We are sharing a major update to our General World Models efforts. GWM Worlds 2 can generate full, interactive, real-time video simulations in one continuous 720p stream at 24 fps and audio at 48000 Hz, responding to your inputs as you explore.
It is the first world model that generalizes to arbitrary actions rather than a fixed set of actions or just navigation. Dynamic actions are what actually matter for building gaming and interactive experiences, and for training agents in these simulations.
We also introduced WorldPrompt, a way to tell GWM-2 that a world can be split into two kinds of state: what persists and what changes over time. For example: persistent gravity, physics, and light, alongside actions that describe movement, gestures, object interactions, speech, and sound.
Today, we're sharing new research on GWM Worlds 2. Our latest General World Model that generates interactive real-time simulations in continuous 720p video at 24 fps with 48000 Hz audio.
Built on top of our foundational audio-visual generation model, GWM Worlds 2 allows you to define the environment, subjects, visual style, physical rules and ambience of any world. Once inside, you steer it with text actions addressed to any subject or to the scene itself, alongside continuous camera motion.
The world continues from each new input instead of following a fixed clip or script so sessions have no preset length. GWM Worlds 2 creates a new foundation for interactive entertainment, virtual characters, robotics and embodied-agent simulation.
Learn more about GWM Worlds 2 at the link below.