UEFN Game Designer | Tech Art • Environment Art • POI Design Textures, worlds & everything in Between Co-Owner of @biomeforge

Substance 3d Designer
There it is, we worked so hard on this, we hope you enjoy it
After 8 months of development, art revisions, secret playtests, and a vision to bring back what makes Fortnite fun. We’re proud to reveal the full minimap of Hyperion Battle Royale! 📷📷 P.S. You may want to open the images.😏 #Fortnite #UEFN
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🌩️ A glimpse through the storm. 🌩️ 🗺️ First look at the island… 👀 #UEFN
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"This place used to house all the savage beasts of the world. Since then we’ve expanded our definition of 'monster'." Have a look at The Keep, the first POI of many for our upcoming BR in #UEFN! More info below👇
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Here's a first look at our custom storm visuals in #UEFN for our upcoming project!
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ToidiTV retweeted
Coming soon... #UEFN #Fortnite
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Fortnite Live events be like
Wolverine has to be the WORST game of this generation.
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Spent some time today fucking around with a grappling hook Spider-Man mechanic in Unreal Engine with blueprints. It looks absolutely cursed, but the momentum is surprisingly fun. Polish is for future me. #ue5 #UEFN
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no way i got banned from @SUBWAY
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This Must be one of the best Pins I have Seen in a Long time
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I really really need this thing in my home and life @LEGOFortnite
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ToidiTV retweeted
Zombie Hunters [LEGO Roguelike] Had a 2 week period free from any other projects so I decided to build and ship an entire game in that period by myself, let me know what you think :) 7595-0595-1959 #UEFN #Fortnite
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I finally figured out how to properly edit the new cliffs we’ve had since Chapter 7. If you’ve worked with the new Hera cliffs, you’ve probably noticed that they don’t expose the usual Texture Data slots in the Details panel. That makes them a pain to customize, because the material setup is still being driven by BuildingTextureData, but the reference is effectively hidden from normal editor access. After digging into the actor data, I found where that hidden TextureData reference is stored and made a small UEFN Python script that can overwrite it on selected cliff actors. The workflow is pretty simple: Create or duplicate a BuildingTextureData asset. Either assign your custom cliff material to its material slot, or replace the textures used by the Texture Data asset. Select the Hera cliffs you want to modify. Run the script, and it replaces the hidden TextureData entry with your custom asset. Under the hood, the script accesses the cliff’s internal TextureData struct and replaces the desired array entry directly, which means you can finally override the Primary/Secondary/etc. Texture Data references even though UEFN doesn’t expose them normally. This basically makes the Chapter 7 cliff system properly customizable again and opens up a lot more possibilities for custom biomes, terrain sets, cliff textures, and environment art. Here is the link: github.com/ToidiTV/UEFNPytho… #uefn #fortnite #python #FortniteCreative
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We can do Img Media Sources👀 You can basically turn a video into an image sequence, feed it into UEFN, and use it for animated UI / media textures. Definitely gonna experiment with this more. #uefn #Fortnite
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The Pump Is back With the normal AR W Season
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Over the last few weeks, I’ve spent a lot of time learning and experimenting in Substance Designer, and one of my favorite things to work on has been creating custom ice textures. Here’s the progression from V1 → V2 → V3. V1 was made when I had only been creating textures for about two days, while V3 was finished just a few days ago. Really cool to see how much my work has improved in such a short amount of time. #uefn #Substancedesigner #fortnite #materials
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YOU CAN NOW PLAY HYPERION GO PLAY
Hyperion has officially entered Public Beta! You no longer need an island code to play. Hyperion is now publicly available through Discovery, simply search for Hyperion and jump in. This release marks the beginning of the Pre-Season. There will still be bugs, issues, balancing changes, and plenty of improvements to come, but for the first time, Hyperion is open for everyone to experience. After everything it took to get here, the doors are finally open. This is just the beginning. Welcome to Hyperion.
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I can’t believe Hyperion is being released tomorrow! I wanted to share some development screenshots from the project. The screenshots I'm sharing are only those that I had available right now. This project is a collective achievement, and I don’t want to take credit for anyone else’s work. While I’m highlighting stuff i worked on, these images also include work from the talented individuals mentioned below. I hope we can eventually provide a complete timeline with all the images. @oxxyfn @EDMIRE2k @r_Kaype @MartinieGame @milolovesbenji #uefn #Fortnite #FortniteCreative
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For a post on the @BiomeForge Twitter account, I experimented with several different shots. This is one of them that didn’t make the cut.
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This is everything I could find for now. Hopefully, in the future, we can post more images about Hyperion. Hyperion is going live today, and I hope everyone enjoys it. It was a privilege to work on this project.
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