Making the Game Engine for #threejs at rogueengine.io 馃

Liverpool, UK
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Replying to @adamdotdev
I don't hate AI, but I am recovering from a massive burnout after heavily using it. We'll get through it and we鈥檒l be better for it.
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Replying to @JuanchiHounie
Sal铆 a dar una vuelta por el barrio, le di un mate a John a ver si se calmaba un poco y me dijo que escucharon la columna pero se pelearon por el mate y se separaron otra vez.
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Otra gran narraci贸n, con un final acorde. Yo te agrego, a Buzz Aldrin le gan贸 Neil Armstrong y a vos te gan贸 el bananero, pero los cuatro fueron de los primeros en algo.
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Replying to @ThePrimeagen
An editor for three.js with a component framework, some services and a small welcoming community. Crazy bearded wizard who drinks a lot of 馃 included. rogueengine.io
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Replying to @JuanchiHounie
Muy bueno! Gran narraci贸n.
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Now that I'm rich, I'll start unfollowing people with low net worths.
So happy about this. You can get Rogue Engine now with your CC subscription.
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So happy about this. You can get Rogue Engine now with your CC subscription.
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You could say this is epic, but it's actually Unity.
Unity finally decides to ditch Hollywood and go full on web development. Thanks @threejs for making this happen.
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I can't wait to start charging for game installs 馃ぉ
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I know some people will get mad at me and call me a sellout, but see how I wipe my tears with all these dollar bills.
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Unity finally decides to ditch Hollywood and go full on web development. Thanks @threejs for making this happen.
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Webgpu is dead, long live three.wasm We'll bankrupt steam in a week.
The future of Three.js is WebAssembly
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Randos: "VR is dead" VR Creators: "hold my headset" This is running in the browser btw... #threejs
Yeh - I've really got to get a playable demo of this together - I did a recording on the VR headset this afternoon - it's soo cool to step inside the spaceships and fly around 馃槉
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One massive advantage of @threejs os being able to have interplay between devices including VR headsets like in this case. Can't wait to play it!
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Usually when I just put the word Unity, if the post picks up, I receive a lot of "refugees" looking for an alternative so I've continued to use it. That said, I see your point and I don't know if you meant it as a compliment but it means a lot to me.
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Update #3 of my FPS built with @threejs in Rogue Engine's Unity-like environment. I've added: - Evasion ability - Hit Particles - Hovering agents Mostly vibe-coding components now to test the MCP. I have many opinions... What now?
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Uruguayan here and I make a Game Engine for #threejs
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More progress of this @threejs demo with Rogue Engine. I added Navmesh and enemies. Super easy thanks to @isaac_mason_ 's amazing work. Enemy agent component was mostly vibe coded, with surprisingly good results. What's next?
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馃ぉ
New addition arriving in the TechnoVisual Space Universe - Still in the shipyard but close to being gameworthy - the LSI-505a - catchy name huh? #threejs #RogueEngine #solodev #indiegamedev
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