AI × commerce × culture | Co-founder @PurpleHorizons8 🔮 | Domain investor | Builder of things that didn't exist yesterday | Miami-made 🌴

Miami, FL
Serious question: what does "work" even look like in 5 years? When your AI agent handles research, scheduling, reporting, and first drafts... What exactly is left for humans to do? I think the answer is taste, relationships, and decisions under uncertainty. The skills that never scaled are about to become the only ones that matter.
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F***, Marry, Kill? ChatGPT, Claude, Grok (This was a tough one!)
Made with AI
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This is one of the most important, relevant, and meaningful essays I've read about AI and creativity... "Tools are never the point. The instruments change with every generation. What endures is taste and imagination. The magical ability to make an audience feel. One of the greatest storytellers of our generation, George Lucas, succinctly captured the eternal essence of this issue: “It’s not the how, it’s the why.”" 👇🏼👇🏼👇🏼
The World is Changing: AI For Creativity By Jeffrey Katzenberg A few months ago, I sat in my office in Silicon Valley and watched as a tech founder showed me something extraordinary. On the screen was a fully realized, beautifully lit, well-composed animated scene. It was stunning and it made me feel exactly what I felt in 1986 watching Luxo Jr. That was the first time I watched a computer-animated 3D character take a breath and seem, against all reason, to have life. It left me in awe. Later that day, I received a text from an artist I've known for thirty years, 350 miles to the south, in the city where I spent most of my career. After seeing a similar video, she texted: "Is this the end of us?" My answer was, "Certainly not.” I have spent the better part of the last decade in Silicon Valley, but the heart of my career has been in Hollywood. Being deeply connected to both worlds means I have deep loyalties to each and a responsibility to speak honestly to both. In 2023, I said that these new AI tools would cut the time and cost of producing world-class animation by as much as ninety percent within three years. Some colleagues were alarmed, many were furious. There is growing fear and resistance surrounding AI within the creative community. I deeply understand it, because I've spent countless hours walking through animation studios watching gifted artists bent over their desks, rebuilding a single second of film for the tenth time because the ninth version wasn't quite right. I've sat in screening rooms where four years of people's labor played out in minutes, and I knew the name of every person that had spent countless hours bringing those images to life. The creative process is a calling, there's really no other way to describe it. From the outside some see resistance. From the inside, it is love. People do not fight this hard for things they don't care about. The pushback coming out of Hollywood represents the collective effort of people who are deeply passionate about their craft. Is History Repeating Itself? The history here is more complicated than either side may realize. In 1906, the most famous composer in America, John Philip Sousa, published an essay titled “The Menace of Mechanical Music." He warned that the phonograph would become "a substitute for human skill, intelligence and soul." Sousa's fight was not really about the machine, it was about money. The machines were playing his compositions, and the men who built them weren't paying him a cent. His campaign helped create the Copyright Act of 1909. He did not stop the technology. He changed the terms under which it could use his work. A hundred years ago, sound came to the movies. We remember it now as a miracle, and it was. What we forget is who paid for it. Before sound, tens of thousands of musicians made their living in the orchestra pits of movie houses, scoring every film live, every night, in towns all over the world. When the soundtrack arrived, the work of one composer and one orchestra was recorded for a film that went into thousands of theaters. The union fought back with everything it had, taking out newspaper ads across the country warning against the menace of "canned music," one of them showing a mechanical man tearing the strings out of a harp while an angel wept. They were not fools, and they were not Luddites. They were right. Those pit jobs did not come back. And yet (this is the part we have to be brave enough to admit), sound gave us the movie musical, the modern score, sfx, sound design, audio engineering, and an art form vastly larger than the one it disrupted. And it helped keep Hollywood in the forefront of world entertainment for the rest of the century and into the next. The loss was real. And yet the art form expanded. This is a story that has been told over and over again. To resist technology is to risk irrelevance. Just look at Kodak or Blockbuster. To embrace technology is to open doors of new possibility. Just consider Apple and Netflix. What I Learned From Walt Disney In the mid-1980s, I was tapped to lead Disney's animation division at a moment when the studio was at an inflection point. Animation wasn't just another business unit. It was the soul of the company, a medium revered because of Walt's genius and his passion. But the production system was cumbersome and unforgiving. A single movie was 125,000 individual hand-drawn and painted cels, photographed one frame at a time. Every revision carried a cost measured in months. These degrees of difficulty shaped the kinds of stories we could tell. We found our way forward in an unexpected place: Walt himself. The Disney archives held astonishing recordings of Walt explaining his creative process. His own writings. His notes and storyboards. Work product captured at every stage of his process. This was truly a gift. Listening, reading, sitting with the work itself, we heard him talk about character, about emotion, about how an audience feels when a character truly comes alive. He talked about making bold choices and refining a scene until it genuinely moved people. We didn't hear a word about pencils or paintbrushes. In fact, Walt was famous for being a technologist, forever hunting for state-of-the-art tools, often inventing them himself to achieve the images he saw in his head. But he never defined animation by the tools. He defined it by whether the audience believed the character. His principles were timeless. The tools were not. That realization changed everything. We co-developed the Computer Animation Production System (CAPS) with a young Northern California company called Pixar, replacing hand-painted cels with CGI. In The Little Mermaid, the final scene shimmered with a dimensionality and light that the old process simply couldn't achieve. In Beauty and the Beast, the ballroom sequence moved with a cinematic sweep that placed the audience inside the emotion of the moment. In Aladdin, the Cave of Wonders felt vast and alive, and the Magic Carpet became an intricate, compelling character all its own. In The Lion King, the stampede carried a scale and intensity that raised the emotional stakes beyond anything we'd done before. Technology didn't diminish the craft, it expanded the canvas. It gave artists more room to create. A decade later, the canvas expanded again. When Disney released Pixar's Toy Story, it wasn't simply a technical milestone. It was proof that a fully computer-animated film could carry real emotional weight, that it could make audiences laugh, cry, and believe. At DreamWorks, we made the difficult decision to sunset hand-drawn animation and become a fully computer-animated studio. It was the right thing to do, but it was not without pain. It cost talented people their place in an industry where they had worked their whole lives. Some made the leap to the new tools and did the finest work of their careers. Some never did. Tools are never the point. The instruments change with every generation. What endures is taste and imagination. The magical ability to make an audience feel. One of the greatest storytellers of our generation, George Lucas, succinctly captured the eternal essence of this issue: “It’s not the how, it’s the why.” A Distinction With a Difference I asked one of the leading AI models a question that has been challenging me for months. What is the difference between reasoning and creating? Its answer changed how I think about almost everything happening in this industry. It said . . . Reasoning and creating are two distinct cognitive modes, though they also work together. Reasoning is fundamentally evaluative and analytical. It operates on what already exists: facts, premises, evidence. It moves toward a conclusion that was in a sense already implied by the input. Reasoning is constrained by logic and truth. Its goal is to arrive somewhere correct, not to invent somewhere new. Creating is fundamentally generative. It produces something that didn't exist before. And crucially, there's no single right answer waiting to be found. A blank page has infinite valid responses. Creation involves choices that can't be fully justified by logic alone. Taste, intuition and vision fill the gap where deduction runs out. Reasoning is what Silicon Valley has been perfecting. Creating is what Hollywood has been practicing for more than a century. AI today operates almost entirely on the reasoning side of the line. It can deduce, evaluate, optimize, and pattern-match brilliantly. And while it can create, there is a real distinction to being creative. What it doesn’t yet have is those things that make us human: empathy, devotion, serendipity, the kind of creativity that comes from a person trying to say something only they could say. When the bot generates a piece of art, it is not trying to communicate anything. It is statistics, not soul; it is emulating things that have been done. By contrast, human creativity isn’t about repeating patterns of zeros and ones; it is about doing something new. One day, AI may close this gap. Three years ago, the leaders building AI would have called what they are achieving today, improbable, if not impossible. Impossible is no longer improbable. Today, the line between reasoning and creating is real. Even the leading technologists acknowledge we are not there yet. There is no scientific path to crossing this divide that anyone in the field can articulate today. Understanding that gap is where we will find common ground. A Path Forward In 2016, I closed one chapter in Hollywood with the sale of DreamWorks and opened another in Northern California, co-founding WndrCo. We’ve backed more than 50 founders building the next generation of technology and watched how breakthroughs in Silicon Valley emerge, first as experiments, then as platforms, and finally as infrastructure that reshapes entire industries. It's worth remembering that the last great revolution in animation also came from the north. Pixar was a Northern California company, forged not in the conventions of the Hollywood studio system, but in the technological breakthroughs of Silicon Valley. I've spent years on both sides of this bridge. For sure, I don’t have all the answers (take Quibi, for one!). But, from my past and present vantage points of my long career, here is what I see . . . Brilliant people in Northern California building this technology have made something extraordinary. They have earned the right for the rest of us to be, if not believers, at least optimistic that what comes next will be remarkable. But they have not made an artist. The tools are powerful, but they are not what makes a story matter. That knowledge lives 350 miles to the south, inside people whose life's work has informed the very models you are building. The right path forward includes them by design, with credit, with consent, and with compensation. Build this with the storytellers. Not on top of them. Taste is not something that can be synthesized, it is uniquely human. At the same time, Hollywood needs to accept that AI is not going away. The energy they are spending trying to make it disappear is energy they are not spending deciding the terms on which it will exist. And the terms are everything. The north needs something from it that they cannot build and cannot buy: creativity. The kind that takes a blank page and conjures a single right answer where there was none and has held audiences for a century. Without it, the most powerful reasoning engine ever invented will still be missing the only thing that makes a story worth telling. The artists who learn to wield these new instruments will do things the engineers never dreamed of. They always have. Edison invented the motion picture but made terrible movies. It took Chaplin, Lloyd, Keaton and so many others to make movies emotional. Now, the canvas is about to expand yet again. We should decide now that we intend to paint on it. There are so many valuable lessons in history. This has happened many times before, and it was never settled by the technology. It was settled by the terms. Sousa did not stop the phonograph; he helped write the law that made sure composers got paid. And two years ago, when the writers and the actors walked out, they were fighting for the very things Sousa was fighting for in 1906. Consent, compensation, the basic recognition that human creative work has a price that must be paid. The terms of that fight are still being negotiated, but the principle is older than any of us. The tools-versus-no-tools argument is a trap. First, we must all agree that there should be terms. Then we can have the crucial debate about what fairness requires. What I Learned From Steve Jobs Years ago, Steve Jobs said, "It's in Apple's DNA that technology alone is not enough. It's technology married with the liberal arts, married with the humanities, that yields us the result that makes our hearts sing." He was describing a device. But he could just as easily have been describing this tale of two cities. What I See Coming Soon As the barriers and the costs come down, more films will get made, not fewer. Studios will get to take more risks. There will be more seats at the table, and very soon entirely new forms of storytelling. In the 1980s, animation was dismissed as a niche corner of the business. Today it is one of the most beloved and profitable forms of storytelling in the world. In live action, filmmakers like Steven Spielberg, James Cameron and Peter Jackson embraced new visual tools not as shortcuts, but as instruments, and expanded cinema in the process. Every time storytelling has met a genuine technological shift, from synchronized sound to color to computer animation, it has redefined the boundaries of the medium and grown larger in the process. Assuredly, I don’t have all the answers, but I am confident that the creative opportunities will expand yet again. How we come through this is a choice. The north has the new tools. The south has the creative soul. The best future will draw on the best of both worlds.
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Ralph Quintero retweeted
i was having dinner with someone recently who asked why i spend so much time reading & posting on x. she had a pretty negative perception of the platform mostly shaped by the mainstream narrative around it. my answer was simple. x is where the future gets beta tested. you basically get to watch ppl build things, talk through ideas, show off stuff, & argue about where everything is going, way way before it reaches anyone else. there really isn’t another surface on the internet quite like it.
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Ralph Quintero retweeted
Two Miami high school students just closed $100,000 for a real investment fund and they’re using it to teach young people in some of our most economically vulnerable communities how to invest. That’s a story America should be celebrating. My mentee, Joey Hernandez-Solaun and his co-founder Ethan Gordon built the FInD Student-Led Investment Fund at @ColumbusHS_Mia. Students research companies, develop investment theses and recommend real trades to a licensed advisor. Then they take what they’ve learned into underserved Miami-Dade schools, where student educators teach their peers about markets, compound interest and building wealth. I’ve watched Joey grow into a young man who creates opportunities for others. He and Ethan represent the very best of America’s next generation of founders. Props to my dear bro, his Dad @JAHS305 & Mom Aubrey for encouraging and supporting this type of leader. These are the builders we should be making famous. Adelante! Forward.
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Ralph Quintero retweeted
Holy crap. Rick and Morty just explained Jev AI to me better than any tech demo could.
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Ralph Quintero retweeted
When a data center is proposed, residents, local officials and applicants all need to know what's expected ahead of time. The Florida Model Data Center Ordinance is ready to use today. Adopt it as written or tailor it locally. Free, no registration. fdisa.org/model-ordinance
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Proof that putting yourself out there can change your life… Just do it! Ship it! Do it now! Even if you think you aren’t ready
semana passada o youtube rolou esse vídeo no random e achei maneiro, mas nem vi que era audição. o fera botou a cara, gravou no quarto do jeito que deu e agora vai viajar o mundo com o rudy sarzo no quiet riot. faça. apenas faça!
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Great opportunity at a great company riding the very edge of the “what comes next” wave
I’m looking for someone to run community at @every. If you know anything about us you know we have insane potential there. This isn’t a “if you build it, they will come” situation… they’re already there (5k subs in our discord)! The right person has already does this at scale and sees Every as the community they want to be a part of. The opportunity is both digital and physical. DM me if you’re interested or if you know someone!
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Ralph Quintero retweeted
Rick Rubin understands what many artists still refuse to accept. Creativity isn't in moving the brush. It's knowing what to paint. AI doesn't change that.
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Looks like I’ll be tinkering the rest of the week! What should I build?
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This is fascinating to see visually
For anyone interested, this is called "The Interstellar Experience" by Tony Ann.
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Ralph Quintero retweeted
I learned to be skeptical of claims of "this changes everything". And that changed everything.
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Ralph Quintero retweeted
Introducing AgentCloak: Use any AI without sharing your real data. Chinese AI services, ChatGPT, Claude, doesn't matter. You probably try to hide details before asking: different names, fake numbers, no address. But then the answer's useless because the AI is missing actual context. AgentCloak runs in your browser. It swaps your sensitive info for realistic fakes before sending anything, then swaps your real info back into the response. You get what you need. The AI gets nothing about you. Works entirely in-browser. Already trusted by some of the biggest companies in the world. Now free to use. agentcloak.ai/
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Ralph Quintero retweeted
The next great tech boom won’t just be coded. It will be welded, machined, assembled, tested and launched. And Florida is quietly building the workforce to win it. More than 1.3 million Floridians participated in career and technical education in 2024–25 — 818,000+ K–12 learners and nearly 512,000 postsecondary learners. Florida also awarded 80,972 rapid credentials in a single year. Then look at apprenticeships: 25,000+ active apprentices and pre-apprentices. 2,100+ participating employers. 144 apprenticeable occupations. 70% growth in registered apprentices since 2018–19. (Florida Department of Education⁠) Layer on Florida’s 28 state colleges across 175 locations, technical colleges, universities and independent career institutions, and you begin to see something bigger than a workforce program. You see an emerging industrial talent machine. That matters because the next decade is going to be about atoms as much as bits: Aerospace. Defense. Robotics. Energy. Advanced manufacturing. Maritime. Semiconductors. Autonomous systems. Things America actually has to build. And Florida already possesses one of the ingredients that will matter most: a massive, increasingly sophisticated pipeline of people learning how to make, operate, repair and scale hard things. A big part of the next chapter will fall to Florida’s new Commissioner of Education, @HenmackIII. He comes to the role after leading major parts of Florida’s college and workforce system and serving as U.S. Assistant Secretary of Labor overseeing federal employment and training programs. That combination of education + workforce experience is particularly relevant to what comes next. Florida isn’t just competing for the companies of the future. We’re building the people who will build them.
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Ralph Quintero retweeted
My latest ai video slop, made with @fal agent and @suno He got the colada AND used the #FSD. ☕️🌴 #miamitech #tesla #cafecito @Tesla
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Ralph Quintero retweeted
Every time you tap your phone, a data center springs into action. From weather alerts to AI queries, it's the backbone of our digital world. Florida's next frontier? Data centers. #fdisaorg #DataCenters #Florida
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If your bot isn’t saving you $1,600 a day… see below to get started with a great use case 👇🏼
I had @bot go through my emails and unsubscribe from recurring payments, TV streaming, and media. It works by getting to the cancel screens, then choosing to stay subscribed at a lower rate. In one day it has saved me $1,600/year.
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I lost a GREAT domain at auction today because my bot effed up! I guess humans still do matter... 😉🤷‍♂️
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I believe this is spot on and @GianniDalerta and I are already seeing glimpses of this… Like I said this morning and keep saying to anyone listening: There’s NEVER been a better time in human history to build whatever you can imagine!
I think we'll see 5x the number of people become hardware and robotics founders over the next 18 months Why? Because you can rent every step, from design to manufacturing: DESIGN - Astra to drive Blender, FreeCAD, and KiCad the way a person would, so you get editable geometry instead of a dead render. Zoo dot dev's text to CAD API if you want it programmatic. - Or have Claude write build123d code, which is Python parametric CAD, and there's a Claude Code plugin that runs it and exports the STL for you. PROTOTYPE - Bambu A1 mini is $299, P1S around $399 on sale. Or skip owning one, JLC3DP prints and mails it for about $20. PCBWay does resin, SLS, and CNC if plastic won't cut it. ELECTRONICS - KiCad for the board, Astra can drive it. JLCPCB fabricates and assembles, often under $100 for a small run. ESP32 for wifi, Raspberry Pi if it needs a brain. ANYTHING THAT MOVES - Unitree sells a Go2 with a full SDK for about $2,500. - Hugging Face put out a $399 open-source biped. - LeRobot gives you the whole train in sim, deploy to real pipeline, and Physical Intelligence open-sourced π0 so you're fine-tuning instead of starting from zero. - Prototype the policy in MuJoCo or Isaac Lab first. MANUFACTURING - Alibaba RFQ for the first 100 units. Check 1688 to see what the factory actually charges domestically, then negotiate. Pietra or Sourcify if you want someone to handle it. FULFILLMENT AND SELLING - ShipBob or Amazon FBA. Shopify for the store, TikTok Shop for distribution, Kickstarter if you want the money before you build it. How to think about starting your own robotics or hardware company: 1. Pick a niche that's already buying weird gear. Cyclists, tabletop gamers, beekeepers, home baristas, dog people with mobility issues. These groups spend money on specific objects and complain in public about what doesn't exist. Or grab ideas off Ideabrowser.com 2. Go read the complaints. Reddit, IG etc Search "I wish someone made," "does anyone make," and "modified my." That last one is the best signal, because someone already hacked the product together and you're just manufacturing what they built by hand. Also check Etsy!! If 3 sellers are doing a janky 3D printed version with 400 reviews each, the market is validated. 3. Make one. Describe it to Astra or Claude, get the CAD, print it in ugly gray PLA, use it, fix it. 4. Only go to Alibaba or similar once you've sold a few. Message 10 suppliers through RFQ, take the third cheapest, always pay the $50 for a sample before the real order. 5. Film everything from day 1. The first ugly print, the failed version, the box of 100 arriving. That's your entire marketing budget, and hardware is one of the few categories where people actually want to watch the thing get made. 6. Raise the price. Almost everyone here anchors on what the plastic cost. Your customer is comparing you to nothing, because the alternative is the product doesn't exist. Start at 5x COGS and go up. THIS GOAL OF THIS POST IS JUST HERE TO GET YOUR CREATIVE JUICES FLOWING. Of course, you can build robotics/hardware in a bunch of different ways. One thing I've learned is data couldn't be more important when you're building a hardware/robotics startups. These models learn from first person video of a human doing the task, and that footage doesn't exist for almost any job. So basically you pick one repetitive job people quit over, film someone doing it for 2 weeks, fine-tune π0 on that footage, use organic to sell the first few units and figure out scaling, 5 years ago you needed a factory, a supply chain, and a $1M just to find out if anyone wanted the thing. Now, anyone can become a hardware/robitics founder. And I suspect a lot of people will become one! Vibe manufacturers.
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Random (and kinda useful) knowledge of the day… Have fun going down this rabbit hole. You’re welcome!
YOU KNOW THAT RANDOM SHARP CHEST PAIN THAT LASTS A FEW SECONDS. IT HAS A NAME. A GUY BUILT A WEBSITE OF 155 THINGS LIKE IT. it's called Bodily Oddities → bodilyoddities.com a catalog of 155 strange things human bodies do that nobody tells you about. things you probably do too. some of them: -the sudden thought of jumping from somewhere high. it has a name (call of the void). about half of people get it -eyelid or thumb twitches that come and go for no reason. around 7 in 10 people -different pupil sizes in dim light. 1 in 5 at any moment -the afterimage when you look away from something bright. literally everyone and yes, that random chest pain is called precordial catch syndrome. the guy who built it went years without knowing it had a name. then he found out most people get it. so he started a list. that is the whole magic of the website. every card feels like: wait. that happens to other people too? open tab. find your body glitch. learn it had a name the whole time.
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