I write code, and sometimes it even works \ VR enthusiast \ pimaker.at \ _pi_ in VRChat

Based in Austria
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guess we doin' bluesky now: bsky.pimaker.at
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Replying to @orels1_
It kinda sucks this needs modifications to the video player objects, otherwise an easy include in LTCGI's editor scripts. Probably also conflicts with avatars that have native LTCGI support, it would double-light them. Could add "Avatar Light Modes" to toggle between variants馃
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Replying to @noriben327
That is so cool! You could try to precompute the LTCGI result on some sparse grid, like light probes, and then just lerp between them in the shader. Spatial position should give you enough info to make a lookup acceleration structure to make the fog shader fast.
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It's to wash my hands, right?
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Yeah right? Gimme more spreadsheet and number crunching games!
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Replying to @Aevroze
They serve the fish raw for some reason, you need to boil it with this.
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#ltcgi 1.0.1, the newest version of my #vrchat real time area lighting prefab is out, with support for the vpm version (0.3.0) of #audiolink. Get it here: ltcgi.dev !! In the future I want to migrate ltcgi to vpm as well, but there's some issues left to fix...
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You know what's up, follow me on the side where the grass is greener (or go touch it instead, idk): fly.pimaker.at/@pi (mastodon) - I'll keep (rarely) posting here too for now.
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LTCGI 1.0 is out! Check out the full docs (and download) at ltcgi.dev/
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Replying to @VirtualRazgriz
Yisss, and not just GlobalTexture, uses the other global types too. Same impl as world, thus same performance. In fact, less CPU overhead because I can use shader globals even for world objs.
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I managed to get avatar shaders working with #ltcgi! Reflections (specular w/ roughness) + Diffuse, PBR and Toon are all possible. System works similar to AudioLink, using upcoming VRCShader functions. Will not be in ltcgi 1.0, but maybe 1.1? #vrchat #unity3d
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#LTCGI 1.0 is almost here! I've released a release candidate with extensive documentation on ltcgi.dev
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Got me some new footwear! @Tundra_Labs x @VRChat straps, quite happy how the color perfectly matches my existing equipment :)
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Come visit me at #vket #vket2022 #Vket銇婂搧鏇搞亶 in NIGHT GARDEN! I'm showing off LTCGI (free!) and @BananaBread291 has some stage equipment for sale. They also did the 3D art for the booth, it came out great!
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Finally got to do that thing with some friends from #vrchat !! (thanks to the nice waiter for taking the picture, none of us had 2 phones 馃檭)
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Replying to @d4rkpl4y3r_vr
Descriptive variable names, nice formatting, fixes the bug; 10/10, PR accepted
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Only if you check variables in them. Since this is local only you can dead-end them for remote users and have no performance overhead.
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Finally got around to play #PROJECT_SF. We had to overcome our worst enemy yet (our inability to follow basic gameplay clues) but made it to the end eventually. Great map, can recommend!
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