Social media is not the only distribution channel available to you
Gabriel Weinberg, CEO of DuckDuckGo and Justin Mares popularized a list of 19 traction channels in their book, Traction
Traction: How Any Startup Can Achieve Explosive Customer Growth
Their research included channels like PR, SEO, content marketing, email, paid ads, viral marketing, sales, business development, affiliate programmes, communities, events and engineering-as-marketing
Their bigger point was that companies often default to the channels they already understand instead of testing which ones actually work
For practical use, I'd group distribution into these
1. Owned distribution
These are channels where you have direct access to the audience.
Email lists - websites - blogs - app notifications - social accounts - customer list - your community - founder audience - employee accounts etc.
One good thing about owned distribution is you don't have to start from scratch every time... well, except you get banned or hacked
If you have 50,000 newsletter subscribers, the next thing you launch already has a path to those people in your list
That's a very valuable asset and this is why building an audience has become something no one should ignore
2. Earned distribution
Someone else decides what you're distributing is worth sharing and share it
People reposting your content - customers recommending you - the media covering you - creators talking about you - word of mouth - organic reviews - people citing your work
The interesting thing about earned distribution is that it often comes with trust
A brand telling me its product is great and a friend telling me the same thing are very different distribution events
The message came from different people, so I receive it differently
3. Paid distribution
This is an obvious one, you basically pay to reach people
Meta ads - Google ads - X ads - TikTok ads - Wallet ads - sponsored newsletters - paid placements and so on
Paid distribution lets you buy access to an audience instead of spending years building it
The tradeoff is equally obvious: once you stop paying, much of that distribution disappears
That doesn't make it terrible. It just means the economics have to work i.e You should be making more than what you spend
4. Partner distribution
It's like paid but not necessarily involving money changing hands between the main parties involved
Someone else already has access to the people you want to reach
Instead of building that audience yourself, you find a reason for them to distribute with you, hence the 'partner'
This could mean:
Product integrations - co-marketing - ecosystem partnerships - affiliate programmes - events - creator partnerships - cross promotions - marketplace listings etc.
If you're launching or distributing something and five relevant partners each have an audience of their own, getting those partners involved can give you better results than doing it alone
5. People distribution
Founders, employees, customers and community members are distribution channels too
Social media gives us a clearer understanding here
A company account might have 15K followers and the founder 40K followers, the employees another 25K
The company's customers have millions between them
Looking at all these, the true distribution surface area of that business is much larger than the follower count on its official social accounts
That doesn't mean you should turn employees or customers into unpaid advertising machines
It simply shows you how much people are part of how information spreads
For example:
A launch can do better when the founder talks about it (founder-led marketing), the brand account explains what it does, partners involved announce/drop meaningful replies under the posts, and employees add their own content (team-led marketing)
It's the same launch but with different distribution points from people. You grab right?
6. Search distribution
Sometimes people discover you because they were already looking for something somewhere
Google - YouTube search - app stores - marketplaces - Reddit search - AI platforms and recommendation systems
Note: This is entirely different from interrupting someone's feed. The demand already exists in this case
Someone searching "best invoicing tool for freelancers" has told you a lot about what they want already
SEO/AEO/GEO are ways to capture that demand, but search distribution can also mean tutorials, comparison content, documentation, reviews, and any other place people go to find answers.
7. Product-led distribution
Sometimes the product distributes the product. calendly is a great example of this
If I get you to book a call with me, you're exposed to calendly because you used it too
The simple act of using the product helps introduce someone else to it
Andrew Chen from a16z makes a really good point saying
Some of the strongest distribution channels are tied to the product itself and therefore harder for competitors to copy by spending more money
More examples:
> Canva designs from canva links
> Slack's or telegram team invitations
> Collaboration tools inviting teammates/clients e.g. Figma
> Referral programmes
> Multiplayer games
> Watermarked downloads
> Shared documents e.g Google docs
The important bit here is that distribution can be designed into the product itself
You can build a great product, create banger content, build a useful tool, host an amazing event, or create something people absolutely love...
And still get almost nowhere with it
Most times, the problem is DISTRIBUTION
Everyone uses it in marketing, startups, social media and creator circles, but it gets thrown around so loosely that it starts to mean everything and nothing at the same time
So, WTF is distribution?
It is how you get something to the people you want to reach. That something could be a product, content, an offer, a campaign, community, or even yourself
The people could be customers, users, viewers, investors, creators, devs, or whoever matters for what you're trying to achieve
Distribution is the system that connects both sides (the what and the who)
It may sound obvious, but it changes how you look at a lot of things
Making something and distributing it are entirely two separate problems. You can solve the first one easily and fail at the second
When people hear distribution, especially around content, they usually think posting on social media platforms
Yes, it's still distribution, but only a smol part of what it actually means
Imagine you're launching a new product:
> You could announce it from your brand/personal account
> Get employees and partners to share it
> Tell your community and other relevant communities about it
> Email your subscribers
> Give out early access
> Bring in newspapers or media brands
> Run UGC
> Onboard creators and run influencer marketing
> Rank for searches around the problem with SEO/AEO
> Build a referral mechanism into the product
> Run paid ads
> Get featured in newsletters, billboards, big events
> Appear on podcasts
> Host an event online or offline
> Personally reach out to potential users, etc
All of these and more are ways you reach the right people and that, my friends, is distribution
Some of them happen through marketing, product, partnerships, sales, community, PR, media or people
Familiar departments eh?
That's why it would be wrong to define distribution as a social media thing, it's way broader than that
HubSpot for example, group content distribution into owned, earned and paid channels
1. Owned means channels you control, like your website, newsletter, and social accounts
2. Earned distribution comes from other people sharing, mentioning, reviewing or covering you
3. Paid distribution is reach you pay for through advertising, sponsorships and other similar channels
It's a solid framework, but I'd go wider than that when thinking about distribution as a whole
I think about it as:
What are all the possible paths between this thing and the people who should know about it?
For example, you built a tool for video editors. Your audience already exists somewhere
They might search Google, watch editing tutorials on YouTube, follow editors on X, be part of a community,
follow creators, use CapCut, ask friends what tools they use... It's a very long list
Your job is to find the paths that already connect those people, then figure out how your product can enter them
This is important because one of the easiest mistakes to make is trying to force an audience onto whatever channel you prefer
The better move is to meet them where they already are
It is common knowledge, and this same advice comes up in First Round's launch guidance
"Identify where your target customers already spend time instead of trying to drag them into a brand new channel just because it's convenient for you"
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Distribution is a very broad topic, and this is the start of a deep dive into what it is. I'll be covering everything you need to know about it
I'm stopping here for today, but we'll continue tomorrow...