Closer look at the shader and environment part in our Lava solution for
@unity, which uses the R.A.M 3 system. Multiple lava rocks, cliffs, particles, and materials that generate cascades on slopes, and heat nearby objects when they move at runtime. Seamless lava connected/disconnected streams of multilayered hot or cold lava, with a simulation tool you can use to create nice volcanoes, caverns, and dungeons. Rock and cliff fences with automatic heat when they touch our spline - lake, river, sea. With some of our vertex color magic, you manage flowmap, heat, or lava material layer. The pack contains all scenes from the video with multiple lava usage examples from volcanoes up to caverns. Rocks or any 3d objects can float on the lava surface and heat at runtime. Check the full pack info at
@AssetStore
assetstore.unity.com/package… #gamedev #indiedev #madewithunity