Beyoncé of VR 👸🏾 | ex-Google (XR) PM / ex-Meta RL PM | 🇭🇹🇪🇷| VR Dev/Interaction designer | Creator of ‘Teacher’s Lens’ on Rift ‘18, Founder/CEO @DebiasVR

London, England
After a decade working in XR at Big Tech, I've missed talking openly about the industry 🥲 Trying my first podcast convo w/ Siciliana Trevino. We're sharing some honest reflections on where we feel XR is today. First podcast + learning! Feedback welcome. piped.video/sWPRKlr7esc?si=eCuv…
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Replying to @CreativeClo
@CreativeClo Dorvilias, XR product leader, previously Meta and Google, now working independently on where immersive tech creates real value today. She's speaking at #Futura2026. Limerick, 19-21 Oct 2026. Register: futuraevent.com
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Clorama retweeted
Instagram decided to roll out a new “Muse AI” feature, that lets users create AI images based on people’s Instagram photos. Then they opted in EVERYONE with a public account To opt out: Click your profile picture 3 bars in the top right scroll down to "Sharing and reuse" Toggle off for both Posts and for Reels
Community note
The provided screenshot shows content remixing settings, not the Muse AI opt-out. The AI opt-out is under "Sharing and reuse" at toggles labeled "Allow people to reuse your content on Instagram and with AI features at Meta" for Posts and Reels. wired.com/story/meta-now… nytimes.com/2026/07/08/tec…
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Years ago, the most memorable launches solved problems almost anyone could understand. 1 device instead of 3. VR for “spatial computing” Today, presentations feel like they’re speaking to investors, creators, & the tech industry itself vs the ppl we want to use these products.
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Watch the full podcast ft. Siciliana Trevino on YouTube (or Spotify and Apple Podcast) using Google I/O’s ‘intelligent eyewear’ as a case study to understand which product narratives get constructed piped.video/-qJ_R1KqBuk?is=ai3h…
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Did you also wonder why Google called it 'Intelligent Eyewear.' Not smart glasses. Not AI glasses. Intelligent. The rebrand alone says everything about where tech industry is at right now. New episode out 👇 Also on Spotify & Apple Podcast #XR #VRPodcast piped.video/-qJ_R1KqBuk
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Super proud 🇭🇹😭⚽️ 52 years! They were exceptionally fast, great control but clearly psyched themselves when it came to actually scoring. Felt like the team just needed to truly believe they could win and it was a mental block more than anything. (Poor Ref Calls aside)
No olvidar que estos muchachos ni siquiera pudieron jugar la eliminatoria en Haití. Y es que el estadio de Puerto Príncipe donde jugaba la selección fue vandalizado y tomado por pandillas. Siempre fueron visitantes. Así clasificaron al Mundial. Y hoy, en su regreso a la Copa tras 52 años, actuación muy digna ante Escocia. De pie ante los Haitianos✊🏿
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This new ‘Social VR’ ad seemed to be missing something 🤔…perhaps an intentional decision? Check out the clip from the most recent Podcast episode “The Existential Crisis of a Tech Enthusiast”piped.video/RFrddbOvaT4?si=CTZA…
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I see it. I like it. I build it. 👓 Apply for the Android XR Developer Catalyst Program for the opportunity to gain access to pre-release hardware, including: 🌟 XREAL’s Project Aura 🌟 Audio glasses 🌟 Display glasses g.co/dev/catalyst #GoogleIO
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Clorama retweeted
XREAL and Google have opened up the developer program for Project Aura. Interested developers can sign up for their Catalyst program here: developer.android.com/develo…
Get ready for Project Aura, developed in partnership with @Android XR. These wired XR glasses blend the physical and digital worlds like never before. Experiences that live inside the real world. A catalog of differentiated Android XR experiences. Your favorite Android apps from day one. A massive 70° field of view, intuitive hand and voice controls, and with Gemini as your assistant. To deliver the ultimate XR experience, the Android XR Developer Catalyst Program is officially open. Whether you're a consumer ready to see what’s next, or a developer ready to build it, hit the link below to learn more. 👇 xreal.com/aura?utm_source=tw… #AndroidDev #AndroidXR #ProjectAura #GoogleIO
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“You can’t pack up your virtual world and move it when the platform shuts down. You can’t take your avatar, your community, or the memories you made there.” -S That loss is real. Let’s have a real conversation about it: New episode! (YT or Spotify 🎧) piped.video/PaQZW1xjGS0?si=gtHK…
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We talk about platform risk in business terms. Rarely in human terms. For world/community builders, embodiment means platform loss isn’t abstract. It’s *visceral* grief. We’ve been through this cycle enough times now. What does actually supporting builders thru it look like?
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📍📍APPLY NOW Opportunity for Women in Tech ​Wetech is offering fully funded Google Career Certificate scholarships. ​Fields: Cybersecurity, Project Management, UX Design, Data Analytics, Digital Marketing etc. 📅Deadline: April 30, 2026 Link:airtable.com/appMwIUFvLQJPcF…
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In this clip, @NeildaLikeZelda shares how attending/creating Builder communities expanded her tech career and amplify opportunities for ppl + tech innovation. I can relate, which begs the question, how more effective are they to submitting resumes alone? piped.video/hJ1VRnexp6o?si=SUDj…
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XR dev communities were gated by hardware/costs (high spec gaming pcs/laptops, new HMDs to buy every year, frequent IDE integration hiccups) While AI communities are open, and streamlined by default. This might explain why XR struggled to scale same (thx w/@NeildaLikeZelda)
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Ah, made some fixes to video, New link! New podcast episode w/ @NeildaLikeZelda on the role dev/building communities have scaling new tech, and her experience bt Creating XR and AI communities and why building tech ecosystems is critical to innovation. piped.video/tN9bo8yVYec?si=E9S0…
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Clorama retweeted
One thing I found interesting after becoming a VR dev and seeing behind the curtain a bit: Lots of the studios were essentially set up to only survive if they were getting supplemental grants/money from Meta and other VR platforms. These grants are pretty common and we have even taken one too at Fluid. However the danger is that many of them have you doing work that pays in the short term but doesn’t really have a shot at making you sustainable revenue in the long term (e.g. making horizon worlds content) When that temporary money dries up, you find yourself with expenses that are higher than your income and your cash starts disappearing really fast. Often these studios find it easier to find the next grant/contract than building a durable income stream based on real consumer demand. Usually the next short term project is even less likely to fix the problem than the last. This death-spiral cycle repeats a few times and then you find yourself exhausted and back exactly where you started. It used to be possible to raise outside money to build that durable thing and break the cycle, but VC is pretty thin in VR right now so the only way out is to cut your burn and do whatever it takes to get “default alive”. Studios that I admire like @Rengle820 , @WalkaboutMG, @YeepsVR , @weareFitXR have figured this out and focused on finding real PMF in profitable niches and kept their expenses low rather than staffing up a lot and chasing less concrete goals.
I’ve been told that Kluge Interactive, makers of Synth Riders, also had major layoffs recently Primarily due to Meta stopping VR support entirely for Horizon Worlds. Which Kluge was funded to build games in Synth Riders is still available for VR platforms and Nintendo Switch
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Between resurfaced battle of Team “VR is dead” and Team “long live VR”… it feels like we’re missing a more honest conversation. 😅 Siciliana and I explore what’s actually being communicated beneath on both sides. 🥲 Full podcast coming soon 🎙️
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We filmed a #SocialVR episode before the Rec Room news dropped today… One thing we kept coming back to: Why did Horizon Worlds + Rec Room struggle to scale like VRChat? And could avatars (and their constraints) play a big role in this outcome?
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What an amazing prototyping tool potential here 😍
Introducing Vibe Coding XR, a new rapid prototyping workflow that empowers Gemini Canvas w/ the XR Blocks framework to turn user prompts into interactive, physics-aware WebXR applications, allowing creators to quickly test intelligent spatial experiences →goo.gle/3PwNr1J
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