Award-winning game developer. Animated Mass Effect, Assassin's Creed, Uncharted and more. Wrote @GameAnimBook. Shipped visionOS and Apple Vision Pro.

Scotland
Major milestone this week with over 100,000 downloads of the AZRI Rig! Thanks so much to @wuffles for creating the rig and @mafubash for the amazing character work. Download here for free: gameanim.com/product/azri-ri…

ALT AZRI spins her sword before throwing and catching - Animation by Marcus Nilsson

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Pragmata - Diana facial capture, rig and hair system.
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More detailed shots. From this CEDEC 2026 talk "Making Diana" by Capcom lead facial animator Serina Ohara & lead character artist Kenji Irie piped.video/watch?v=j0K7T9zn…
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Jonathan Cooper retweeted
Devil May Cry 3 (2005) motion capture behind-the-scenes and live-action previz. Capcom were really ahead of the game in terms of stunt choreography even then.
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Devil May Cry 3 (2005) motion capture behind-the-scenes and live-action previz. Capcom were really ahead of the game in terms of stunt choreography even then.
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The above videos came on UMD from the Japanese DMC3 artbook, Note of Naught. Here are a couple more mocap cuts and live-action prreviz sequences.
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Jonathan Cooper retweeted
I'm not very active on social media these days, but I will be at @LightBoxExpo to moderate this panel! I'll be joined by @SebDussault and @AndyJLatham, hope to see you there😍
Join us at one of our #asifahollywood panels, Leveling Up a Career in Gaming Animation, on Sunday, October 25th, 2026, at #lightboxexpo! To learn more about LightBox Expo: lightboxexpo.com/participant… To learn more about ASIFA-Hollywood: asifa-hollywood.org/
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Jonathan Cooper retweeted
Since she can only squeak, I figured I'd play around with ways she can communicate with the player. Also a great perk for our deaf players.
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Jonathan Cooper retweeted
Palestinian children watch Lion King in Gaza. 📸 Omar Ashtawy
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This Thursday the 10th is the 27th Edinburgh Gamedev Drinkup - starting at 6pm at the Brewdog Doghouse. We have a few tables booked for the balcony so hoping for good weather (may be a little too optimistic). eventbrite.co.uk/e/game-dev-…
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40代になると絵が下手になるというポストを見たので データが消えて描き直した絵があるので比較 左が20代の絵で右が50代の絵
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Onimusha: Way of the Sword mocap was creatively used for swordsmen and creatures. That multi-arm setup is similar to how we shot the Rat King on TLOU2.
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Jonathan Cooper retweeted
I made this trailer 🥹
The first GTA: San Andreas trailer debuted through MTV on August 20, 2004, 67 days before release.
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These are the patents that likely contributed to this explosion in animation data: patents.google.com/patent/US… patents.google.com/patent/US… patents.google.com/patent/US…
“Rockstar stated that GTA 6 features over 600,000 NPC animations, compared to 300,000 in RDR2 and 55,000 in GTA 5.”
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Best acting at the Fringe. Toma gets a ring-out on Waka at The Sumo Show: Hirakazu.
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“Rockstar stated that GTA 6 features over 600,000 NPC animations, compared to 300,000 in RDR2 and 55,000 in GTA 5.”
Rockstar Games established a new team focused on developing more realistic NPCs for Grand Theft Auto 6 The highly-anticipated game will build upon "the level of interactive fidelity" of Red Dead Redemption 2 gamesindustry.biz/rockstar-f…
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Jonathan Cooper retweeted
What a wonderful boost. Incredibly proud of all the teams, with a special shoutout to the animation team for pouring so much heart and craft into every frame. This is easily the greatest game I’ve had the pleasure of working on. Bring on November!
Watch Grand Theft Auto VI: An Extended Look. Now on @netflix: netflix.com/GTAVI
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Good morning to all the game directors bouncing into work today to ask for features they saw in the GTA trailer.
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Jonathan Cooper retweeted
3 minutes of Tim Curry holding back laughter while filming scenes for Red Alert 3
Replying to @airbagg3d
It would be nice to see the outtakes since this is the one where he held it together the best
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This was my old team. They’re even finding game devs hidden in tech.
BREAKING: Apple is largely eliminating its Vision Pro gaming team, scaling back its Vision Pro immersive video team and cutting jobs across both Siri and its Intelligence Systems Experience team in software engineering. bloomberg.com/news/articles/…
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