In Unity 2022 we can finally use Realtime GI together with Progressive lightmapping without it clearing probes. That means @pi_does_code 's LTCGI can now be combined with proper light probes too! #VRChat#Unity3d
In Unity 2022 we can finally use Realtime GI together with Progressive lightmapping without it clearing probes. That means @pi_does_code 's LTCGI can now be combined with proper light probes too! #VRChat#Unity3d
FWIW USharp video basically comes preconfigured for this hah.
The double light could be an issue yeah but I just turned off avatar light on my screens hoping that addresses it?
Fully disabling it is one thing, but ideally you'd still use it when an avatar supports it for reflections (glasses and such). Probably not easily possible though with existing LTCGI-compatible avi shaders.
Added Puddles to my shader pack for the next release. Couldn't resist adding LTCGI support to it as well for some sweet reflections. This has been a lot of fun, can't wait for peeps to get their hands on it
#vrchat#unity3d#VFX
Anyone know of a good place to get my hands on a ltcgi example scene I can load in unity? The LTCGI download page the link is broken and Id really like to see a working example to feel more comfortable with how I want to do things. #VRChat@pi_does_code
Not on twitter that often, so late response: ltcgi.dev has official docs, no example scene, but easy to follow. AreaLit is prob. faster ignoring avatar support (projectors are slowww), lox is a god in optimizing shaders. I don't think both could work together.
Version 6.1 of my shader package is out! 20 new shaders, full documentation rework, 10 unique new effects and more! Check it out here: shaders.orels.sh/
Our latest #VRChat Developer Update FINALLY reveals what [REDACTED] and [REDACTED] were from our last updates, and they're both kind of a big deal...
Check it out here!
ask.vrchat.com/t/developer-u…
"How do I exit the car on desktop!?!?"
"How do I change to the third person view on desktop?"
The new generation of my vehicles will include centralized controls in the runtime manager and they are visualized on the HUD.
Also, smoother camera transitions!
#VRChat#MadeWithUdon
Hekky PBR 1.7 is now available! #VRChat#shaders#unity#graphics
This update brings a few changes:
1. Hekky Cirrus Clouds are now available! These bring real-time clouds which move with wind and change shape over time! They offer a lot of control too!
The all new v6 of my shader package is out! Many bug fixes, totally reworked UI. A Toon shader and much more! Check it out right here: github.com/orels1/orels-Unit…
I added Neo New York to VRChat, this is my biggest Guilty Gear Strive world EVER, it's the entire city and even more. You can go explore it in virtual reality right now!
#GGST