Preserved Nintendo's History.

深圳市
Forest of Illusion retweeted
Mario Artist Polygon Studio preview from Randnet Booklet that I scanned. The user interface is not like this in the final game. There's even text about Stage UFO mode saying you can import backgrounds made in Paint Studio (YOU CAN'T!). #64DD
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ファミコンゲームの画面のレイアウトを表記する用紙です。 これは #メタルスレイダーグローリー 制作前に私が描いたものですが、ひとマス8ドット、大きいマスが16ドットで予め方眼が印刷されており、スプライトの最小単位8×8、BGパレットの最小単位16×16が解る様になっていました。 #任天堂
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Forest of Illusion retweeted
公開いたしました ハドソンのゴミとして置いてあった 謎の開発中用スーパーマリオのロムの正体は⁉ お楽しみください youtu.be/7L2bOVHf_9Y #ハドソン #ファミコン #レトロゲーム #サンプルロム
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Forest of Illusion retweeted
This is the Nintendo Game Play Counselor walk-through (or "quickplay") for Castlevania for the NES. Unlike many later walk-throughs, this one is almost entirely text. Later entries into the GPC map books tend to be more map than text. Sometimes ENTIRELY map with NO text. Enjoy!
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Forest of Illusion retweeted
Hammer Bro is NOT messing around. Just look at that snarl! Here is a 3D scan from the 1985 Super Mario Bros. keshi figure line. archive.org/details/keshiCor…
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It seems Nintendo updated their Famicom development disks at some point to add a shutter and use the case design from the blue disks. I think this is the first one to be found! Really cool.
#任天堂 のディスクシステム用のグレーの開発用ディスク、この画像の物がそのシャッター付きのディスクです。 #メタルスレイダーグローリー ではこのディスクにハル研ファミコン開発ツールを入れ、ツインファミコンにロードし、プログラムを移行しておいてからグラフィックをエディットしていました。
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We've preserved a prototype of Polarium Advance, a simple puzzle game developed by Mitchell Corporation and published by Nintendo for the Game Boy Advance! This build appears to be very early, with just about every aspect of it differing from the retail game.
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A few major differences are as follows: no sound or music being present, menus have not yet been added, titlescreen is completely different from retail, a more generic font is used, differences within the stage layouts, and there are no publishing or warning screens.
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Massive thanks to xprism for sending this in! Link to the dump: forestillusion.com/2023/pola…
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We've preserved a late prototype of WinBack: Covert Operations, developed by Omega Force and published by KOEI for the Nintendo 64! Despite the back label declaring that it's the master version, a binary comparison with a hex editor shows several byte differences.
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The exact differences were unable to be determined, but if you can find any, let us know! Massive thanks to Dustin Echoes for sending this in and another thanks to @hard4games for getting this dumped! Be sure to check out their video on the cartridge here: youtu.be/U7uAYfrl2ls
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#スーパーマリオデスク #くろがね どーして空は青いのかな? 画面あまり良くないが スーファミが出たあたりにやってたCM VHS整理の副産物シリーズ #懐かしいCM #supermario @retoro_mode
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Forest of Illusion retweeted
i can confirm snes devkit works fine on a pc-9821 with the onboard scsi 👍🏻 What makes it a lot more comfortable because of win98se, usb ...
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Forest of Illusion retweeted
Early cover art for SNK's Game Boy game Dexterity, featured in their newsletter SNK Super Player: comics.ha.com/itm/video-game…
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We've preserved a cancelled version of The Holy Bible for the Game Boy Advance, developed by Rainbow Missions and originally set to be published by Crave Entertainment! It came very close to a release, with even boxart being created. Unfortunately it never ended up releasing.
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Massive thanks to @GreatGonzales for sending this in! Link to the dump: forestillusion.com/2023/the-…
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Forest of Illusion retweeted
This version was probably for the Nintendo Shoshinkai show 1996 #intimsworld #n64 #Nintendo #Dream #Pirates #TREASURE
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