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I hope you don't forget about the new Master Material in the upcoming content. One pack is almost ready for release. Do you recognize it? Surprise in the second part of the video! :) #unity3d #indiedev #pcg #gamedev #indiedev #RAM3 #forest #madewithunity @unity @unitygames @AssetStore
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Our master material in the ice version. Fake ice depth for cracks and bubbles, UV, planar, triplanar projection. Snow cover via height blend and angle, normal map. What else? Perfect for ice R.A.M 3 rivers and shapes, you can even seamlessly connect multiple such objects. In the video, you can see river/river/lake/waterfall objects connected into 1 seamless shape. Its material, in which you pay GPU time only for the functions that you use. You can make a material wet. Super powerful and flexible material, one shader to rule them all! #unity3d #indiedev #pcg #gamedev #indiedev #RAM3 #madewithunity @unity @unitygames @AssetStore
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Unity Asset Store Autumn Sale! Forest, Meadow, Mountain, Coast, R.A.M 3 our top sellers 50% off! assetstore.unity.com/publish… #unity3d #indiedev #pcg #gamedev #indiedev #RAM3 #madewithunity @unity @unitygames @AssetStore
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Part 2 video about new upcoming material. I play a bit with snow, leaves, and dirt on the road. You can manage multiple physically height-blended layers via vertex colors, but.. you can also use our R.A.M 3 spline curves, which paint vertex colors by slope. Our new material, in which you pay GPU time only for the functions that you use, is suitable for regular models, roads, and splines. You can paint multiple texture layers on objects, with physical height blending, vertex color, angle and normal map top cover overlay, and texture masks. Everything can use UVs or become planar, triplanar projected. You can make a material wet or emissive even at runtime via our water or lava spline. Super powerful and flexible material, one shader to rule them all! #unity3d #indiedev #pcg #gamedev #indiedev #RAM3 #madewithunity @unity @unitygames @AssetStore
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Big changes soon! We build our own master material in which you pay GPU time only for the functions that you use. It's suitable for regular models, roads, and splines. You can paint multiple texture layers on objects, with physical height blending, vertex color, angle and normal map top cover overlay, and texture masks. Everything can use UV or become planar, triplanar projected. You can make a material wet or emissive even at runtime via our water or lava spline. Super powerful and flexible material, one shader to rule them all! #unity3d #indiedev #pcg #gamedev #indiedev #RAM3 #madewithunity @unity @unitygames @AssetStore
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R.A.M 3 is universal water and level design tool - You can place waterfalls, rivers, lake via few point clicks and connect water objects seamlessly automatically even with different water types. Rivers get speed, direction, and waterfalls automatically via slope and object shape, but you can still control them manually and repaint via the vertex color painter. Look at the short video:) assetstore.unity.com/package… #unity3d #indiedev #pcg #gamedev #indiedev #madewithunity @unity @unitygames @AssetStore
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Currently, you can catch our @NatureDeveloper and Hivemind bundle for @UnrealEngine with 25 assets! Villages, ruins, temples, castles, high-quality natural landscapes, volcanoes, forests, mountains, swamps, meadows, and more. Fully game-ready content proven in games. In the bundle, you get 1800$ worth @fab licences just for 60$. Link: bundlefoundry.com/bundle/the… #CreatedwithFab #MadeWithUnreal #gamedev #ue5 #indiedev
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As we expand and rebuild our shader, we have re-made our Unity URP Ice Shader. So now it has: - fake depth with cracks and bubbles inside ice - translucency - top cover or vertex painter cover, for example, snow - our underwater R.A.M 3 system support so you can move the camera under ice and get post-processing - R.A.M 3 spline support so seamless lake, river, sea connection disconnection - UV0, Uv3, Planar, Triplanar projection for Ice and Top cover. Perfect for ice floe, icicles, caves - noises to hide crack repetition - water surface behaves so color based on depth - opaque, transparent support - distortion effect - HD RP version will be as well It will land soon with our massive packs update!:) #gamedev #indiedev #madewithunity @unity @AssetStore #urp #water #ice
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Short video about assets inside the bundle for #unrealengine & @FAB. In the pack, you will find all our Unreal assets: meadows, mountains, forests, coast, lava, graveyards, and Hivemind: castles, temples, towns, and villages everything worth 1800$ just for 60$ Link to the bundle and video below: bundlefoundry.com/bundle/the… #CreatedwithFab #MadeWithUnreal #gamedev #ue5 #indiedev @UnrealEngine
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Hot summer, meadow full of flowers, swamps with willow and maple bushes. Roads and fences between fields, rocks, cliffs. Forest and standalone trees, detail branches and a few mushrooms. Everything 100% scanned, perfect for spawners and biomes. Visit our asset Meadow Environment Set for #unrealengine. Demo scene from the video is included. You can get the asset at @fab, link below. fab.com/listings/4f61d2d7-8d… #CreatedwithFab #MadeWithUnreal #gamedev #ue5 #indiedev @UnrealEngine
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Closer look at the shader and environment part in our Lava solution for @unity, which uses the R.A.M 3 system. Multiple lava rocks, cliffs, particles, and materials that generate cascades on slopes, and heat nearby objects when they move at runtime. Seamless lava connected/disconnected streams of multilayered hot or cold lava, with a simulation tool you can use to create nice volcanoes, caverns, and dungeons. Rock and cliff fences with automatic heat when they touch our spline - lake, river, sea. With some of our vertex color magic, you manage flowmap, heat, or lava material layer. The pack contains all scenes from the video with multiple lava usage examples from volcanoes up to caverns. Rocks or any 3d objects can float on the lava surface and heat at runtime. Check the full pack info at @AssetStore assetstore.unity.com/package… #gamedev #indiedev #madewithunity
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Our Lava solution for @unity is based on the R.A.M 3 system. You can create seamless lava connected/disconnected streams. Rock fences with automatic heat when they touch our spline - lake, river, sea. With some of our vertex color magic, you manage flowmap, heat, or lava material layer. Via the slope system, generate waterfalls and lava cascades. You can also create old, cold, eroded lava too. Via spline, you can carve and paint terrain inside and outside its border, or snap mesh to terrain or mesh and take background normals for visual mix. Lava may flow at runtime and heat 3d meshes. You can simulate and create a lava river or lake just from 1 starting point. Check the full pack info at @AssetStore assetstore.unity.com/package… #gamedev #indiedev #madewithunity
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From snow-covered volcanoes and glowing lava flows to lush forests, rolling hills, misty swamps, and rugged coastlines - build any world with #NatureManufacture assets. The @Fab Summer Sale is here! Grab our complete @UnrealEngine environment collection with 50% OFF and bring your game world to life. fab.com/sellers/NatureManufa… #GameDev #EnvironmentArt #LevelDesign #IndieDev #summersale #ue5 #sale #MadeWithUnreal #CreatedwithFab
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Mountain pine forest, dwarf pines, rocks, slopes, roots, many mushroom types, branches, forest plants, including berries, red bilberry, rivers, and streams between rocks, and even fish and ants. Everything in our asset Mountain Environment Set for #unrealengine. Demo scene from the video is included. You can get the asset at @fab, link below. fab.com/listings/9ec7df30-33… #CreatedwithFab #MadeWithUnreal #gamedev #ue5 #indiedev @UnrealEngine
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We released Underwater & Water effects for R.A.M 3 - River Auto Material 3 and Unity 6.3+! It supports all our water surfaces, such as sea waves, lakes, rivers, waterfalls, and swamp materials. Underwater effects between different connected water surfaces are blended seamlessly! Check the video. Asset you will find at Unity Asset Store, link below. assetstore.unity.com/package… #gamedev #indiedev #madewithunity
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Final hours of our Humble Bundle for Unreal Engine. Via HB, you get FAB personal keys to all our assets. Check out the content showcase video. humblebundle.com/software/un… #MadeWithUnreal #gamedev #indiedev @humble @fab @UnrealEngine
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