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Based in Poland
I hope you don't forget about the new Master Material in the upcoming content. One pack is almost ready for release. Do you recognize it? Surprise in the second part of the video! :) #unity3d #indiedev #pcg #gamedev #indiedev #RAM3 #forest #madewithunity @unity @unitygames @AssetStore
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Our master material in the ice version. Fake ice depth for cracks and bubbles, UV, planar, triplanar projection. Snow cover via height blend and angle, normal map. What else? Perfect for ice R.A.M 3 rivers and shapes, you can even seamlessly connect multiple such objects. In the video, you can see river/river/lake/waterfall objects connected into 1 seamless shape. Its material, in which you pay GPU time only for the functions that you use. You can make a material wet. Super powerful and flexible material, one shader to rule them all! #unity3d #indiedev #pcg #gamedev #indiedev #RAM3 #madewithunity @unity @unitygames @AssetStore
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Unity Asset Store Autumn Sale! Forest, Meadow, Mountain, Coast, R.A.M 3 our top sellers 50% off! assetstore.unity.com/publish… #unity3d #indiedev #pcg #gamedev #indiedev #RAM3 #madewithunity @unity @unitygames @AssetStore
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Part 2 video about new upcoming material. I play a bit with snow, leaves, and dirt on the road. You can manage multiple physically height-blended layers via vertex colors, but.. you can also use our R.A.M 3 spline curves, which paint vertex colors by slope. Our new material, in which you pay GPU time only for the functions that you use, is suitable for regular models, roads, and splines. You can paint multiple texture layers on objects, with physical height blending, vertex color, angle and normal map top cover overlay, and texture masks. Everything can use UVs or become planar, triplanar projected. You can make a material wet or emissive even at runtime via our water or lava spline. Super powerful and flexible material, one shader to rule them all! #unity3d #indiedev #pcg #gamedev #indiedev #RAM3 #madewithunity @unity @unitygames @AssetStore
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Big changes soon! We build our own master material in which you pay GPU time only for the functions that you use. It's suitable for regular models, roads, and splines. You can paint multiple texture layers on objects, with physical height blending, vertex color, angle and normal map top cover overlay, and texture masks. Everything can use UV or become planar, triplanar projected. You can make a material wet or emissive even at runtime via our water or lava spline. Super powerful and flexible material, one shader to rule them all! #unity3d #indiedev #pcg #gamedev #indiedev #RAM3 #madewithunity @unity @unitygames @AssetStore
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R.A.M 3 is universal water and level design tool - You can place waterfalls, rivers, lake via few point clicks and connect water objects seamlessly automatically even with different water types. Rivers get speed, direction, and waterfalls automatically via slope and object shape, but you can still control them manually and repaint via the vertex color painter. Look at the short video:) assetstore.unity.com/package… #unity3d #indiedev #pcg #gamedev #indiedev #madewithunity @unity @unitygames @AssetStore
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Currently, you can catch our @NatureDeveloper and Hivemind bundle for @UnrealEngine with 25 assets! Villages, ruins, temples, castles, high-quality natural landscapes, volcanoes, forests, mountains, swamps, meadows, and more. Fully game-ready content proven in games. In the bundle, you get 1800$ worth @fab licences just for 60$. Link: bundlefoundry.com/bundle/the… #CreatedwithFab #MadeWithUnreal #gamedev #ue5 #indiedev
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As we expand and rebuild our shader, we have re-made our Unity URP Ice Shader. So now it has: - fake depth with cracks and bubbles inside ice - translucency - top cover or vertex painter cover, for example, snow - our underwater R.A.M 3 system support so you can move the camera under ice and get post-processing - R.A.M 3 spline support so seamless lake, river, sea connection disconnection - UV0, Uv3, Planar, Triplanar projection for Ice and Top cover. Perfect for ice floe, icicles, caves - noises to hide crack repetition - water surface behaves so color based on depth - opaque, transparent support - distortion effect - HD RP version will be as well It will land soon with our massive packs update!:) #gamedev #indiedev #madewithunity @unity @AssetStore #urp #water #ice
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Short video about assets inside the bundle for #unrealengine & @FAB. In the pack, you will find all our Unreal assets: meadows, mountains, forests, coast, lava, graveyards, and Hivemind: castles, temples, towns, and villages everything worth 1800$ just for 60$ Link to the bundle and video below: bundlefoundry.com/bundle/the… #CreatedwithFab #MadeWithUnreal #gamedev #ue5 #indiedev @UnrealEngine
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Hot summer, meadow full of flowers, swamps with willow and maple bushes. Roads and fences between fields, rocks, cliffs. Forest and standalone trees, detail branches and a few mushrooms. Everything 100% scanned, perfect for spawners and biomes. Visit our asset Meadow Environment Set for #unrealengine. Demo scene from the video is included. You can get the asset at @fab, link below. fab.com/listings/4f61d2d7-8d… #CreatedwithFab #MadeWithUnreal #gamedev #ue5 #indiedev @UnrealEngine
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Closer look at the shader and environment part in our Lava solution for @unity, which uses the R.A.M 3 system. Multiple lava rocks, cliffs, particles, and materials that generate cascades on slopes, and heat nearby objects when they move at runtime. Seamless lava connected/disconnected streams of multilayered hot or cold lava, with a simulation tool you can use to create nice volcanoes, caverns, and dungeons. Rock and cliff fences with automatic heat when they touch our spline - lake, river, sea. With some of our vertex color magic, you manage flowmap, heat, or lava material layer. The pack contains all scenes from the video with multiple lava usage examples from volcanoes up to caverns. Rocks or any 3d objects can float on the lava surface and heat at runtime. Check the full pack info at @AssetStore assetstore.unity.com/package… #gamedev #indiedev #madewithunity
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Our Lava solution for @unity is based on the R.A.M 3 system. You can create seamless lava connected/disconnected streams. Rock fences with automatic heat when they touch our spline - lake, river, sea. With some of our vertex color magic, you manage flowmap, heat, or lava material layer. Via the slope system, generate waterfalls and lava cascades. You can also create old, cold, eroded lava too. Via spline, you can carve and paint terrain inside and outside its border, or snap mesh to terrain or mesh and take background normals for visual mix. Lava may flow at runtime and heat 3d meshes. You can simulate and create a lava river or lake just from 1 starting point. Check the full pack info at @AssetStore assetstore.unity.com/package… #gamedev #indiedev #madewithunity
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From snow-covered volcanoes and glowing lava flows to lush forests, rolling hills, misty swamps, and rugged coastlines - build any world with #NatureManufacture assets. The @Fab Summer Sale is here! Grab our complete @UnrealEngine environment collection with 50% OFF and bring your game world to life. fab.com/sellers/NatureManufa… #GameDev #EnvironmentArt #LevelDesign #IndieDev #summersale #ue5 #sale #MadeWithUnreal #CreatedwithFab
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Mountain pine forest, dwarf pines, rocks, slopes, roots, many mushroom types, branches, forest plants, including berries, red bilberry, rivers, and streams between rocks, and even fish and ants. Everything in our asset Mountain Environment Set for #unrealengine. Demo scene from the video is included. You can get the asset at @fab, link below. fab.com/listings/9ec7df30-33… #CreatedwithFab #MadeWithUnreal #gamedev #ue5 #indiedev @UnrealEngine
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We released Underwater & Water effects for R.A.M 3 - River Auto Material 3 and Unity 6.3+! It supports all our water surfaces, such as sea waves, lakes, rivers, waterfalls, and swamp materials. Underwater effects between different connected water surfaces are blended seamlessly! Check the video. Asset you will find at Unity Asset Store, link below. assetstore.unity.com/package… #gamedev #indiedev #madewithunity
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Final hours of our Humble Bundle for Unreal Engine. Via HB, you get FAB personal keys to all our assets. Check out the content showcase video. humblebundle.com/software/un… #MadeWithUnreal #gamedev #indiedev @humble @fab @UnrealEngine
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Dense beech forest, mossy rocks, slopes, mushrooms, branches, multiple forest plants, including lily of the valley, a swamp, and a slow river between trees. Everything in our award-winning asset Forest Environment Set. Demo scene from the video is included. Last days to catch it for Unreal Engine at Humble Bundle with all our other assets as well! Available at HB or FAB. Both give you the Fab licence. humblebundle.com/software/un… #CreatedwithFab #MadeWithUnreal #gamedev #indiedev @humble @fab @UnrealEngine
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Tilled photoscanned cliffs, sand borders - fence systems ready, whole sand and shoreline foliage like pines, wild roses, shells, algae, rocks, and an atmospheric river flowing into the sea. Our Coast Environment pack for Unreal Engine is currently at Humble Bundle with all our other assets as well! You can catch the asset on HB or FAB. Both give you the Fab licence. humblebundle.com/software/un… #CreatedwithFab #MadeWithUnreal #gamedev #indiedev @humble @fab @80Level @UnrealEngine
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Unreal Water plugin with Lava support? Yes! Real-time and baked. Besides that, also the lava environment, which is not related to the simulation, so lava rivers and lakes via Unreal landscape splines with Nanite support. Multiple lava materials, even in frozen versions. Landscape material with emission and nanite support, heating in the crack does its job. Rock models for outdoor and indoor will help you to build a perfect level. All materials support RVT, so you can blend them with landscape or additionally heat in places where lava touches the landscape for a natural effect. Our Lava & Volcano Environment is all about this;) Just sit, take a look. You can find it on FAB and our Humble Bundle promotion, which also gives you a Fab personal licence. humblebundle.com/software/un… #CreatedwithFab #MadeWithUnreal #gamedev #indiedev @humble @fab @UnrealEngine
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We released a new Unity asset! Mobile-friendly underwater/undersurface post-processing with system and shader graphs to expand or create our own shaders on our base. Just look how flexible it is, it fits stylized and realistic render. In the pack, you get our underwater complex shader but also multiple shader graphs with tips and tutorials on how to build a totally own post process on our output. Check out the pack at Unity Asset Store. It's currently on release sale -50%. asset link: assetstore.unity.com/package… #gamedev #indiedev #madewithunity @unity @AssetStore
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You don't need any external tools to create nice cliffs with our Coast & Dunes - Environment Set. With 100% scanned and perfectly tiled cliffs, the landscape spline will handle the whole wall for you without repetition. If you need some control, move, scale, rotate, or change the section's seed inside the spline. You can catch the asset at the Unreal Environment Humble Bundle (FAB personal licence) right now or on FAB. HB link: humblebundle.com/software/un… #CreatedwithFab #MadeWithUnreal #gamedev #indiedev @fab @UnrealEngine
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Our whole Unreal Engine content is in the Humble Bundle! Trusted game-ready content: mountains, volcanoes, sea, meadows, forests. Check the assets in the video, spread the word! humblebundle.com/software/un… #CreatedwithFab #MadeWithUnreal #gamedev #indiedev @humble @fab @80Level @UnrealEngine
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Unity Asset Store Summer Sale is here! Check out our top 3D content and level design tools and catch them with 50% discount! Below small demo reel from asset included in the sale! assetstore.unity.com/publish… #gamedev #indiedev #madewithunity @unity @AssetStore
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Last day on Humble Bundle. Our entire environment and tools for Unity Engine are on sale. You have the last 24h to grab our game-ready level design tools and 3D assets, from castle, lava, and water to forest, meadow, and mountain environments. Check out the video with content inside the Bundle. humblebundle.com/software/ex… #gamedev #indiedev #madewithunity @unity @AssetStore @humble
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Our Forest Environment - Dynamic Nature won Unity awards in the best artistic content category. It's a 100% scanned, optimized asset with proven great performance in many games already. You can build forests and meadows with it, with great results. Check out the video. Btw, our Humble Bundle promotion is close to the end, only a few days left, this asset is also inside the sale content. humblebundle.com/software/ex… #gamedev #indiedev #madewithunity @unity @AssetStore @humble
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L.V.E 2023 - Lava & Volcano Environment 2023 is a twin of R.A.M 3. It uses the same system, but focuses on Lava and volcanic materials. You can generate whole complex forked lava streams, lakes, and seas. Side cliffs heat up when they touch the lava surface, so you can simulate lava flow in real time. It has our vertex painter tool, and you can paint emission and another texture layer on meshes. What is super cool is that you can also use frozen lava, so old eroded lava materials with hotspots. Learn once to rule them all. Check the short video. Asset is on Humble Bundle right now, or available at the regular price on the Unity Asset Store! humblebundle.com/software/ex… #gamedev #indiedev #madewithunity @unity @AssetStore @humble
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R.A.M 3 - River Auto Material 3 is not only about water, Its big level design tool too. Create complex fences via splines, bend the mesh, and blend with the landscape. Perfect for side cliffs or road borders, even stairs in the castle. Meshes from the spline could be automatically, and even realtime vertex painted and become wet (water)/heat (lava) when they touch our river, lake, sea, or road splines. Check the short video. Asset is at Humble Bundle right now or at regular price at Unity Asset Store! humblebundle.com/software/ex… #gamedev #indiedev #madewithunity @unity @AssetStore @humble
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Our video with Underwater & Water effects in the latest R.A.M 3 - River Auto Material 3 is out! Check how the system behaves with sea waves, rivers, waterfalls, swamp materials, and how many different water types it contains. Underwater effects between different connected water surfaces are blended seamlessly! Asset is at Humble Bundle right now or at regular price at Unity Asset Store! humblebundle.com/software/ex… #gamedev #indiedev #madewithunity @unity @AssetStore @humble
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R.A.M 3 now support underwater effects. In screen I placed few examples. I will make video tommorow so you can see it live. Basically it support all river auto material water surface types. #gamedev #indiedev #madewithunity @unity @AssetStore @humble
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R.A.M 3 is a very flexible tool for Unity Engine. You can build and modify an advanced waterfall shape in a few seconds. Connected and disconnected splines, which automatically generate a waterfall on a slope, are perfect for this kind of task. Just place a few points, and you've got it. Check the video, btw, the pack is on Humble currently for the first time. Btw, now asset support underwater post processing out of the box for every water shape. Humble link: humblebundle.com/software/ex… #gamedev #indiedev #madewithunity @unity @AssetStore @humble
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Our Unity Engine content at Humble Bundle! Assets worth 1700$ just for 30$! We are bundled with Infinity PBR, so you get customizable creatures and monsters in the pack as well! It’s the best deal we've ever proposed. Catch 41 packs with over 4000 3D models on -98% discount. Spread the word and catch the assets! From mountains, volcanoes, through deserts, sea, meadows, to the forest. Spline system: river, lake, sea, swamp, fences, cliffs. Endless world and streaming system. One bundle to rule them all, check the video! Humble link: humblebundle.com/software/ex… #gamedev #indiedev #madewithunity #humblebundle @humble
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Fire and Smoke - Dynamic Nature will be at Flash Deals today at Unity Asset Store Spring Sale! Save 70% Pack is a collection of smoke, fire, and explosion prefabs and shaders. Particles react to wind speed, direction, and shiver from nature manufacture wind prefab. You can change the wind at runtime, and this will affect how particles behave. Multiple variants, from super cheap unlit up to PBR translucent versions. Short video below and link to the asset. assetstore.unity.com/package… #gamedev #indiedev #madewithunity #springsale
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Mountain Trees & Fire and Smoke - Dynamic Nature will be at Flash Deals today and tomorrow at Unity Asset Store Spring Sale! save 70% assetstore.unity.com/package… #gamedev #indiedev #madewithunity #springsale
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Our whole Unreal Engine content at Fab is on Spring Sale -50%! Check the video and what you can get, from mountains, through the forests, meadows, seaside, and ice to a volcanic hot environment. fab.com/sellers/NatureManufa… #CreatedwithFab #MadeWithUnreal #gamedev #indiedev @fab @UnrealEngine
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Our content at Unity Asset Store Spring Sale! Check the video and what you can get with a cool price, even -70% during a flash deal. Modular Castle is on a flash deal right now. assetstore.unity.com/publish… #gamedev #indiedev #madewithunity #springsale
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Swamp, ice, lava, lake, river, sea, waterfall, and object flow physics with automatic heat or wetness? Everything is inside our R.A.M 3, L.V.E 2023, and Ice World. Moreover, it co-op and work together perfectly. Learn once and rule them all!:) #gamedev #indiedev #madewithunity
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R.A.M 3 and L.V.E 2023 lake, waterfalls, rivers, objects can detect each other, match points, and generate an automatic seamless blend, even at runtime. Paint a few points and generate a complex waterfall that can even come out from the lake edge. Even Different water materials could be blended automatically at runtime when a river connects to a river or lake, sea. Just like in the video below. #gamedev #indiedev #madewithunity
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Replying to @sicco0803
It is hot and cold;) thx;)
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Lava flow simulation based on the Unreal Water plugin, real-time and baked, lava rivers and lakes via Unreal landscape splines with Nanite support. Multiple lava materials, even in frozen versions. Landscape material with emission and nanite support, heating in the crack does its job. Rock models for outdoor and indoor will help you to build a perfect level. All materials support RVT, so you can blend them with landscape or additionally heat in places where lava touches the landscape for a natural effect. Our Lava & Volcano Environment is all about this;) Just sit, take a look. You can find it on FAB. #CreatedwithFab #MadeWithUnreal #gamedev #indiedev @fab @UnrealEngine
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Dwarven fortress? Secret mountain passage? Temple, multi-layered castle, and lava dungeon? Yes! Our Modular Castle & Dungeon pack - 1300 prefabs from 1000 models to build your perfect castle or dungeon. Prefabs are from small parts up to whole towers, walls, and castle interior variants. Shaders with vertex color support, shape, leaks, heating, snow, and layers will handle all situations. Demo scene is 1x1km square with interiors and exteriors, and multilayered castle levels. You can run from the gate up to the highest tower. #madewithunity #gamedev #indiedev #unity3d @unity @AssetStore
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The Modular Castle & Dungeon pack - 1300 prefabs from 1000 models to build your perfect castle or dungeon. Prefabs are from small parts up to whole towers, walls, and castle interior variants. Shaders with vertex color support, shape, leaks, heating, snow, and layers will handle all situations. Demo scene is 1x1km square with interiors and exteriors, and multilayered castle levels. You can run from the gate up to the highest tower. Asset Store: assetstore.unity.com/package… #madewithunity #gamedev #indiedev #unity3d @unity @AssetStore
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You don't need any external tools to create nice cliffs with our Coast & Dunes - Environment Set. With 100% scanned and perfectly tiled cliffs, the landscape spline will handle the whole wall for you without repetition. If you need some control, move, scale, rotate, or change the section's seed inside the spline. You can find it on FAB. #CreatedwithFab #MadeWithUnreal #gamedev #indiedev @fab @UnrealEngine
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Mountain - Environment Set for Unreal Engine 5 - 100% scanned pack. 448 scanned meshes, including trees, plants, cliffs, ground textures, mushrooms, roots, even fish in the river, and ants and their anthill. Road and river blueprints will help you to create nice spline objects, and materials work well on landscape splines, too. The river has automatic waterfalls based on slope. Advanced landscape and mesh shaders support RVT blend, so they always match together perfectly. Demo scene from the video is included. You can find it on FAB. #CreatedwithFab #MadeWithUnreal #gamedev #indiedev @fab @UnrealEngine
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Coast & Dunes - Environment Set for Unreal Engine 5 - 100% scanned pack that also supports Nanite, but works well without it too. Scanned trees, plants, cliffs, ground textures, even shells and algae, do their job. Cliffs and shoreline borders could be places as landscape splines, so you can get non-repetitive cliff objects. Advanced landscape and mesh shaders support RVT blend, so they always match together perfectly. #CreatedwithFab #MadeWithUnreal #gamedev #indiedev @fab @UnrealEngine
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Coast Environment - one of the most advanced assets that we have made. Besides the vegetation, you get tilled scanned cliffs, which was a hard quest, and they perfectly work with our R.A.M 3 splines, so you can create long, curved cliff lines without a repetition effect. There are VFX dust particles for sand flow over the surface. Advanced water and mesh shaders, which react with vertex painting and give you flexibility in your design. A group of decals that generate nice wetness effects on the shoreline or add additional textures in specific places. #madewithunity #gamedev #indiedev #unity3d
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I must say I love the Unreal Engine Landscape system, which allows me to create my own complex materials. Emissive material with nanites does its job for our Lava & Volcano Environment Set. All these details and heated cracks look awesome. You can catch this pack on FAB. #CreatedwithFab #MadeWithUnreal #gamedevlife @fab @UnrealEngine
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How to add additional but directional texture to the terrain, frozen lava river with the last heat from cracks or dirty road? Ofc blended with terrain as well. You can do it with R.A.M 3 / L.V.E 2023. Place our river spline, click snap to terrain with normals per vertex, attach our material, and the rest of the steps are in the video below - some vertex painting love, and magic materials. #madewithunity #gamedevs #gamedevelopment #indiedev #gamedevlife
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R.A.M 3 and L.V.E 2023 - Lakes and Rivers could be spawned via simulation, so 1 starting point or via placed boundary/spline points. Vertex painter allows you to modify the UV-flowmap and Vertex color (shader material layers). All lakes and rivers have an automatic flow map and layers, but you can modify them via the vertex painter. Lakes and rivers can affect/paint terrain layers, so in this example, we remove snow from lava lake boundaries. #madewithunity #gamedevs #gamedevelopment #indiedev #gamedevlife
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