Trying to follow Jesus; husband/dad; Software Eng. (MSCS); #1 fan of @AnthropicAI (AI Safety); Claude Code consultant posting on Claude Code! 🔥asi.bible
Why I support @AnthropicAI ... and think you should too.
Yes, Claude Code (@claudeai) has the best coding model in the best harness. Yes, Cowork is phenomenal.
But those are trees.
We need to look at the forest, because it's currently dry -- and we're giving everyone matches.
Tinkering with some updates to my personal site. I know folks don't read blogs as much anymore (or do they?), but would something like this for deeply technical things be useful to you?
@betancur says one prompt to Opus 5.5 made a web page that repaints your photo stroke by stroke, like Monet, Van Gogh, anime or Picasso. The post (in Spanish) adds that no image is AI-generated: the code looks at the photo and decides each brushstroke.
Un solo prompt a @claudeai Opus 5.5 y salió una web que repinta tu foto trazo a trazo, como Monet, Van Gogh, anime o Picasso.
Ninguna imagen se genera con IA: el código mira la foto y decide cada pincelada.
Pruébalo con tu foto 👇
experiments.betancur.co/pain…
my god look at this insane details..
made by threejs with opus 5.5 !!!
Tiny harbor is going to be epic!
I have such a cool game idea for this vibe coded experience.. ..
@ElevenLabs marketing team reached out for collab.. alright brothers and sisters - am going all in!!
its this or the foldline that am thinking of using..
@0xpai_eth made a retro pixel game with Opus 5.5, "Compound Interest QUEST," from their family's investing path: impulse spending is a trap to jump over, inflation a monster that chases you, and patience levels up. (In Chinese.) Thank you, @0xpai_eth.
@latentmoss uploaded one of the RPGs that Opus 5.5 one-shotted, linked in their post. They say all graphics and audio came directly from Claude, with no image or music generator used. Love this!
uploaded one of the RPGs that Opus 5.5 one-shotted. I really like this one. All graphics and audio directly from Claude, no image or music generator used.
play.beta.fifthdoor.com/play…
@Enzoxbt01 says they gave Opus 5.5 one prompt: "Build me a flight simulator over endless procedural mountains." They say it returned a playable game in one HTML file: 321 lines, 1 bug fixed manually, terrain generated from noise as you fly. Good job! 😎
I gave Opus 5.5 one prompt:
“Build me a flight simulator over endless procedural mountains.”
It returned a playable game in one HTML file.
321 lines of code.
1 prompt.
1 bug fixed manually.
No 3D models.
No pre-built map.
No handcrafted terrain.
The mountains, lakes, forests, snow lines — everything is generated from noise in real time as you fly.
You turn left.
New terrain appears.
You dive toward the snow line.
More mountains generate in front of you.
The world basically builds itself while you’re flying through it.
This is getting ridiculous.
I came up with this new animation style today, mixing illustration with live action, and I’m honestly loving how it turned out.
This little gem is going straight to my subscribers.
Games, as promised. A video plays the same way every time. A game has to answer whoever holds the controls. This week people have asked Claude Opus 5.5 for games, and you can play most of these in a browser.
A few that stood out to me, with credit to the people who made them:
@angie_carel set out to test how Opus 5.5 renders jello, with reflections, transparency and jiggly movement, and accidentally built a game, Jiggle Buddies, that Angie's son played the entire drive home. There's a link to play. Thank you, @angie_carel.
In a deeply serious, highly mature effort to test Opus 5.5's ability to render jello-like textures—reflections, transparency, jiggly movement, the works—I accidentally built a "Jiggle Buddies" game that my son played the entire drive home.
Link to play: angiecarel.com/jiggle-buddie…