation (those of us born in the 1970s), I think it’s remarkable that someone who wasn’t even a game developer during the dawn of the polygon era eventually became one of Japan’s most representative game creators. (In other words, compared to the rest of us from the same generation—including myself—his career path is exceptionally unusual. Most notably, unlike many of us, he was not working at one of the major development studios that held a significant technological advantage during the early polygon era. That, more than anything else, is what makes his path so unique.) Next, regarding my impression of Dark Souls. People often focus on its difficulty as a game, but I believe Miyazaki’s true creativity shines through in the world he created. (By the way, I personally think Dark Souls has fairly simple action mechanics, and I don’t actually consider it to be an especially difficult game.) If you look into my own career, you’ll see that I was personally involved with the Dark Souls series and Elden Ring as the General Manager overseeing both production and marketing (Just to clarify, I wasn't part of the development team itself. My involvement was simply as the General Manager of the publisher-side department overseeing production and marketing). From that perspective, I can say that Dark Souls didn’t suddenly become a massive success overnight. It was the result of everything Miyazaki and his team had built up through their previous titles. Today, he receives offers from all over the world, but when I think back to the days when he and his team were struggling the most, many of those offers seem like they’re coming from people who only know who they are today. Some of them almost feel like complete reversals in attitude. Well, that’s just my personal perspective. Personally, I had grown tired of people who would simply compare games by saying things like, ā€œThat title cost X billion yen to make and sold Y million copies,ā€ and then use nothing but those numbers to judge them against other games. There were so many people who couldn’t appreciate the journey or the growth of the developers themselves. Anyone can look at the current numbers—they’re available to everyone. Whenever I heard those kinds of opinions, I always thought, ā€œThat’s exactly what you’d expect from someone who’s never actually developed games.ā€ What surprised me even more was that, even if people couldn’t properly evaluate that journey, almost nobody even seemed interested in trying to understand the process of how those developers gradually reached where they are today. (I'm NOT talking about the fan community). Now, going back to Miyazaki, there are two things about him that have always stayed with me. The first was back when I was developing Summer Lesson for VR, around the time it was generating a lot of buzz. One day, he came to try an early build of Summer Lesson along with people from several other game companies. While everyone else was laughing, chatting, and having fun with it, Miyazaki alone played it with incredible seriousness. Then, after everyone had finished and started discussing their impressions, he remained completely silent, staring intently at the preview monitor, deep in thought. Everyone became curious and finally asked him, ā€œMiyazaki, what are you thinking about?ā€ He suddenly smiled and said, ā€œOh… I got completely absorbed in thinking about what I would do if I were making this, and what kind of game I’d create.ā€ What he talked about after that was, in the best possible sense, completely insane. It was one of those rare moments when I caught a glimpse of what I’d call his ā€œmad scientistā€ side—his deeply serious, obsessive approach to creativity. The other thing that left a strong impression on me was that he generally dislikes video interviews (including live streaming). I once asked him about it by email, and he replied with quite a long explanation. After reading it, I completely understood where he was coming from. Simply put, he doesn’t like watching himself moving around on video. (Psychologically speaking, it’s actually a bit more complicated than that.) But there was another reason. According to him, there are naturally many people in this industry who know games far better than he does. Whenever he listens to those people speak, he realizes that his own understanding is still shallow, and it makes him feel that he’s not yet in a position to be the one talking about games. I mean… it’s common for well-known developers to say, ā€œI still have a long way to go.ā€ But whenever someone like him says that, my reaction is always, ā€œCome on… if you say you’re still not there yet, then the rest of us won’t feel qualified to talk about games at all.ā€ (laugh) Anyway, that’s one of the reasons why video interviews with Miyazaki are extremely rare. And conversations with him on camera—especially long-form discussions with another developer—are even rarer. They almost don’t exist at all. By the way, the other game developer in that photo is Masahiro Sakurai. If you ask me, he’s basically: ā€œA Saiyan who genuinely believes he’s just another ordinary human.ā€ Every now and then, when the rest of us are struggling with some problem, he’ll say something that sounds exactly like Goku saying, ā€œWell… why don’t you just fly?ā€ And I’ll reply, ā€œBecause we humans can’t use Flight Technique.ā€ Then he just stares at me with a completely puzzled look. To put it in terms of Demon Slayer, I’d describe him as: "Like Muzan Kibutsuji casually showing up at a drinking party where all the Hashira have gathered, genuinely believing he's just another ordinary guest". That’s the kind of person he is.
@Harada_TEKKEN Harada-san, I always wondered your impressions of Miyazaki-san and his Souls series? Both total icons and inspirations I’d be super eager to hear šŸ„‹āš”ļø #Tekken #DarkSouls #EldenRing
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Melodic retweeted
With R2CS and Evo wrapping up, I wanted to make a post for any potential sponsors that would want to support me in traveling to more majors in the future. I promise I'll do u proud rt's appreciated Consider the following my application: Best of HamPolo 2025/2026
Would you rather have $1 or $2
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Melodic retweeted
Spent a bit of time on this, but got it out just in time: Here is a Competitve Smasher's Guide to Watching Rivals of Aether II at EVO 2026, thread:
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Hey just a reminder to sign up for the Bellvitational in 3 weeks we have over 30 pre-regs across both rivals 1 and 2 if we reach over 100 entrants for rivals 2 I will be adding $250 to the already $300 pot so join now below!!!
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Melodic retweeted
Evo 2026 Rivals of Aether II preliminary seeding. The biggest Rivals tournament of all time, this event features 1000+ entrants, including Stango, CakeAssault, Plup, Beastly, Bbatts, Rongunshu, Ant, I0N, Sophilo, ZeeBee, Sandstorm, elkiies, Mystery Sol, and more! Don't miss it!
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No our new taunt is not based on 67 and we can prove it
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Melodic retweeted
I'm seeing a some people are upset at the placement for Rivals of Aether 2 at EVO For anyone unaware, I am the publisher for that game I also remember being in the crowd at EVO 2016 and watching hungrybox beat armada through losers It was a seminal weekend for me. I returned from Vegas and started grinding smash, got my ass beat. Then I started grinding commentary, and later on that turned into streaming To have another platform fighter, and it be the one I publish, means something to me (regardless of how you feel about us...) To clarify I did buy a bunch of EVO passes to help make this the biggest Rivals 2 tournament we've ever had We handed passes to the top 128 players, ran online qualifiers, ran locals, and gave passes to TO's to give out to their community I'm sure I got taken advantage of. People sold codes, shared them without permission, and signed up with no intention of playing. But that's the price I'm willing to pay to make this the biggest Rivals 2 event we've ever had. The community has rallied around this, and I'm pumped to go to EVO this year See yall there (Saturday night)
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Melodic retweeted
No one fireball's quite like I do
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