Sal铆 a dar una vuelta por el barrio, le di un mate a John a ver si se calmaba un poco y me dijo que escucharon la columna pero se pelearon por el mate y se separaron otra vez.
Otra gran narraci贸n, con un final acorde. Yo te agrego, a Buzz Aldrin le gan贸 Neil Armstrong y a vos te gan贸 el bananero, pero los cuatro fueron de los primeros en algo.
An editor for three.js with a component framework, some services and a small welcoming community.
Crazy bearded wizard who drinks a lot of 馃 included.
rogueengine.io
Yeh - I've really got to get a playable demo of this together - I did a recording on the VR headset this afternoon - it's soo cool to step inside the spaceships and fly around 馃槉
Usually when I just put the word Unity, if the post picks up, I receive a lot of "refugees" looking for an alternative so I've continued to use it.
That said, I see your point and I don't know if you meant it as a compliment but it means a lot to me.
Update #3 of my FPS built with @threejs in Rogue Engine's Unity-like environment.
I've added:
- Evasion ability
- Hit Particles
- Hovering agents
Mostly vibe-coding components now to test the MCP. I have many opinions...
What now?
More progress of this @threejs demo with Rogue Engine.
I added Navmesh and enemies. Super easy thanks to @isaac_mason_ 's amazing work.
Enemy agent component was mostly vibe coded, with surprisingly good results.
What's next?
New addition arriving in the TechnoVisual Space Universe - Still in the shipyard but close to being gameworthy - the LSI-505a - catchy name huh? #threejs#RogueEngine#solodev#indiegamedev