Currently working on sledit.xyz shader editor. Also prototyping game ideas and writing shaders

Kempston, UK
Newer and better centipede glsl shader with glsl synthesised audio as well. I think this is one of the best shaders I've written. shadertoy.com/view/sfcGzf
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Only if you have a fulgent logodaedaly
It’s a perfectly cromulent word.
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A picture of me at 21... This is the closest I can find. Doing some kind of Eminem/Matrix thing here.
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Introducing Arcade. Meet Morph, your AI game companion. Talk to him, build worlds together, jump in, play with your friends, and keep shaping the world from inside the game. All in the browser. 👇 Link in comments
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Game is traditionally paired with a tart, fruit-based coulis or sauce such as blackcurrant, redcurrant, or cranberry - to cut through the rich, earthy flavors of the meat. I think restaurants should call it game jam.
Not a game "jam" but more of a meaty paste.
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I recently swore at my own game because I couldn't get past the second boss. That was a proud moment, I finally felt like a real game developer. #gamedev
You know you're doing a horror game right when your OWN game is freaking you the hell out when you're playing it with headphones LOL
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🤦‍♂️I died when my score hit my age....
Oh yeah...captured the top place! 😈
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Swinicorn is now on @wavedash , with integrated leaderboard! 🚀 Let the highscore game begin...
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I finally got all the sevens! I was expecting lights, jackpot sounds and money, but nothing is happening... is this thing broken? Plz help.
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My #js13k 2026 entry is finished and published on @wavedash if you want to play it: wavedash.com/games/unicx #gamedev #gamejam
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In the spirit of the partial, unsatisfying and as yet unverified Navier Stokes solution by OpenAI, here's some predictions for how the other Clay problems will be picked off.. P vs NP: P = NP is proved non-constructively. So we'll know a polynomial algorithm for SAT exists, but the proof doesn't tell us how to find it. Or... It's constructive, but the algorithm is O(n^10^100) with a constant factor larger than the number of atoms in the universe. Cryptographers shrug and go back to work. Riemann Hypothesis: Proved true via a 40,000-page computer-verified case analysis that no human understands, yielding zero insight into the primes. Or... Proved independent of ZFC, so it's "true" in the sense that no counterexample can exist, but unprovable. Clay's lawyers spend a decade deciding whether that counts. Yang-Mills: A rigorous construction is found, but only for a gauge group nobody uses in physics, or the mass gap is established to exist with a lower bound so astronomically small it's physically meaningless. The construction also bears no resemblance to the path-integral picture physicists actually compute with, so QFT remains exactly as non-rigorous in practice as before. Hodge Conjecture: Proved false by a single counterexample in complex dimension 47, constructed via an incomprehensible computational search. The conjecture remains "morally true" in every case anyone cares about, and algebraic geometers just quietly append "except in pathological cases" to all their papers. Birch and Swinnerton-Dyer: Proved, but only for elliptic curves of rank 0 and 1, with the general case reduced to an "effective" bound that would require computing L-functions to a precision achievable only by a computer the size of a galaxy.
We’re sharing a solution to the Navier-Stokes Millennium Prize Problem, one of the deepest problems at the frontier of mathematics. The proof was produced by a group of agents, using an OpenAI next-generation model significantly more capable than GPT-6 Astra. The problem concerns whether the description of smooth three-dimensional fluid motion modeled by the Navier-Stokes equations can break down. It has remained unresolved for roughly 90 years.
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John Cotterell retweeted
I want to talk about this Navier Stokes result for a minute because I see alot of people sharing it and not nearly enough people explaining it. A share for this one would be appreciated. The Navier-Stokes equations are just Newton's second law of motion, F=ma, adapted for liquids and gases. Instead of tracking the acceleration of a solid object, the equations track how a bit of fluid moves, deforms, and flows as different forces push and pull on it. The reason these equations are so notorious, and the subject of a million dollar mathematics prize, is because of turbulence. Smooth, layered flow, or laminar flow, is relatively straightforward to calculate. But once the fluid speeds up and turns into a chaotic turbulence mess, the mathematics become incredibly non linear. The fluid's movement feeds back into itself, creating unpredictable, swirling eddies that become so complex you baisically need a super computer to simulate it. Ok so what the hell is the millennium prize then? The millennium prize is for proof that the equations can result in a singularity or what you see referred to as a "blow up". This is where the equations essentially go to infinity. Ok so why doesnt your cup of tea blow up or turn into a singularity that swallows your house? The Navier Stokes prize isnt about proving that nature makes blow ups or singularities possible, its about proving the limitations of the model's mathematics. Ok so why can a model allow for things we dont observe? This is THE SAME type of mathmatical allowance that general relativity gives when the model breaks down around black holes. The chance that a black hole is an actual singularity where everything goes to infinity is basically zero. Thats not how the universe actually works. Ok so WHY is this possible in the model? The Navier Stokes equations assumes fluid is an infinitely divisible, perfectly smooth substance. In the math, you can zoom in forever, and it remains a continuous fluid. But that's NOT how a real fluid in reality is structured. Real fluids are made of discrete, individual molecules bumping into each other. Theres a real limit to how far you can zoom in. In the proof and the model it means that as a vortex shrinks and speeds up, it eventually gets smaller than the distance between individual water molecules. This cant happen in reality. So the millennium prize isnt about finding if nature allows for infinite turbulence or eddies until a singularity forms, its about FINDING THE LIMITATION OF THE NAVIER STOKES EQUATIONS, proving global regularity false. Ok so why all the drama with the Open AI solution? It used a method called "forcing". In the simulation they essentially used a continuous force to keep the vortex spinning faster and faster until it blows up, the vortex is smaller than the actual molecules that the fluid is made of. It goes to infinity in a time period that ISNT infinity. While the millennium prize doesnt specifically PROHIBIT forcing, most mathematicians would agree that they are specifically interested in the unforced proof, the spontaneous blow up. But that doesnt mean the result isnt legitimate. I hope this clears up some of the misunderstanding.
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Being completely wrong then accidentally calling it anyway. 😭😂
Replying to @Michael_Druggan
AI isn't proving any of these this year. If there's a counter to Navier Stokes, it is the best candidate for something an LLM might be able to do. That would solve it and win the prize. But Terence Tao has worked on this problem...
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'Blue Porcelain' by Bao Pham:
If you see this tweet, share one of your favourite paintings.
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Not sure how to describe my #js13k entry Rainbow Islands meets modern roguelike? Anyway it fits into 13k, after cutting some huge corners with the gfx. No room for shader voodoo, sadly. Still a work in progress... @js13kGames @wavedash #gamedev #gamejam
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Second attempt. This time instead of using a screen space hack, I'm curving the rays as they travel in the raymarcher, effectively bending space instead. This means tall objects in the foreground don't get distorted. shadertoy.com/view/sfKXDy
I love these different approaches to the inception city effect. @techartist_ @makio64 I tried a really cheap version that changes camera position and orientation according to screen space. shadertoy.com/view/ffGSDG
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I love these different approaches to the inception city effect. @techartist_ @makio64 I tried a really cheap version that changes camera position and orientation according to screen space. shadertoy.com/view/ffGSDG
Inception meet @threejs dreamfold.netlify.app 🏙️🌀✨ 🔸build with 3D Tiles Renderer by @garrettkjohnson 🔸3D Tiles by @CesiumJS 🔸Open source github & more in thread 👇
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See also:
Built the iconic folding city scene from Christopher Nolan’s Inception in low-poly 3D. A mind-bending metropolis of folding districts, inverted architecture, shifting gravity, and cars and trains moving across impossible routes. Code → Grok 4.6 + Devin AI
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